2022-08-14 08:03:07 +02:00
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import bge # Bibliothèque Blender Game Engine (UPBGE)
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import bpy # Blender
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2022-08-22 04:41:22 +02:00
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from rp_lib import * # Bibliothèque Ropy
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2022-08-14 08:03:07 +02:00
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import os
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###############################################################################
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# rp_map1.py
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# @title: Carte 1 pour Ropy
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# @project: Ropy (Blender-EduTech)
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2022 Philippe Roy
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# @license: GNU GPL
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#
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###############################################################################
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scene = bge.logic.getCurrentScene()
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2022-08-24 14:12:23 +02:00
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###############################################################################
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# Missions
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###############################################################################
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missions_card_description ={}
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missions_conf ={}
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###############################################################################
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# Initialisation du niveau :
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# Niveau 0 : Vide
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# Niveau 1 : Les premiers pas de Ropy
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# Niveau 2 : Sécuriser Ropy
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# Niveau 3 : Partir au bout du monde
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# Niveau 4 : Faire face à l'inconnu
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# Niveau 5 : Se rendre utile
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###############################################################################
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# rp_niveau (1) # Saisir le niveau (de 0 à 5)
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# ropy_init.main() # Initialisation de la scène 3D
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missions_card=["mission_1-card", "mission_2-card", "mission_3-card", "mission_4-card", "mission_5-card", "mission_6-card", "mission_7-card", "mission_8-card"]
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# Mission 1
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mission_1_title="Mission 1\n Premiers pas"
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mission_1_text="\n \n aa"
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missions_card_description.update({"mission_1-card" : [mission_1_title, mission_1_text]})
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mission_1_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_1_aim=[-7.0,2.0] # Aim position (x,y)
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missions_conf.update({"1" : [mission_1_init, mission_1_aim]})
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# ct_build_text = ct_build_text +" \v- category (string) : \n \v \v- \"Archer tower\" (default value)\n \v \v- \"Mage tower\"\n"
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# ct_build_text = ct_build_text +" \v- name (string)\n \v- color (RGB tuple, default=purple)\n"
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# ct_build_text = ct_build_text +" \v- style (string) : \n \v \v- \"square\" (default value) or \"round\"\n \v \v- version : A (default value), B or C\n \v \v- exemple : 'round-B' \n"
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# ct_build_text = ct_build_text +" \v- Return boolean flag (builded -> True)\n\n"
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# ct_build_text = ct_build_text +"Predefined colors : blue, green, magenta,\n orange, purple, red, turquoise, yellow.\n\n"
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# ct_build_text = ct_build_text +"Exemple : ct_build (1, 1, \"Archer tower\", \n \"Tower #1\", yellow, \"round-A\")\n"
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# Mission 2
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mission_2_title="Mission 2\n FIXME"
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mission_2_text="\n \n FIXME"
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missions_card_description.update({"mission_2-card" : [mission_2_title, mission_2_text]})
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# Mission 3
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mission_3_title="Mission 3\n FIXME"
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mission_3_text="\n \n FIXME"
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missions_card_description.update({"mission_3-card" : [mission_3_title, mission_3_text]})
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# Mission 4
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mission_4_title="Mission 4\n FIXME"
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mission_4_text="\n \n FIXME"
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missions_card_description.update({"mission_4-card" : [mission_4_title, mission_4_text]})
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# Mission 5
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mission_5_title="Mission 5\n FIXME"
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mission_5_text="\n \n FIXME"
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missions_card_description.update({"mission_5-card" : [mission_5_title, mission_5_text]})
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# Mission 6
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mission_6_title="Mission 6\n FIXME"
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mission_6_text="\n \n FIXME"
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missions_card_description.update({"mission_6-card" : [mission_6_title, mission_6_text]})
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# Mission 7
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mission_7_title="Mission 7\n FIXME"
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mission_7_text="\n \n FIXME"
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missions_card_description.update({"mission_7-card" : [mission_7_title, mission_7_text]})
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# Mission 8
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mission_8_title="Mission 8\n FIXME"
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mission_8_text="\n \n FIXME"
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missions_card_description.update({"mission_8-card" : [mission_8_title, mission_8_text]})
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# Description des cartes missions
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def get_missions_card():
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return missions_card
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def get_card_description():
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return missions_card_description
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2022-08-14 08:03:07 +02:00
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###############################################################################
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# Map
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###############################################################################
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# Initialization
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def map_init():
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# Base
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scene.objects['Terrain']['size'] = [-15,15,-10,10] # Map size
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# Landscape
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# file_path = 'asset/map/map1-landscape.blend'
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# inner_path = 'Object'
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# object_name = 'Landscape'
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# bpy.ops.wm.append(
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# filepath=os.path.join(file_path, inner_path, object_name),
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# directory=os.path.join(file_path, inner_path),
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# filename=object_name)
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2022-08-24 14:12:23 +02:00
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# Reset de la map
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2022-08-14 08:03:07 +02:00
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def map_reset():
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scene.objects['Points']['step']=0
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scene.objects['Points']['nbligne']=0
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2022-08-24 14:12:23 +02:00
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# Mission
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if scene.objects['Terrain']['mission_current']==1:
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mission_init= mission_1_init
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mission_aim= mission_1_aim
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2022-08-22 04:41:22 +02:00
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2022-08-24 14:12:23 +02:00
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# Initialisation du rover
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obj = scene.objects['Rover']
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obj.worldPosition.x = mission_init[0]
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obj.worldPosition.y = mission_init[1]
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obj.worldPosition.z = 0.2
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applyRotationTo(obj, 0, 0, 0, True)
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if mission_init[2] == "n":
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obj.applyRotation((0, 0, math.pi), True)
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if mission_init[2] == "e":
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obj.applyRotation((0, 0, math.pi/2), True)
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if mission_init[2] == "w":
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obj.applyRotation((0, 0, -math.pi/2), True)
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# Initialisation des objectifs
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obj_aim = scene.objects['Map_aim']
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obj_aim.worldPosition.x = mission_aim[0]
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obj_aim.worldPosition.y = mission_aim[1]
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obj_aim.worldPosition.z = 0.5
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# Initialization
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def map_aim_near(cont):
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print ("Goall !!")
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###############################################################################
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# Fonction bas niveau
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###############################################################################
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##
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# Atteindre une orientation
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##
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def applyRotationTo(obj, rx=None, ry=None, rz=None, Local=True):
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rres=0.001 # resolution rotation
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# x
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if rx is not None:
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while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
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if obj.worldOrientation.to_euler().x-rx > rres:
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obj.applyRotation((-rres, 0, 0), Local)
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if rx-obj.worldOrientation.to_euler().x > rres:
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obj.applyRotation((rres, 0, 0), Local)
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# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
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# y
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if ry is not None:
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while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
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if obj.worldOrientation.to_euler().y-ry > rres:
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obj.applyRotation((0, -rres, 0), Local)
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if ry-obj.worldOrientation.to_euler().y > rres:
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obj.applyRotation((0, rres, 0), Local)
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# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
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# z
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if rz is not None:
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while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
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if obj.worldOrientation.to_euler().z-rz > rres:
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obj.applyRotation((0, 0, -rres), Local)
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if rz-obj.worldOrientation.to_euler().z > rres:
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obj.applyRotation((0, 0, rres), Local)
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# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
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