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Ajout du décor (scatter)
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ropy-33.blend
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ropy-33.blend
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14
rp_about.py
14
rp_about.py
@ -136,7 +136,7 @@ def open_anim():
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def hl(cont):
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def hl(cont):
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# Focus sourie
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# Focus souris
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if cont.sensors['MO'].status == JUST_ACTIVATED :
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if cont.sensors['MO'].status == JUST_ACTIVATED :
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obj = cont.owner
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obj = cont.owner
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name=obj.name[:-7]
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name=obj.name[:-7]
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@ -149,7 +149,7 @@ def hl(cont):
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if name == "About_link-upbge":
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if name == "About_link-upbge":
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scene.objects["About_text-upbge"].color = color_link_hl
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scene.objects["About_text-upbge"].color = color_link_hl
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# Perte du focus sourie
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# Perte du focus souris
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if cont.sensors['MO'].status == JUST_RELEASED :
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if cont.sensors['MO'].status == JUST_RELEASED :
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obj = cont.owner
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obj = cont.owner
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name=obj.name[:-7]
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name=obj.name[:-7]
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@ -425,6 +425,8 @@ def quality_apply(quality, start_flag=False):
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eevee.use_volumetric_shadows = False
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='64'
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eevee.shadow_cascade_size='64'
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eevee.shadow_cube_size='64'
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eevee.shadow_cube_size='64'
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scene.objects['terrain-scatter.001'].setVisible(False,True)
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scene.objects['terrain-scatter.002'].setVisible(False,True)
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# Basse
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# Basse
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if quality== 1:
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if quality== 1:
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@ -439,6 +441,8 @@ def quality_apply(quality, start_flag=False):
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eevee.use_volumetric_shadows = False
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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eevee.shadow_cube_size='512'
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scene.objects['terrain-scatter.001'].setVisible(False,True)
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scene.objects['terrain-scatter.002'].setVisible(False,True)
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# Moyenne
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# Moyenne
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if quality== 2:
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if quality== 2:
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@ -453,6 +457,8 @@ def quality_apply(quality, start_flag=False):
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eevee.use_volumetric_shadows = False
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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eevee.shadow_cube_size='512'
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scene.objects['terrain-scatter.001'].setVisible(True,True)
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scene.objects['terrain-scatter.002'].setVisible(True,True)
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# Haute
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# Haute
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if quality== 3:
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if quality== 3:
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@ -467,6 +473,8 @@ def quality_apply(quality, start_flag=False):
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eevee.use_volumetric_shadows = False
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eevee.use_volumetric_shadows = False
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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eevee.shadow_cube_size='512'
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scene.objects['terrain-scatter.001'].setVisible(True,True)
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scene.objects['terrain-scatter.002'].setVisible(True,True)
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# Épique
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# Épique
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if quality== 4:
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if quality== 4:
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@ -481,3 +489,5 @@ def quality_apply(quality, start_flag=False):
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eevee.use_volumetric_shadows = True
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eevee.use_volumetric_shadows = True
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eevee.shadow_cascade_size='4096'
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eevee.shadow_cascade_size='4096'
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eevee.shadow_cube_size='4096'
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eevee.shadow_cube_size='4096'
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scene.objects['terrain-scatter.001'].setVisible(True,True)
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scene.objects['terrain-scatter.002'].setVisible(True,True)
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@ -8,8 +8,8 @@
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<worldPosition.z>20.22315788269043</worldPosition.z>
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<worldPosition.z>20.22315788269043</worldPosition.z>
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</cam>
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</cam>
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<screen>
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<screen>
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<width>1556</width>
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<width>1333</width>
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<height>876</height>
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<height>749</height>
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<quality>4</quality>
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<quality>4</quality>
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</screen>
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</screen>
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</config>
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</config>
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