Configuration de la qualité du rendu

This commit is contained in:
Philippe Roy 2023-02-05 20:56:46 +01:00
parent fbc1069d4a
commit 53c7cac39b
9 changed files with 333 additions and 83 deletions

Binary file not shown.

162
rp.py
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@ -3,11 +3,11 @@ import bpy # Blender
import aud # Sounds
import math
import mathutils
import numpy as np
# import numpy as np
import time
import sys
import os
import webbrowser # Lien internet
# import webbrowser # Lien internet
import threading # Multithreading
import subprocess # Multiprocessus
import xml.etree.ElementTree as ET # Creating/parsing XML file
@ -25,7 +25,7 @@ import rp_about # About
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2020-2022 Philippe Roy
# @copyright: Copyright (C) 2020-2023 Philippe Roy
# @license: GNU GPL
#
# Ropy est destiné à la découverte de la programmation procédurale et du language Python.
@ -413,9 +413,16 @@ def cmd_init(cont):
if cont.sensors['Init'].positive == False: # 1 seule fois
return False
# Taille de la fenêtre
# Read config (screen size : data/config/screen/width-> [0][3][0].text)
# Configuration de l'écran
bge.render.setWindowSize(int(rp_config_tree[0][3][0].text),int(rp_config_tree[0][3][1].text))
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
scene.objects['About']['quality'] = int(rp_config_tree[0][3][2].text)
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
eevee.smaa_quality= 'LOW'
eevee.use_eevee_smaa = False
else:
eevee.use_eevee_smaa = True
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
# UI : Commands
scene.objects['Run-Hl'].setVisible(False,False)
@ -708,10 +715,19 @@ def mode(cont):
rp_config_tree[0][2][0].text=str(scene.objects['Camera']['current_lx'])
rp_config_tree[0][2][1].text=str(scene.objects['Camera']['current_ly'])
rp_config_tree[0][2][2].text=str(scene.objects['Camera']['current_lz'])
# print ("Fin :", scene.objects['Camera'].worldPosition.x, scene.objects['Camera'].worldPosition.y, scene.objects['Camera'].worldPosition.z)
# Maj du fichier de config (screen size : data/config/screen/width, height, quality-> [0][3][0].text, [0][3][1].text, [0][3][2].text)
screen_width = bge.render.getWindowWidth()
screen_height = bge.render.getWindowHeight()
rp_config_tree[0][3][0].text=str(screen_width)
rp_config_tree[0][3][1].text=str(screen_height)
rp_config_tree[0][3][2].text=str(scene.objects['About']['quality'])
buffer_xml = ET.tostring(rp_config_tree)
with open("rp_config.xml", "wb") as f:
f.write(buffer_xml)
# Sortir
bge.logic.endGame()
# Fenêtre modale (inhibition des touches hors ESC)
@ -1415,78 +1431,78 @@ def about_close_click(cont):
sound_play (snd_close)
about_close()
##
# Configuration de l'écran
##
# ##
# # Configuration de l'écran
# ##
def get_near_pos(array,value):
array = np.asarray(array)
idx = (np.abs(array-value)).argmin()
return idx
# def get_near_pos(array,value):
# array = np.asarray(array)
# idx = (np.abs(array-value)).argmin()
# return idx
def about_screen_up(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
screen_width_mode=[640, 960, 1280, 1920]
screen_height_mode=[360, 540, 720,1080]
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>=0 and i<3 :
screen_width=screen_width_mode[i+1]
screen_height=screen_height_mode[i+1]
scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height)
# def about_screen_up(cont):
# if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# screen_width_mode=[640, 960, 1280, 1920]
# screen_height_mode=[360, 540, 720,1080]
# screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
# i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
# if i>=0 and i<3 :
# screen_width=screen_width_mode[i+1]
# screen_height=screen_height_mode[i+1]
# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
# bge.render.setWindowSize(screen_width,screen_height)
# Boutons < et >
if screen_width <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if screen_width >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
# # Boutons < et >
# if screen_width <=640:
# scene.objects['About_screen-down'].setVisible(False,True)
# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-down'].setVisible(True,True)
# scene.objects['About_screen-down-colbox'].restorePhysics()
# if screen_width >= 1920:
# scene.objects['About_screen-up'].setVisible(False,True)
# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-up'].setVisible(True,True)
# scene.objects['About_screen-up-colbox'].restorePhysics()
# Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
rp_config_tree[0][3][0].text=str(screen_width)
rp_config_tree[0][3][1].text=str(screen_height)
buffer_xml = ET.tostring(rp_config_tree)
with open("rp_config.xml", "wb") as f:
f.write(buffer_xml)
# # Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
# rp_config_tree[0][3][0].text=str(screen_width)
# rp_config_tree[0][3][1].text=str(screen_height)
# buffer_xml = ET.tostring(rp_config_tree)
# with open("rp_config.xml", "wb") as f:
# f.write(buffer_xml)
def about_screen_down(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
screen_width_mode=[640, 960, 1280, 1920]
screen_height_mode=[360, 540, 720,1080]
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>0 and i<=3 :
screen_width=screen_width_mode[i-1]
screen_height=screen_height_mode[i-1]
scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height)
# def about_screen_down(cont):
# if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# screen_width_mode=[640, 960, 1280, 1920]
# screen_height_mode=[360, 540, 720,1080]
# screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
# i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
# if i>0 and i<=3 :
# screen_width=screen_width_mode[i-1]
# screen_height=screen_height_mode[i-1]
# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(screen_width) +" x "+str(screen_height)
# bge.render.setWindowSize(screen_width,screen_height)
# Boutons < et >
if screen_width <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if screen_width >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
# # Boutons < et >
# if screen_width <=640:
# scene.objects['About_screen-down'].setVisible(False,True)
# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-down'].setVisible(True,True)
# scene.objects['About_screen-down-colbox'].restorePhysics()
# if screen_width >= 1920:
# scene.objects['About_screen-up'].setVisible(False,True)
# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-up'].setVisible(True,True)
# scene.objects['About_screen-up-colbox'].restorePhysics()
# Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
rp_config_tree[0][3][0].text=str(screen_width)
rp_config_tree[0][3][1].text=str(screen_height)
buffer_xml = ET.tostring(rp_config_tree)
with open("rp_config.xml", "wb") as f:
f.write(buffer_xml)
# # Maj du fichier de config (screen size : data/config/screen/width-> [0][3][0].text)
# rp_config_tree[0][3][0].text=str(screen_width)
# rp_config_tree[0][3][1].text=str(screen_height)
# buffer_xml = ET.tostring(rp_config_tree)
# with open("rp_config.xml", "wb") as f:
# f.write(buffer_xml)

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@ -1,4 +1,6 @@
import bge # Bibliothèque Blender Game Engine (UPBGE)
import bpy # Blender
import sys
import webbrowser
###############################################################################
@ -7,11 +9,13 @@ import webbrowser
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2022 Philippe Roy
# @copyright: Copyright (C) 2022-2023 Philippe Roy
# @license: GNU GPL
###############################################################################
# UPBGE scene
scene = bge.logic.getCurrentScene()
eevee = bpy.context.scene.eevee
# Colors
color_link = (0, 1, 0.857,1) # Turquoise
@ -58,10 +62,19 @@ def open():
# Configuration
scene.objects['About_screen-up'].color= color_link
scene.objects['About_screen-down'].color= color_link
scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
scene.objects['About_screen']['Text']= "Taille écran : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
scene.objects['About_quality-up'].color= color_link
scene.objects['About_quality-down'].color= color_link
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
# # Configuration
# scene.objects['About_screen-up'].color= color_link
# scene.objects['About_screen-down'].color= color_link
# scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
# scene.objects['About_quality-up'].color= color_link
# scene.objects['About_quality-down'].color= color_link
# # scene.objects['About_screen']['Text']= "SCREEN SIZE : "+str(bge.render.getWindowWidth()) +" x "+str(bge.render.getWindowHeight())
# Liens
scene.objects['About_link-git'].color= color_link
@ -74,7 +87,7 @@ def open():
scene.objects['About']['timer'] = 0
scene.objects['About']['anim'] = True
# Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
# Taille de l'écran : Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
if bge.render.getWindowWidth() <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
@ -88,6 +101,34 @@ def open():
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
# Qualité du rendu : Boutons < et >
if scene.objects['About']['quality']==4:
scene.objects['About_quality-up'].setVisible(False,True)
scene.objects['About_quality-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_quality-up'].setVisible(True,True)
scene.objects['About_quality-up-colbox'].restorePhysics()
if scene.objects['About']['quality']==0:
scene.objects['About_quality-down'].setVisible(False,True)
scene.objects['About_quality-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_quality-down'].setVisible(True,True)
scene.objects['About_quality-down-colbox'].restorePhysics()
# # Boutons < et > ("640x360", "960x540", "1280x720", "1920x1080")
# if bge.render.getWindowWidth() <=640:
# scene.objects['About_screen-down'].setVisible(False,True)
# scene.objects['About_screen-down-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-down'].setVisible(True,True)
# scene.objects['About_screen-down-colbox'].restorePhysics()
# if bge.render.getWindowWidth() >= 1920:
# scene.objects['About_screen-up'].setVisible(False,True)
# scene.objects['About_screen-up-colbox'].suspendPhysics (True)
# else:
# scene.objects['About_screen-up'].setVisible(True,True)
# scene.objects['About_screen-up-colbox'].restorePhysics()
##
# Animation de l'ouverture
##
@ -193,3 +234,128 @@ def credits_link(cont):
obj = cont.owner
idx=int(obj.name[12:-7])
webbrowser.open(credits_description[list(credits_description)[idx-1]][2])
###############################################################################
# Configuration
###############################################################################
##
# Taille de l'écran
##
def get_near_pos(value_list,value):
delta=[]
for i in range (len(value_list)):
delta.append(abs(value-value_list[i]))
return delta.index(min(delta))
# Taille de l'écran +
def screen_up(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
screen_width_mode=[640, 960, 1280, 1920]
screen_height_mode=[360, 540, 720,1080]
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>=0 and i<3 :
if bge.render.getWindowWidth()<screen_width_mode[i]:
screen_width=screen_width_mode[i]
screen_height=screen_height_mode[i]
else:
screen_width=screen_width_mode[i+1]
screen_height=screen_height_mode[i+1]
scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height)
# Boutons < et >
if screen_width <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if screen_width >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
# Taille de l'écran -
def screen_down(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
screen_width_mode=[640, 960, 1280, 1920]
screen_height_mode=[360, 540, 720,1080]
screen_mode_txt=["640x360", "960x540", "1280x720", "1920x1080"]
i = get_near_pos(screen_width_mode, bge.render.getWindowWidth())
if i>0 and i<=3 :
if bge.render.getWindowWidth()>screen_width_mode[i]:
screen_width=screen_width_mode[i]
screen_height=screen_height_mode[i]
else:
screen_width=screen_width_mode[i-1]
screen_height=screen_height_mode[i-1]
scene.objects['About_screen']['Text']= "Taille écran : "+str(screen_width) +" x "+str(screen_height)
bge.render.setWindowSize(screen_width,screen_height)
# Boutons < et >
if screen_width <=640:
scene.objects['About_screen-down'].setVisible(False,True)
scene.objects['About_screen-down-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-down'].setVisible(True,True)
scene.objects['About_screen-down-colbox'].restorePhysics()
if screen_width >= 1920:
scene.objects['About_screen-up'].setVisible(False,True)
scene.objects['About_screen-up-colbox'].suspendPhysics (True)
else:
scene.objects['About_screen-up'].setVisible(True,True)
scene.objects['About_screen-up-colbox'].restorePhysics()
##
# Qualité du rendu
##
def quality_up(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
scene.objects['About']['quality'] +=1
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
eevee.smaa_quality= 'LOW'
eevee.use_eevee_smaa = False
else:
eevee.use_eevee_smaa = True
# print (sys.platform)
if sys.platform=="linux": # Plantage sur Windows
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
# Boutons < et >
if scene.objects['About']['quality']==4:
scene.objects['About_quality-up'].setVisible(False,True)
scene.objects['About_quality-up-colbox'].suspendPhysics (True)
if scene.objects['About']['quality']==1:
scene.objects['About_quality-down'].setVisible(True,True)
scene.objects['About_quality-down-colbox'].restorePhysics()
def quality_down(cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
quality_txt=("Inconvenant", "Basse", "Moyenne", "Haute", "Épique")
quality_eevee=('NOSMAA', 'LOW', 'MEDIUM','HIGH','ULTRA')
scene.objects['About']['quality'] -=1
scene.objects['About_quality']['Text']= "Qualité : "+quality_txt[scene.objects['About']['quality']]
if quality_eevee[scene.objects['About']['quality']] == 'NOSMAA':
eevee.smaa_quality= 'LOW'
eevee.use_eevee_smaa = False
else:
eevee.use_eevee_smaa = True
if sys.platform=="Linux": # Plantage sur Windows
eevee.smaa_quality= quality_eevee[scene.objects['About']['quality']]
# Boutons < et >
if scene.objects['About']['quality']==0:
scene.objects['About_quality-down'].setVisible(False,True)
scene.objects['About_quality-down-colbox'].suspendPhysics (True)
if scene.objects['About']['quality']==3:
scene.objects['About_quality-up'].setVisible(True,True)
scene.objects['About_quality-up-colbox'].restorePhysics()

42
rp_cmd-bak.py Normal file
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@ -0,0 +1,42 @@
import time
from rp_lib import * # Bibliothèque Ropy
###############################################################################
# rp_cmd.py
# @title: Commandes pour le Rover Ropy
# @project: Ropy (Blender-EduTech)
###############################################################################
###############################################################################
# Initialisation du niveau :
# Niveau 1 : Les premiers pas de Ropy
# Niveau 2 : Ma première fonction
# Niveau 3 : Sécuriser Ropy
# Niveau 4 : Partir au bout du monde
# Niveau 5 : Faire face à l'inconnu
# Niveau 6 : Se rendre utile
###############################################################################
###############################################################################
# Fonctions
###############################################################################
###############################################################################
# Commandes
###############################################################################
def commandes():
# Ecrire votre code ici ...
rp_fin() # A garder
###############################################################################
# En: External call << DONT CHANGE THIS SECTION >>
# Fr: Appel externe << NE PAS MODIFIER CETTE SECTION >>
###############################################################################
if __name__=='start':
thread_cmd_start(commandes)
if __name__=='stop':
thread_cmd_stop()

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@ -2,7 +2,7 @@ import time
from rp_lib import * # Bibliothèque Ropy
###############################################################################
# rp_cmd-microbit.py
# rp_cmd.py
# @title: Commandes pour le Rover Ropy
# @project: Ropy (Blender-EduTech)
###############################################################################
@ -27,7 +27,6 @@ from rp_lib import * # Bibliothèque Ropy
def commandes():
# Ecrire votre code ici ...
print ('okok')
rp_gauche()
rp_avancer()

26
rp_config-bak.xml Normal file
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@ -0,0 +1,26 @@
<data>
<config>
<speed>1.0</speed>
<sound>False</sound>
<cam>
<worldPosition.x>0.0057830810546875</worldPosition.x>
<worldPosition.y>-26.440298080444336</worldPosition.y>
<worldPosition.z>20.22315788269043</worldPosition.z>
</cam>
<screen>
<width>1280</width>
<height>720</height>
<quality>1</quality>
</screen>
</config>
<mission>
<current>1</current>
<level>1</level>
</mission>
<upgrade>
<battery>False</battery>
<beacon>False</beacon>
<paint>False</paint>
<speed>False</speed>
</upgrade>
</data>

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@ -8,8 +8,9 @@
<worldPosition.z>20.22315788269043</worldPosition.z>
</cam>
<screen>
<width>1280</width>
<height>720</height>
<width>1632</width>
<height>918</height>
<quality>1</quality>
</screen>
</config>
<mission>

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@ -8,7 +8,7 @@ import webbrowser
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2020-2022 Philippe Roy
# @copyright: Copyright (C) 2020-2023 Philippe Roy
# @license: GNU GPL
#
# Ropy est destiné à la découverte de la programmation procédurale et du language Python.

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@ -19,7 +19,7 @@ import rp_map1 as rp_map # Map definition
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2020-2022 Philippe Roy
# @copyright: Copyright (C) 2020-2023 Philippe Roy
# @license: GNU GPL
#
# Bibliothèque des actions du robot