Gestion des niveaux.

This commit is contained in:
Philippe Roy 2022-09-20 06:40:11 +02:00
parent 895ee697e5
commit 8afa1e4703
7 changed files with 145 additions and 58 deletions

Binary file not shown.

36
rp.py
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@ -159,6 +159,8 @@ def terrain_init ():
beacon['activated']=False
# Init de la carte
# Read config (mission actuelle : data/mission/current -> [1][0].text)
scene.objects['Points']['mission']=int(rp_config_tree[1][0].text)
rp_map.map_init()
rp_map.map_reset()
@ -269,6 +271,7 @@ def terrain_grid ():
if scene.objects['Grid-u'].visible:
scene.objects['Grid-u'].setVisible(False,True)
scene.objects['Grid-v'].setVisible(False,True)
rp_map.aim_hide()
scene.objects['Map_aim'].setVisible(False,True)
else:
scene.objects['Grid-u']['timer'] = 0
@ -286,7 +289,7 @@ def terrain_grid_anim ():
# bpy.data.materials["Grid"].node_tree.nodes["Emission"].inputs[1].default_value =scene.objects['Grid-u']['timer']
scene.objects['Grid-u']['timer']+=0.01
if scene.objects['Grid-u']['timer']>= 0.05 and scene.objects['Grid-u'].visible :
scene.objects['Map_aim'].setVisible(True,True)
rp_map.aim_show()
if scene.objects['Grid-u']['timer']>= 1:
scene.objects['Grid-u']['anim'] = False
@ -397,19 +400,23 @@ def cmd_init():
scene.objects['Commands']['speed']=float(rp_config_tree[0][0].text)
i=speed_mode.index(scene.objects['Commands']['speed'])
scene.objects['Text_speed']['Text']=speed_mode_txt[i]
# Missions
# Read config (mission actuelle : data/mission/current -> [1][0].text)
# Read config (niveau atteint : data/mission/level -> [1][1].text)
scene.objects['Points']['mission']=int(rp_config_tree[1][0].text)
scene.objects['Points']['mission_init']= scene.objects['Points']['mission']
scene.objects['Points']['level']=int(rp_config_tree[1][1].text)
scene.objects['Points-Map-text']['Text']="Mission "+str(scene.objects['Points']['mission'])
scene.objects['Book_mission']['Text'] = "Mission en cours : "+str(scene.objects['Points']['mission'])
scene.objects['Book_level']['Text'] = "Niveau actuel : "+str(scene.objects['Points']['level'])
# Windows
windows=("Doc", "Doc_chap-general", "Doc_chap-missions", "Doc_chap-rover", "Doc_chap-python", "About")
for window in windows:
scene.objects[window].setVisible(False,True)
rp_doc.init()
# Missions
# Read config (mission actuelle : data/config/mission_current -> [1][0].text)
# Read config (niveau atteint : data/config/mission_success -> [1][1].text)
scene.objects['Terrain']['mission_current']=int(rp_config_tree[1][0].text)
scene.objects['Terrain']['mission_success']=int(rp_config_tree[1][1].text)
scene.objects['Points-Map-text']['Text']="Mission "+str(scene.objects['Terrain']['mission_current'])
##
# Highlight des commandes
@ -891,6 +898,12 @@ def tablet_close ():
rp_doc.close()
scene.objects['Terrain']['manip_mode']=0 # Enlever la fenêtre modale
# Maj du fichier de config (mission actuelle : data/mission/current -> [1][0].text)
rp_config_tree[1][0].text=str(scene.objects['Points']['mission'])
buffer_xml = ET.tostring(rp_config_tree)
with open("rp_config.xml", "wb") as f:
f.write(buffer_xml)
# Overlay
scene.objects['Points'].setVisible(True,True)
scene.objects['Commands'].setVisible(True,True)
@ -925,6 +938,13 @@ def tablet_close ():
scene.objects['Camera'].worldPosition.y = scene.objects['Camera']['current_ly']
scene.objects['Camera'].worldPosition.z = scene.objects['Camera']['current_lz']
# Reset si changement de mission
if scene.objects['Points']['mission_init']!= scene.objects['Points']['mission']:
terrain_stop ()
if scene.objects['Grid-u'].visible:
rp_map.aim_show()
scene.objects['Points']['mission_init'] = scene.objects['Points']['mission']
##
# Clic pour fermer la tablette
##

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@ -41,7 +41,7 @@ def commandes():
mrp_avancer()
mrp_avancer()
mrp_avancer()
# mrp_avancer()
mrp_avancer()
# mrp_avancer()
rp_droite()

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@ -1,15 +1,15 @@
<data>
<config>
<speed>1.0</speed>
<speed>4.0</speed>
<sound>False</sound>
<cam>
<worldPosition.x>-6.930208683013916</worldPosition.x>
<worldPosition.y>-18.326568603515625</worldPosition.y>
<worldPosition.z>19.9746036529541</worldPosition.z>
<worldPosition.x>-5.5672173500061035</worldPosition.x>
<worldPosition.y>-15.25645923614502</worldPosition.y>
<worldPosition.z>13.960037231445312</worldPosition.z>
</cam>
</config>
<mission>
<current>1</current>
<success>0</success>
<current>3</current>
<level>6</level>
</mission>
</data>

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@ -1,6 +1,6 @@
import bge # Bibliothèque Blender Game Engine (UPBGE)
import aud # Sounds
import rp_map1 # Map definition
import rp_map1 # Map definition
###############################################################################
# rp_doc.py
@ -144,7 +144,7 @@ card_description.update({"poo-card" : [rp_poo_title, rp_poo_text]})
def init():
# Mettre les couleurs par défaut sur les icones (chapitres et cartes)
# Mettre les couleurs sur les icones (chapitres et cartes)
chap=("general", "missions", "rover", "python")
for page in chap:
scene.objects["Doc-"+page].color = color_doc_chap
@ -161,6 +161,11 @@ def init():
scene.objects[python_card[i]].color = color_doc_fct
scene.objects[python_card[i]+"-icon"].color = color_doc_fct
scene.objects[python_card[i]+"-text"].color = color_doc_fct
scene.objects['Book_level_button'].color = color_doc_chap
scene.objects['Book_level_button'].setVisible(False,True)
scene.objects["mission_"+str(scene.objects['Points']['mission'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Points']['mission'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Points']['mission'])+"-card-text"].color = color_doc_mission
# Mémorisation de la position des pages
chap=("general", "missions", "rover", "python")
@ -193,11 +198,16 @@ def open():
scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition
scene.objects['Doc_chap-'+name_chap].setVisible(True,True)
# Placer la carte de la mission active
# Affichage ou pas du bouton de selection de la mission
if name_chap == "missions":
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-text"].color = color_doc_mission
name_fct = scene.objects['Doc_chap-missions']['page_fct']
if name_fct !="":
if scene.objects[name_fct]['mission'] <= scene.objects['Points']['level'] and scene.objects[name_fct]['mission'] != scene.objects['Points']['mission']:
scene.objects['Book_level_button'].setVisible(True,True)
else:
scene.objects['Book_level_button'].setVisible(False,True)
else:
scene.objects['Book_level_button'].setVisible(False,True)
# Afficher le texte de la carte active
if name_chap != "general":
@ -211,8 +221,12 @@ def open():
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
if name_chap != "missions":
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
else:
scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True)
##
# Fermeture du livre
@ -243,7 +257,7 @@ def hl (cont):
name_icon=name+"-icon"
# Close
if name == "Doc_close" :
if name == "Doc_close" or name == "Book_level_button":
scene.objects[name].color = color_doc_hl
else:
if "Doc-" in name : # Chapitre
@ -272,7 +286,7 @@ def hl (cont):
name_icon=obj.name[:-7]+"-icon"
# Close
if name == "Doc_close" :
if name == "Doc_close" or name == "Book_level_button":
scene.objects[name].color = color_doc_fct
else:
if "Doc-" in name : # Chapitre
@ -289,7 +303,7 @@ def hl (cont):
scene.objects[name_text].color = color_doc_activate
scene.objects[name_icon].color = color_doc_activate
else:
if name == "mission_"+str(scene.objects['Terrain']['mission_current'])+"-card":
if name == "mission_"+str(scene.objects['Points']['mission'])+"-card":
scene.objects[name].color = color_doc_mission
scene.objects[name_text].color = color_doc_mission
scene.objects[name_icon].color = color_doc_mission
@ -322,11 +336,16 @@ def chapter(cont):
scene.objects['Doc_chap-'+name_chap].worldPosition = scene.objects['Doc'].worldPosition
scene.objects['Doc_chap-'+name_chap].setVisible(True,True)
# Placer la carte de la mission active
# Bouton de selection de la mission
if name_chap == "missions":
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-icon"].color = color_doc_mission
scene.objects["mission_"+str(scene.objects['Terrain']['mission_current'])+"-card-text"].color = color_doc_mission
name_fct = scene.objects['Doc_chap-missions']['page_fct']
if name_fct !="":
if scene.objects[name_fct]['mission'] <= scene.objects['Points']['level'] and scene.objects[name_fct]['mission'] != scene.objects['Points']['mission']:
scene.objects['Book_level_button'].setVisible(True,True)
else:
scene.objects['Book_level_button'].setVisible(False,True)
else:
scene.objects['Book_level_button'].setVisible(False,True)
# Afficher le texte de la carte active
if name_chap != "general":
@ -361,7 +380,7 @@ def card (cont):
if scene.objects['Doc_chap-'+name_chap]['page_fct'] !="":
# Placer la carte de la mission active
if scene.objects['Doc_chap-'+name_chap]['page_fct'] == "mission_"+str(scene.objects['Terrain']['mission_current'])+"-card":
if scene.objects['Doc_chap-'+name_chap]['page_fct'] == "mission_"+str(scene.objects['Points']['mission'])+"-card":
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']].color = color_doc_mission
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-text'].color = color_doc_mission
scene.objects[scene.objects['Doc_chap-'+name_chap]['page_fct']+'-icon'].color = color_doc_mission
@ -380,6 +399,34 @@ def card (cont):
scene.objects['Doc_title'].setVisible(True, False)
scene.objects['Doc_text'].setVisible(True, False)
# Sélection de la mission
if "mission_" in name_fct :
if scene.objects[name_fct]['mission'] <= scene.objects['Points']['level'] and scene.objects[name_fct]['mission'] != scene.objects['Points']['mission']:
scene.objects['Book_level_button'].setVisible(True,True)
else:
scene.objects['Book_level_button'].setVisible(False,True)
##
# Sélectionner le niveau
##
def level_button (cont):
if cont.sensors['Click'].status == JUST_ACTIVATED and cont.sensors['MO'].positive :
# sound_play (sndbuff_book_flip)
obj = cont.owner
name_fct = scene.objects['Doc_chap-missions']['page_fct']
if name_fct !="":
mission_select=scene.objects[name_fct]['mission']
if mission_select <= scene.objects['Points']['level'] and mission_select != scene.objects['Points']['mission']:
scene.objects["mission_"+str(scene.objects['Points']['mission'])+"-card"].color = color_doc_fct
scene.objects["mission_"+str(scene.objects['Points']['mission'])+"-card-icon"].color = color_doc_fct
scene.objects["mission_"+str(scene.objects['Points']['mission'])+"-card-text"].color = color_doc_fct
print ("Sélectionner le niveau :", str(mission_select))
scene.objects['Points']['mission'] = mission_select
scene.objects['Points-Map-text']['Text']="Mission "+str(scene.objects['Points']['mission'])
scene.objects['Book_mission']['Text'] = "Mission en cours : "+str(scene.objects['Points']['mission'])
scene.objects['Book_level_button'].setVisible(False,True)
##
# Sounds
##

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@ -9,6 +9,8 @@ import math
import mathutils
import random
import rp_map1 as rp_map # Map definition
###############################################################################
# rp_lib.py
# @title: Bibliothèque du Rover Ropy (rp_*)
@ -234,7 +236,7 @@ def rp_avancer ():
rp_tempo (0.1)
# Contrôle objectif
if [x1,y1] in scene.objects['Terrain']['map_aim']:
if rp_map.objectif_control(x1,y1):
print ("Goal !!")
rover_goal ()
obj['stop'] = True
@ -292,11 +294,11 @@ def rp_avancer ():
rp_tempo (0.1)
# Contrôle objectif
if [x1,y1] in scene.objects['Terrain']['map_aim']:
if rp_map.objectif_control(x1,y1):
print ("Goal !!")
rover_goal ()
obj['stop'] = True
return True
##

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@ -23,18 +23,15 @@ scene = bge.logic.getCurrentScene()
missions_card_description ={}
missions_conf ={}
###############################################################################
# Initialisation du niveau :
# Niveau 0 : Vide
# Niveau 1 : Les premiers pas de Ropy
# Niveau 2 : Sécuriser Ropy
# Niveau 3 : Partir au bout du monde
# Niveau 4 : Faire face à l'inconnu
# Niveau 5 : Se rendre utile
###############################################################################
# rp_niveau (1) # Saisir le niveau (de 0 à 5)
# ropy_init.main() # Initialisation de la scène 3D
###############################################################################
# Initialisation du niveau :
# Niveau 1 : Les premiers pas de Ropy
# Niveau 2 : Ma première fonction
# Niveau 3 : Sécuriser Ropy
# Niveau 4 : Partir au bout du monde
# Niveau 5 : Faire face à l'inconnu
# Niveau 6 : Se rendre utile
###############################################################################
missions_card=["mission_1-card", "mission_2-card", "mission_3-card", "mission_4-card", "mission_5-card", "mission_6-card"]
# missions_card=["mission_1-card", "mission_2-card", "mission_3-card", "mission_4-card", "mission_5-card", "mission_6-card", "mission_7-card", "mission_8-card"]
@ -64,7 +61,7 @@ mission_3_title="Mission 3\n Apprendre le danger"
mission_3_text="\n \n Tout d'abords, il faut provoquer une \n collision avec un obstacle (pente \n ou station) et observer ce qui se \n passe.\n \n"
mission_3_text= mission_3_text + " Il faut donc sécuriser Ropy en utilisant \n une structure alternative. \n -> Voir onglet Python, page \"Si alors\" \n -> Voir onglet Rover, page \"Détecter\" \n \n"
mission_3_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
mission_3_aim=[] # Aim position (x,y)
mission_3_aim=[100.0,100.0] # Aim caché
missions_card_description.update({"mission_3-card" : [mission_3_title, mission_3_text]})
missions_conf.update({"3" : [mission_3_init, mission_3_aim]})
@ -72,8 +69,8 @@ missions_conf.update({"3" : [mission_3_init, mission_3_aim]})
mission_4_title="Mission 4\n Partir au bout du monde"
mission_4_text="\n \n Ropy est maintenant prêt pour \n l'aventure soit atteindre la case \n du nouvel objectif (loin, très loin ...). \n \n Pour un tel voyage, l'utilisation \n d'une boucle s'impose. \n"
mission_4_text= mission_4_text +" -> Voir onglet Python, page \"Boucle\" \n \n \n \n \n"
mission_4_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
mission_4_aim=[9.0,11.0] # Aim position (x,y)
mission_4_init=[-7.0,4.0, "s"] # Rover init position (x,y), orientation ("n|s|e|w")
mission_4_aim=[12.0,9.0] # Aim position (x,y)
missions_card_description.update({"mission_4-card" : [mission_4_title, mission_4_text]})
missions_conf.update({"4" : [mission_4_init, mission_4_aim]})
@ -83,8 +80,8 @@ mission_5_text="\n \n La case à atteindre est toujours la \n même, mais le lie
mission_5_text= mission_5_text +" Pour pallier à l\'aléatoire, vous \n utiliserez les pentes (obstacle) du \n terrain."
mission_5_text= mission_5_text +" Il faudra alors créer une \n fonction avec une boucle \"tant que\" \n qui permet d'avancer jusqu'à un \n obstacle :"
mission_5_text= mission_5_text +" \"mrp_avancer_mur()\". \n \n \n"
mission_5_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
mission_5_aim=[9.0,11.0] # Aim position (x,y)
mission_5_init=[-7.0,4.0, "s"] # Rover init position (x,y), orientation ("n|s|e|w")
mission_5_aim=[12.0,9.0] # Aim position (x,y)
missions_card_description.update({"mission_5-card" : [mission_5_title, mission_5_text]})
missions_conf.update({"5" : [mission_5_init, mission_5_aim]})
@ -92,7 +89,7 @@ missions_conf.update({"5" : [mission_5_init, mission_5_aim]})
mission_6_title="Mission 6\n Se rendre utile"
mission_6_text="\n \n Une zone précise du terrain présente \n des pierres à analyser. \n \n Elles apparaissent de manière \n aléatoire (encore ...), pour les \n ramasser, Ropy doit passer sur toutes \n les cases de la zone. \n \n \n \n \n \n \n"
mission_6_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
mission_6_aim=[9.0,11.0] # Aim position (x,y)
mission_6_aim=[9.0,11.0] # Aim position (x,y) # FIXME plusieurs objectifs avec des positions aléatoires
missions_card_description.update({"mission_6-card" : [mission_6_title, mission_6_text]})
missions_conf.update({"6" : [mission_6_init, mission_6_aim]})
@ -149,12 +146,8 @@ def map_init():
def map_reset():
scene.objects['Points']['step']=0
scene.objects['Points']['nbligne']=0
scene.objects['Points']['level'] = 1
# Mission
if scene.objects['Terrain']['mission_current']==1:
mission_init= mission_1_init
mission_aim= mission_1_aim
mission_init = missions_conf[str(scene.objects['Points']['mission'])][0]
mission_aim = missions_conf[str(scene.objects['Points']['mission'])][1]
# Cacher les balises
for i in range (100):
@ -184,6 +177,31 @@ def map_reset():
obj_aim.worldPosition.y = mission_aim[1]
obj_aim.worldPosition.z = 0.5
###############################################################################
# Objectif
###############################################################################
def aim_show():
if scene.objects['Points']['mission']==3 :
scene.objects['Map_aim'].setVisible(False,True)
else:
scene.objects['Map_aim'].setVisible(True,True)
def aim_hide():
scene.objects['Map_aim'].setVisible(False,True)
def objectif_control(x,y):
if scene.objects['Points']['mission']==3:
return False
else:
if [x,y] in scene.objects['Terrain']['map_aim']:
return True
else:
return False
return False
###############################################################################
# Fonction bas niveau
###############################################################################