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242 lines
11 KiB
Python
242 lines
11 KiB
Python
import bge # Bibliothèque Blender Game Engine (UPBGE)
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import bpy # Blender
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from rp_lib import * # Bibliothèque Ropy
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import os
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###############################################################################
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# rp_map1.py
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# @title: Carte 1 pour Ropy
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# @project: Ropy (Blender-EduTech)
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2020-2022 Philippe Roy
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# @license: GNU GPL
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#
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###############################################################################
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scene = bge.logic.getCurrentScene()
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###############################################################################
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# Missions
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###############################################################################
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missions_card_description ={}
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missions_conf ={}
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###############################################################################
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# Initialisation du niveau :
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# Niveau 1 : Les premiers pas de Ropy
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# Niveau 2 : Ma première fonction
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# Niveau 3 : Sécuriser Ropy
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# Niveau 4 : Partir au bout du monde
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# Niveau 5 : Faire face à l'inconnu
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# Niveau 6 : Se rendre utile
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###############################################################################
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missions_card=["mission_1-card", "mission_2-card", "mission_3-card", "mission_4-card", "mission_5-card", "mission_6-card"]
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# missions_card=["mission_1-card", "mission_2-card", "mission_3-card", "mission_4-card", "mission_5-card", "mission_6-card", "mission_7-card", "mission_8-card"]
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# Mission 1
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mission_1_title="Mission 1\n Premiers pas"
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mission_1_text="\n \n Il faut aider Ropy à atteindre la case \n de l'objectif (à l'est de la station). \n"
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mission_1_text= mission_1_text +" -> Voir onglet Rover, page \"Avancer\" \n"
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mission_1_text= mission_1_text +" -> Voir onglet Rover, page \"Tourner \" \n\n"
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mission_1_text= mission_1_text +"Afin de visualiser le trajet, il faudra \n marquer les cases. \n"
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mission_1_text= mission_1_text +" -> Voir onglet Rover, page \"Baliser\" \n"
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mission_1_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_1_aim=[-7.0,2.0] # Aim position (x,y)
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missions_card_description.update({"mission_1-card" : [mission_1_title, mission_1_text]})
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missions_conf.update({"1" : [mission_1_init, mission_1_aim]})
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# Mission 2
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mission_2_title="Mission 2\n Ma première fonction"
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mission_2_text= "\n \n Pour faciliter le codage, vous allez \n créer la fonction \"mrp_avancer()\" \n regroupant avancer et marquer. \n -> Voir onglet Python, page \"Fonction\"."
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mission_2_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_2_aim=[-7.0,2.0] # Aim position (x,y)
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missions_card_description.update({"mission_2-card" : [mission_2_title, mission_2_text]})
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missions_conf.update({"2" : [mission_2_init, mission_2_aim]})
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# Mission 3
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mission_3_title="Mission 3\n Apprendre le danger"
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mission_3_text="\n \n Tout d'abords, il faut provoquer une \n collision avec un obstacle (pente \n ou station) et observer ce qui se \n passe.\n \n"
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mission_3_text= mission_3_text + " Il faut donc sécuriser Ropy en utilisant \n une structure alternative. \n -> Voir onglet Python, page \"Si alors\" \n -> Voir onglet Rover, page \"Détecter\" \n \n"
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mission_3_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_3_aim=[100.0,100.0] # Aim caché
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missions_card_description.update({"mission_3-card" : [mission_3_title, mission_3_text]})
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missions_conf.update({"3" : [mission_3_init, mission_3_aim]})
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# Mission 4
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mission_4_title="Mission 4\n Partir au bout du monde"
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mission_4_text="\n \n Ropy est maintenant prêt pour \n l'aventure soit atteindre la case \n du nouvel objectif (loin, très loin ...). \n \n Pour un tel voyage, l'utilisation \n d'une boucle s'impose. \n"
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mission_4_text= mission_4_text +" -> Voir onglet Python, page \"Boucle\" \n \n \n \n \n"
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mission_4_init=[-7.0,4.0, "s"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_4_aim=[12.0,9.0] # Aim position (x,y)
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missions_card_description.update({"mission_4-card" : [mission_4_title, mission_4_text]})
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missions_conf.update({"4" : [mission_4_init, mission_4_aim]})
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# Mission 5
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mission_5_title="Mission 5\n Faire face à l'inconnu"
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mission_5_text="\n \n La case à atteindre est toujours la \n même, mais le lieu de départ change \n à chaque fois. \n \n"
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mission_5_text= mission_5_text +" Pour pallier à l\'aléatoire, vous \n utiliserez les pentes (obstacle) du \n terrain."
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mission_5_text= mission_5_text +" Il faudra alors créer une \n fonction avec une boucle \"tant que\" \n qui permet d'avancer jusqu'à un \n obstacle :"
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mission_5_text= mission_5_text +" \"mrp_avancer_mur()\". \n \n \n"
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mission_5_init=[-7.0,4.0, "s"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_5_aim=[12.0,9.0] # Aim position (x,y)
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missions_card_description.update({"mission_5-card" : [mission_5_title, mission_5_text]})
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missions_conf.update({"5" : [mission_5_init, mission_5_aim]})
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# Mission 6
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mission_6_title="Mission 6\n Se rendre utile"
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mission_6_text="\n \n Une zone précise du terrain présente \n des pierres à analyser. \n \n Elles apparaissent de manière \n aléatoire (encore ...), pour les \n ramasser, Ropy doit passer sur toutes \n les cases de la zone. \n \n \n \n \n \n \n"
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mission_6_init=[-11.0,3.0, "e"] # Rover init position (x,y), orientation ("n|s|e|w")
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mission_6_aim=[9.0,11.0] # Aim position (x,y) # FIXME plusieurs objectifs avec des positions aléatoires
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missions_card_description.update({"mission_6-card" : [mission_6_title, mission_6_text]})
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missions_conf.update({"6" : [mission_6_init, mission_6_aim]})
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# Mission 7
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# mission_7_title="Mission 7\n FIXME"
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# mission_7_text="\n \n FIXME"
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# missions_card_description.update({"mission_7-card" : [mission_7_title, mission_7_text]})
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# missions_conf.update({"7" : [mission_7_init, mission_7_aim]})
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# Mission 8
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# mission_8_title="Mission 8\n FIXME"
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# mission_8_text="\n \n FIXME"
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# missions_card_description.update({"mission_8-card" : [mission_8_title, mission_8_text]})
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# missions_conf.update({"8" : [mission_8_init, mission_8_aim]})
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# Description des cartes missions
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def get_missions_card():
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return missions_card
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def get_card_description():
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return missions_card_description
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###############################################################################
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# Map
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###############################################################################
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# Initialization
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def map_init():
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scene.objects['Terrain']['size'] = [-15,-11,15,10] # Map size
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scene.objects['Terrain']['map_tile_montain']= []
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scene.objects['Terrain']['map_tile_station']= [[-9,2],[-9,3]]
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for obj_i in scene.objects:
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if "terrain_sideCliff" in obj_i.name or "terrain_sideCorner" in obj_i.name or "terrain_sideCornerInner" in obj_i.name:
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scene.objects['Terrain']['map_tile_montain'].append([round(obj_i.worldPosition.x), round(obj_i.worldPosition.y)])
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# print (scene.objects['Terrain']['map_tile_montain'])
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# i=0
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# for i_xy in scene.objects['Terrain']['map_tile_montain']:
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# beacon= scene.addObject("Beacon", scene.objects['Terrain'])
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# beacon.worldPosition=[i_xy[0],i_xy[1],0.2]
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# beacon.setVisible(True, True)
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# i+=1
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# Landscape
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# file_path = 'asset/map/map1-landscape.blend'
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# inner_path = 'Object'
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# object_name = 'Landscape'
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# bpy.ops.wm.append(
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# filepath=os.path.join(file_path, inner_path, object_name),
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# directory=os.path.join(file_path, inner_path),
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# filename=object_name)
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# Reset de la map
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def map_reset():
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scene.objects['Points']['step']=0
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scene.objects['Points']['nbligne']=0
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mission_init = missions_conf[str(scene.objects['Points']['mission'])][0]
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mission_aim = missions_conf[str(scene.objects['Points']['mission'])][1]
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# Cacher les balises
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for i in range (100):
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beacon = scene.objects["Beacon-"+str(i)]
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beacon.worldPosition=[29,1+i,0.2]
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beacon.setVisible(False,True)
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beacon['activated']=False
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scene.objects['Terrain']['map_tile_beacon']= []
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# Initialisation du rover
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obj = scene.objects['Rover']
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obj.worldPosition.x = mission_init[0]
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obj.worldPosition.y = mission_init[1]
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obj.worldPosition.z = 0.2
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applyRotationTo(obj, 0, 0, 0, True)
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if mission_init[2] == "n":
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obj.applyRotation((0, 0, math.pi), True)
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if mission_init[2] == "e":
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obj.applyRotation((0, 0, math.pi/2), True)
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if mission_init[2] == "w":
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obj.applyRotation((0, 0, -math.pi/2), True)
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# Initialisation des objectifs
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scene.objects['Terrain']['map_aim']= [[mission_aim[0],mission_aim[1]]]
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obj_aim = scene.objects['Map_aim']
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obj_aim.worldPosition.x = mission_aim[0]
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obj_aim.worldPosition.y = mission_aim[1]
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obj_aim.worldPosition.z = 0.5
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###############################################################################
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# Objectif
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###############################################################################
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def aim_show():
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if scene.objects['Points']['mission']==3 :
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scene.objects['Map_aim'].setVisible(False,True)
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else:
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scene.objects['Map_aim'].setVisible(True,True)
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def aim_hide():
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scene.objects['Map_aim'].setVisible(False,True)
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def objectif_control(x,y):
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if scene.objects['Points']['mission']==3:
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return False
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else:
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if [x,y] in scene.objects['Terrain']['map_aim']:
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return True
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else:
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return False
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return False
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###############################################################################
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# Fonction bas niveau
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###############################################################################
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##
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# Atteindre une orientation
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##
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def applyRotationTo(obj, rx=None, ry=None, rz=None, Local=True):
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rres=0.001 # resolution rotation
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# x
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if rx is not None:
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while (abs(rx-obj.worldOrientation.to_euler().x) > rres) :
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if obj.worldOrientation.to_euler().x-rx > rres:
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obj.applyRotation((-rres, 0, 0), Local)
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if rx-obj.worldOrientation.to_euler().x > rres:
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obj.applyRotation((rres, 0, 0), Local)
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# print ("delta x ",rx-obj.worldOrientation.to_euler().x)
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# y
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if ry is not None:
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while (abs(ry-obj.worldOrientation.to_euler().y) > rres) :
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if obj.worldOrientation.to_euler().y-ry > rres:
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obj.applyRotation((0, -rres, 0), Local)
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if ry-obj.worldOrientation.to_euler().y > rres:
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obj.applyRotation((0, rres, 0), Local)
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# print ("delta y ",ry-obj.worldOrientation.to_euler().y)
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# z
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if rz is not None:
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while (abs(rz-obj.worldOrientation.to_euler().z) > rres) :
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if obj.worldOrientation.to_euler().z-rz > rres:
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obj.applyRotation((0, 0, -rres), Local)
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if rz-obj.worldOrientation.to_euler().z > rres:
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obj.applyRotation((0, 0, rres), Local)
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# print ("delta z ",rz-obj.worldOrientation.to_euler().z)
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