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Mise à jour des credits
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parent
55d17d018a
commit
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12
rp_about.py
12
rp_about.py
@ -39,7 +39,7 @@ credits_description = {
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'pySerial' : ["pySerial","Bibliothèque de communication série","https://pyserial.readthedocs.io", "BSD-3-Clause"],
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'wxWidgets' : ["wxWidgets","Bibliothèque GUI","https://www.wxwidgets.org", "wxWindows Library Licence"],
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'wxPython' : ["wxPython","API Python de wxWidgets","https://www.wxpython.org", "GNU GPL"],
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'Qt5' : ["Qt5","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"],
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'Qt6' : ["Qt6","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"],
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'PyQt' : ["PyQt","API Python de Qt5","https://www.riverbankcomputing.com/software/pyqt","GNU GPL"],
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'Polygonrunway' : ["Roman Klčo","Modèles 3D","https://www.patreon.com/polygonrunway/",""],
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'KayKit' : ["Kay Lousberg","Modèles 3D","www.kaylousberg.com","CC0 1.0"],
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@ -420,8 +420,6 @@ def quality_apply(quality, start_flag=False):
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eevee.shadow_cascade_size='64'
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eevee.shadow_cube_size='64'
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bpy.data.particles["Feuillage"].count = 100
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# scene.objects['terrain-scatter.001'].setVisible(False,True)
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# scene.objects['terrain-scatter.002'].setVisible(False,True)
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# Basse
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if quality== 1:
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@ -437,8 +435,6 @@ def quality_apply(quality, start_flag=False):
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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bpy.data.particles["Feuillage"].count = 100
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# scene.objects['terrain-scatter.001'].setVisible(False,True)
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# scene.objects['terrain-scatter.002'].setVisible(False,True)
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# Moyenne
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if quality== 2:
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@ -454,8 +450,6 @@ def quality_apply(quality, start_flag=False):
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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bpy.data.particles["Feuillage"].count = 100
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# scene.objects['terrain-scatter.001'].setVisible(True,True)
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# scene.objects['terrain-scatter.002'].setVisible(True,True)
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# Haute
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if quality== 3:
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@ -471,8 +465,6 @@ def quality_apply(quality, start_flag=False):
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eevee.shadow_cascade_size='1024'
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eevee.shadow_cube_size='512'
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bpy.data.particles["Feuillage"].count = 500
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# scene.objects['terrain-scatter.001'].setVisible(True,True)
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# scene.objects['terrain-scatter.002'].setVisible(True,True)
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# Épique
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if quality== 4:
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@ -488,5 +480,3 @@ def quality_apply(quality, start_flag=False):
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eevee.shadow_cascade_size='4096'
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eevee.shadow_cube_size='4096'
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bpy.data.particles["Feuillage"].count = 1000
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# scene.objects['terrain-scatter.001'].setVisible(True,True)
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# scene.objects['terrain-scatter.002'].setVisible(True,True)
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@ -4,11 +4,11 @@ from PyQt6.QtWidgets import QApplication, QFileDialog
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###############################################################################
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# rp_file_qt.py
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# @title: Selecteur de fichier (pyQt5)
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# @title: Selecteur de fichier (pyQt6)
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# @project: Ropy (Blender-EduTech)
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# @lang: fr
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# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
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# @copyright: Copyright (C) 2023 Philippe Roy
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# @copyright: Copyright (C) 2023-2024 Philippe Roy
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# @license: GNU GPL
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###############################################################################
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