Mise à jour des credits

This commit is contained in:
Philippe Roy 2024-01-04 10:33:01 +01:00
parent 55d17d018a
commit be45a030ef
2 changed files with 3 additions and 13 deletions

View File

@ -39,7 +39,7 @@ credits_description = {
'pySerial' : ["pySerial","Bibliothèque de communication série","https://pyserial.readthedocs.io", "BSD-3-Clause"],
'wxWidgets' : ["wxWidgets","Bibliothèque GUI","https://www.wxwidgets.org", "wxWindows Library Licence"],
'wxPython' : ["wxPython","API Python de wxWidgets","https://www.wxpython.org", "GNU GPL"],
'Qt5' : ["Qt5","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"],
'Qt6' : ["Qt6","Bibliothèque GUI","https://www.qt.io", "GNU LGPL-3"],
'PyQt' : ["PyQt","API Python de Qt5","https://www.riverbankcomputing.com/software/pyqt","GNU GPL"],
'Polygonrunway' : ["Roman Klčo","Modèles 3D","https://www.patreon.com/polygonrunway/",""],
'KayKit' : ["Kay Lousberg","Modèles 3D","www.kaylousberg.com","CC0 1.0"],
@ -420,8 +420,6 @@ def quality_apply(quality, start_flag=False):
eevee.shadow_cascade_size='64'
eevee.shadow_cube_size='64'
bpy.data.particles["Feuillage"].count = 100
# scene.objects['terrain-scatter.001'].setVisible(False,True)
# scene.objects['terrain-scatter.002'].setVisible(False,True)
# Basse
if quality== 1:
@ -437,8 +435,6 @@ def quality_apply(quality, start_flag=False):
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
bpy.data.particles["Feuillage"].count = 100
# scene.objects['terrain-scatter.001'].setVisible(False,True)
# scene.objects['terrain-scatter.002'].setVisible(False,True)
# Moyenne
if quality== 2:
@ -454,8 +450,6 @@ def quality_apply(quality, start_flag=False):
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
bpy.data.particles["Feuillage"].count = 100
# scene.objects['terrain-scatter.001'].setVisible(True,True)
# scene.objects['terrain-scatter.002'].setVisible(True,True)
# Haute
if quality== 3:
@ -471,8 +465,6 @@ def quality_apply(quality, start_flag=False):
eevee.shadow_cascade_size='1024'
eevee.shadow_cube_size='512'
bpy.data.particles["Feuillage"].count = 500
# scene.objects['terrain-scatter.001'].setVisible(True,True)
# scene.objects['terrain-scatter.002'].setVisible(True,True)
# Épique
if quality== 4:
@ -488,5 +480,3 @@ def quality_apply(quality, start_flag=False):
eevee.shadow_cascade_size='4096'
eevee.shadow_cube_size='4096'
bpy.data.particles["Feuillage"].count = 1000
# scene.objects['terrain-scatter.001'].setVisible(True,True)
# scene.objects['terrain-scatter.002'].setVisible(True,True)

View File

@ -4,11 +4,11 @@ from PyQt6.QtWidgets import QApplication, QFileDialog
###############################################################################
# rp_file_qt.py
# @title: Selecteur de fichier (pyQt5)
# @title: Selecteur de fichier (pyQt6)
# @project: Ropy (Blender-EduTech)
# @lang: fr
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2023 Philippe Roy
# @copyright: Copyright (C) 2023-2024 Philippe Roy
# @license: GNU GPL
###############################################################################