Gestion du overlay sur la fenêtre de documentation

This commit is contained in:
Philippe Roy 2022-08-21 03:52:33 +02:00
parent cb55e3b641
commit f0a77c2a59
3 changed files with 40 additions and 46 deletions

Binary file not shown.

67
rp.py
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@ -307,7 +307,6 @@ def cmd_init():
scene.objects['Doc-cmd-Hl'].setVisible(False,False) scene.objects['Doc-cmd-Hl'].setVisible(False,False)
scene.objects['ResetView-Hl'].setVisible(False,False) scene.objects['ResetView-Hl'].setVisible(False,False)
scene.objects['About-cmd-Hl'].setVisible(False,False) scene.objects['About-cmd-Hl'].setVisible(False,False)
scene.objects['About'].setVisible(False,True)
# UI : Sounds # UI : Sounds
# Read config (sound : data/config/sound -> [0][1].text) # Read config (sound : data/config/sound -> [0][1].text)
@ -463,7 +462,8 @@ def cmd_click (cont):
# 0 : rien (par défaut) # 0 : rien (par défaut)
# 1 : Pan avec Shift # 1 : Pan avec Shift
# 2 : Zoom avec Ctrl # 2 : Zoom avec Ctrl
# 9 : Fenêtre modal # 8 : Fenêtre Documentation
# 9 : Fenêtre About
## ##
def mode(cont): def mode(cont):
@ -780,19 +780,22 @@ def mouse_down():
## ##
def tablet_open (): def tablet_open ():
scene.objects['Terrain']['manip_mode']=9 # Fenêtre modale scene.objects['Terrain']['manip_mode']=8 # Fenêtre modale Aide
manip_reset() manip_reset()
# Overlay # Overlay
# scene.objects['Points'].setVisible(False,True)
# scene.objects['Points-Step-text'].setVisible(False,True) # scene.objects['Points-Step-text'].setVisible(False,True)
# scene.objects['Points-Level-text'].setVisible(False,True) # scene.objects['Points-Level-text'].setVisible(False,True)
# scene.objects['Points-Nbligne-text'].setVisible(False,True) # scene.objects['Points-Nbligne-text'].setVisible(False,True)
# scene.objects['Level'].setVisible(False,True) # scene.objects['Level'].setVisible(False,True)
# scene.removeOverlayCollection(bpy.data.collections['Hud']) scene.removeOverlayCollection(bpy.data.collections['Hud'])
# scene.active_camera = scene.objects["Camera-Hud"] scene.objects['Points'].setVisible(False,True)
scene.objects['Commands'].setVisible(False,True)
scene.active_camera = scene.objects["Camera-Hud"]
scene.objects['Camera'].setVisible(False,True)
# scene.objects['Sun'].setVisible(False,False) # scene.objects['Sun'].setVisible(False,False)
# scene.objects['Book-cmd'].setVisible(False,False) # scene.objects['Book-cmd'].setVisible(False,False)
# scene.objects['Book-cmd'].suspendPhysics() # scene.objects['Book-cmd'].suspendPhysics()
@ -802,7 +805,7 @@ def tablet_open ():
# scene.objects['Construc-Hl'].setVisible(False,False) # scene.objects['Construc-Hl'].setVisible(False,False)
# scene.objects['Book-cmd-underlay'].setVisible(True,False) # scene.objects['Book-cmd-underlay'].setVisible(True,False)
# Initialisation de la tablette # Ouvrir la tablette
rp_doc.open() rp_doc.open()
## ##
@ -813,28 +816,39 @@ def tablet_close ():
# Fermeture de la tablette # Fermeture de la tablette
rp_doc.close() rp_doc.close()
scene.objects['Terrain']['manip_mode']=0 # Fenêtre modale scene.objects['Terrain']['manip_mode']=0 # Enlever la fenêtre modale
# Overlay # Overlay
# scene.objects['Points'].setVisible(True,True) scene.objects['Points'].setVisible(True,True)
scene.objects['Commands'].setVisible(True,True)
scene.objects['Camera'].setVisible(True,True)
scene.active_camera = scene.objects["Camera"]
scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud'])
# scene.objects['Points-Step-text'].setVisible(True,True) # UI : Commands
# scene.objects['Points-Level-text'].setVisible(True,True) scene.objects['Run-Hl'].setVisible(False,False)
# scene.objects['Points-Nbligne-text'].setVisible(True,True) scene.objects['Pause'].setVisible(False,False)
# scene.objects['Level'].setVisible(True,True) scene.objects['Pause'].suspendPhysics()
scene.objects['Pause-Hl'].setVisible(False,False)
scene.objects['Stop'].setVisible(False,False)
scene.objects['Stop'].suspendPhysics()
scene.objects['Stop-Hl'].setVisible(False,False)
scene.objects['Distance-Hl'].setVisible(False,False)
scene.objects['Doc-cmd-Hl'].setVisible(False,False)
scene.objects['ResetView-Hl'].setVisible(False,False)
scene.objects['About-cmd-Hl'].setVisible(False,False)
# scene.active_camera = scene.objects["Camera"] # UI : Sounds
# scene.addOverlayCollection(scene.cameras['Camera-Hud'], bpy.data.collections['Hud']) # Read config (sound : data/config/sound -> [0][1].text)
# scene.objects['Sun'].setVisible(True,False) if rp_config_tree[0][1].text == "True":
# scene.objects['Book-cmd'].setVisible(True,False) sound_set ()
# scene.objects['Book-cmd']. restorePhysics() else:
# scene.objects['Construc'].setVisible(True,False) sound_unset ()
# scene.objects['Construc']. restorePhysics() # audiodev.unlock()
# scene.objects['Book-cmd-underlay'].setVisible(False,False) scene.objects['Cmd-text'].setVisible(False,False)
# scene.objects['Construc-underlay'].setVisible(False,False)
## ##
# Click pour enteindre la tablette # Clic pour fermer la tablette
## ##
def tablet_close_click(cont): def tablet_close_click(cont):
@ -853,11 +867,9 @@ color_link_hl = (0.799, 0.617, 0.021, 1) # Jaune
## ##
def about_open(): def about_open():
scene.objects['Terrain']['manip_mode']=9 # Fenêtre modale scene.objects['Terrain']['manip_mode']=9 # Fenêtre modale About
manip_reset() manip_reset()
# scene.objects['About_title'].color = color_black
# scene.objects['About_text'].color = color_black
# scene.objects['About_copyright'].color = color_black
scene.objects['About_link-git'].color= color_link scene.objects['About_link-git'].color= color_link
scene.objects['About_link-gpl'].color= color_link scene.objects['About_link-gpl'].color= color_link
scene.objects['About_link-upbge'].color= color_link scene.objects['About_link-upbge'].color= color_link
@ -912,7 +924,6 @@ def about_hl(cont):
def about_close(): def about_close():
# sound_play (sndbuff_click) # sound_play (sndbuff_click)
print ("about_close():")
scene.objects['Terrain']['manip_mode']=0 scene.objects['Terrain']['manip_mode']=0
scene.objects['About'].setVisible(False,True) scene.objects['About'].setVisible(False,True)
scene.objects['About'].worldPosition = [42, -2, 3] scene.objects['About'].worldPosition = [42, -2, 3]

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@ -19,19 +19,10 @@ import aud # Sounds
scene = bge.logic.getCurrentScene() scene = bge.logic.getCurrentScene()
# Colors # Colors
# color_doc_chap = (0.153, 0.116, 0.105, 1) # WoodDark
# color_doc_fct = (0.326, 0.101, 0.0592, 1) # BrownDark
# color_doc_fct = (0.577, 0.233, 0.115, 1) # Brown
# color_doc_hl = (0.799, 0.617, 0.021, 1) # Yellow
# color_doc_hl = (0.13, 0.254, 0.407, 1) # BlueDark
color_doc_chap = (0, 1, 0.857,1) # Turquoise color_doc_chap = (0, 1, 0.857,1) # Turquoise
color_doc_fct = (0, 1, 0.857,1) # Turquoise color_doc_fct = (0, 1, 0.857,1) # Turquoise
color_doc_hl = (0.799, 0.617, 0.021, 1) # Jaune color_doc_hl = (0.799, 0.617, 0.021, 1) # Jaune
color_doc_activate = (0.936, 0.033, 1, 1) # Rose color_doc_activate = (0.936, 0.033, 1, 1) # Rose
# color_doc_activate = (1, 0.099, 0.981, 1) # Rose
# scene.objects['Doc_icon_'+name_chap+'-text'].color = color_doc_activate
# Sounds # Sounds
# audiodev = aud.Device() # audiodev = aud.Device()
@ -251,14 +242,6 @@ def open():
scene.objects['Doc_title'].setVisible(False,True) scene.objects['Doc_title'].setVisible(False,True)
scene.objects['Doc_text'].setVisible(False,True) scene.objects['Doc_text'].setVisible(False,True)
# Placer la page Généralité (page par défaut)
# scene.objects['Doc_chap-general'].worldPosition = scene.objects['Doc'].worldPosition
# scene.objects['Doc_chap-general'].setVisible(True,True)
# scene.objects['Doc']['page_chap'] = "general"
# scene.objects['Doc-general'].color = color_doc_activate
# scene.objects['Doc-general-text'].color = color_doc_activate
## ##
# Fermeture du livre # Fermeture du livre
## ##