forked from ayte/PinmikPanik
59 lines
2.3 KiB
Python
59 lines
2.3 KiB
Python
from gamedata.objects.menu.mainmenu import MainMenu
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from gamedata.objects.bg.movingbackground import MovingBackground
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from gamedata.objects.bg.menubackground import MenuBackground
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from gamedata.objects.menu.optionmenu import OptionMenu
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from gamedata.objects.sliders.bgmslider import BGMSlider
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from gamedata.objects.sliders.sfxslider import SFXSlider
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from gamedata.objects.ingame.lemmings import Lemming
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from gamedata.objects.ingame.manager import Manager
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from gamedata.objects.gameover import GameOver
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from gamedata.objects.ingame.skies import Skies
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from gamedata.objects.ingame.clouds import Clouds
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from gamedata.objects.resetbutton import Reset
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from gamedata.objects.rescalebutton import Rescale
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def main(game):
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game.scaleCamera()
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game.gameloop.reinit()
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bg = MenuBackground(game)
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skies = Skies(game)
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# Clouds in the background
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clouds = Clouds(game,game.DISPLAY_WIDTH,speed=30,cameraratio=0.05)
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cloudsdark = Clouds(game,game.DISPLAY_WIDTH,speed=10,cameraratio=0.02,spritename="cloudsdark.png")
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game.gameloop.summon(cloudsdark)
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game.gameloop.summon(clouds)
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menu = MainMenu(game.DISPLAY_WIDTH/4,round(game.DISPLAY_HEIGHT*3/8),game,game.DISPLAY_WIDTH//2,game.DISPLAY_HEIGHT//2)
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game.gameloop.summon(skies)
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game.gameloop.summon(bg)
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game.gameloop.summon(menu)
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def ingame(game):
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game.gameloop.reinit()
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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game.gameloop.summon(Manager(game))
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game.sound_lib["bgm/menu.ogg"].stop()
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game.sound_lib["bgm/ingame.ogg"].play(-1)
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def options(game):
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game.gameloop.delname("Button")
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game.gameloop.delname("MainMenu")
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game.globals["camerax"] = 0
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game.globals["cameray"] = 0
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s = BGMSlider(40,40,game,400,40)
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s2 = SFXSlider(40,100,game,400,40)
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btn = Rescale(40,160 ,game,400,40)
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btn2 = Reset(40,220,game,400,40)
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menu = OptionMenu(round(game.DISPLAY_WIDTH/8),round(game.DISPLAY_HEIGHT*9/10),game,round(game.DISPLAY_WIDTH*6/8),round(game.DISPLAY_HEIGHT/10-game.DISPLAY_HEIGHT/30))
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game.gameloop.summon(s)
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game.gameloop.summon(s2)
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game.gameloop.summon(btn)
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game.gameloop.summon(btn2)
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game.gameloop.summon(menu)
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def gameover(game):
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game.gameloop.reinit()
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go = GameOver(game)
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game.gameloop.summon(go)
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game.sound_lib["bgm/ingame.ogg"].stop()
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