Saving fix
This commit is contained in:
parent
2da7f5202f
commit
790ba2471b
16
main.lua
16
main.lua
@ -15,11 +15,11 @@ mod.font = Font()
|
|||||||
mod.font:Load("font/terminus.fnt")
|
mod.font:Load("font/terminus.fnt")
|
||||||
|
|
||||||
function mod:isCurseBlind(pickupEntity)
|
function mod:isCurseBlind(pickupEntity)
|
||||||
if isrepentogon then return pickupEntity:IsBlind() end
|
if isrepentogon then if pickupEntity:IsBlind() then return true end end
|
||||||
return mod.game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND > 0
|
return mod.game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND > 0
|
||||||
end
|
end
|
||||||
|
|
||||||
function mod.isIdNotTakenAlready(id)
|
function mod.isIdNotTakenAlready(id, ignorerepentogon)
|
||||||
if id > 0 then
|
if id > 0 then
|
||||||
-- Always returns seen if on a challenge
|
-- Always returns seen if on a challenge
|
||||||
if Isaac.GetChallenge() ~= 0 then return false end
|
if Isaac.GetChallenge() ~= 0 then return false end
|
||||||
@ -34,11 +34,9 @@ function mod.isIdNotTakenAlready(id)
|
|||||||
end
|
end
|
||||||
else
|
else
|
||||||
-- Check using REPENTOGON
|
-- Check using REPENTOGON
|
||||||
if isrepentogon then
|
if isrepentogon and not ignorerepentogon then
|
||||||
if getgamedata():IsItemInCollection(id) then
|
if getgamedata():IsItemInCollection(id) then
|
||||||
if not save.seen[id] then
|
mod.registerTouched(id)
|
||||||
mod.registerTouched(id)
|
|
||||||
end
|
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@ -53,6 +51,7 @@ end
|
|||||||
function mod.registerTouched(id)
|
function mod.registerTouched(id)
|
||||||
-- Only register when not on a challenge
|
-- Only register when not on a challenge
|
||||||
if Isaac.GetChallenge() == 0 then
|
if Isaac.GetChallenge() == 0 then
|
||||||
|
local shouldsave = mod.isIdNotTakenAlready(id, true)
|
||||||
if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
|
if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
|
||||||
if id >= save.settings.maxid then
|
if id >= save.settings.maxid then
|
||||||
-- Modded item, save them by name
|
-- Modded item, save them by name
|
||||||
@ -65,7 +64,10 @@ function mod.registerTouched(id)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Save
|
-- Save
|
||||||
mod:save()
|
if shouldsave then -- Only save if there's a change
|
||||||
|
print("Saved "..id)
|
||||||
|
mod:save()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -11,7 +11,6 @@ Now supports modded items, and integration with Repentogon!
|
|||||||
|
|
||||||
I made it mainly for myself, because it was annoying to go back to the menu every time I encountered an item I was unsure about.
|
I made it mainly for myself, because it was annoying to go back to the menu every time I encountered an item I was unsure about.
|
||||||
|
|
||||||
There's an integration with External Item Description.
|
|
||||||
It is also compatible with Mod Config Menu, if you want to toggle things (such as displaying info when on Curse Of The Blind)
|
It is also compatible with Mod Config Menu, if you want to toggle things (such as displaying info when on Curse Of The Blind)
|
||||||
|
|
||||||
Mods can't access the savefile directly, so the mod tracks itself witch items are taken. This means that the first time you install it, everything will be marked as new.
|
Mods can't access the savefile directly, so the mod tracks itself witch items are taken. This means that the first time you install it, everything will be marked as new.
|
||||||
@ -24,7 +23,7 @@ This mod is still relevant in itself if you do not want to use external tools, o
|
|||||||
Anyway, I hope that this mod will be useful to someone :)
|
Anyway, I hope that this mod will be useful to someone :)
|
||||||
|
|
||||||
Source code is available at https://forge.chapril.org/ayte/DeadGodHelper</description>
|
Source code is available at https://forge.chapril.org/ayte/DeadGodHelper</description>
|
||||||
<version>1.12</version>
|
<version>1.13</version>
|
||||||
<visibility>Public</visibility>
|
<visibility>Public</visibility>
|
||||||
<tag id="Items"/>
|
<tag id="Items"/>
|
||||||
<tag id="Tweaks"/>
|
<tag id="Tweaks"/>
|
||||||
|
Loading…
Reference in New Issue
Block a user