Check for challenges
This commit is contained in:
parent
6f91218f68
commit
f78740be7d
32
main.lua
32
main.lua
@ -16,6 +16,9 @@ function mod:isCurseBlind()
|
||||
end
|
||||
|
||||
function mod.isIdNotTakenAlready(id)
|
||||
-- Always returns seen if on a challenge
|
||||
if Isaac.GetChallenge()~=0 then return false end
|
||||
|
||||
if id>=1 and id<=save.settings.maxid then
|
||||
return not save.seen[id]
|
||||
end
|
||||
@ -31,21 +34,24 @@ function mod.isIdNotTakenAlready(id)
|
||||
end
|
||||
|
||||
function mod.registerTouched(id)
|
||||
if id>=1 and id<=save.settings.maxid then
|
||||
save:touchid(id)
|
||||
end
|
||||
if id >=save.settings.maxid then
|
||||
-- Modded item, save them by name
|
||||
-- (as IDs are choosen manually by the game, and may vary when changing mods)
|
||||
local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
|
||||
if itemconfig then
|
||||
local name = itemconfig.Name
|
||||
save:touchname(name)
|
||||
-- Only register when not on a challenge
|
||||
if Isaac.GetChallenge()==0 then
|
||||
if id>=1 and id<=save.settings.maxid then
|
||||
save:touchid(id)
|
||||
end
|
||||
if id >=save.settings.maxid then
|
||||
-- Modded item, save them by name
|
||||
-- (as IDs are choosen manually by the game, and may vary when changing mods)
|
||||
local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
|
||||
if itemconfig then
|
||||
local name = itemconfig.Name
|
||||
save:touchname(name)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Save
|
||||
mod:save()
|
||||
-- Save
|
||||
mod:save()
|
||||
end
|
||||
end
|
||||
|
||||
-- Used to check if EID's description should be modified
|
||||
|
@ -3,7 +3,7 @@
|
||||
<name>DeadGod Helper</name>
|
||||
<directory>deadgod helper</directory>
|
||||
<id>2985754961</id>
|
||||
<description>A small mod for The Binding Of Isaac: Repentance!
|
||||
<description>Spot missing items!
|
||||
|
||||
Easily spot items that were not previously picked up on this savefile. Very useful when you're trying to get a second or third Dead God.
|
||||
|
||||
@ -16,7 +16,7 @@ It is also compatible with Mod Config Menu, if you want to toggle things (such a
|
||||
|
||||
Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
|
||||
|
||||
Turns out EID already has a some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
|
||||
Turns out EID already has some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
|
||||
|
||||
However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
|
||||
This port can also extract save file's info to be used for Dead God Helper.
|
||||
@ -26,8 +26,9 @@ This mod is still relevant in itself if you do not want to use external tools, o
|
||||
Anyway, I hope that this mod will be useful to someone :)
|
||||
|
||||
Source code is available at https://forge.chapril.org/ayte/DeadGodHelper</description>
|
||||
<version>1.11</version>
|
||||
<version>1.12</version>
|
||||
<visibility>Public</visibility>
|
||||
<tag id="Items"/>
|
||||
<tag id="Tweaks"/>
|
||||
<tag id="Graphics"/>
|
||||
</metadata>
|
||||
|
Loading…
Reference in New Issue
Block a user