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829576b696
...
821e0a93fd
15
README.md
15
README.md
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@ -1,23 +1,16 @@
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# Dead God Helper
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Spot missing items!
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A small mod for The Binding Of Isaac: Repentance!
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Easily spot items that were not previously picked up on this savefile. Very useful when you're trying to get a second or third Dead God.
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Now supports modded items, and integration with Repentogon!
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It signals items that were not previously picked up on this savefile when you encounter them.Very useful when you're trying to get a second or third Dead God.
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I made it mainly for myself, because it was annoying to go back to the menu every time I encountered an item I was unsure about.
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There's an integration with External Item Description.
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It is also compatible with Mod Config Menu, if you want to toggle things (such as displaying info when on Curse Of The Blind)
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Mods can't access the savefile directly, so the mod tracks itself witch items are taken. This means that the first time you install it, everything will be marked as new.
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If you want to import data from your savefile, you can either use the extractor I wrote (adapting EID's one for Linux), or install Repentogon.
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The extractor is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
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This mod is still relevant in itself if you do not want to use external tools, or you want to track modded items ^^
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There's however a limitation: since (to my knowledge) there's no way to get information about seen items from the savefile, this mod takes it upon itself to track which item you picked up. (This means that when you install the mod for the first time, every item will be tagged as Unseen)
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Anyway, I hope that this mod will be useful to someone :)
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Source code is available at https://forge.chapril.org/ayte/DeadGodHelper
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(Source code is available at https://forge.chapril.org/ayte/DeadGodHelper)
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193
main.lua
193
main.lua
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@ -1,4 +1,3 @@
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-- Formatted using lua-format
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local modname = "DeadGod Helper"
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local mod = RegisterMod(modname, 1)
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local math = require("math")
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@ -8,44 +7,34 @@ local savegen = include("save")
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local save = savegen:new()
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local json = include("json")
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local DEBUG = false
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local getgamedata = Isaac.GetPersistentGameData -- Repentogon exclusive
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local isrepentogon = getgamedata ~= nil
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mod.font = Font()
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mod.font:Load("font/terminus.fnt")
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function mod:isCurseBlind(pickupEntity)
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if isrepentogon then if pickupEntity:IsBlind() then return true end end
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function mod:isCurseBlind()
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return mod.game:GetLevel():GetCurses() & LevelCurse.CURSE_OF_BLIND > 0
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end
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function mod.isIdNotTakenAlready(id)
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if id > 0 then
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-- Always returns seen if on a challenge
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if Isaac.GetChallenge() ~= 0 then return false end
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if id > save.settings.maxid then
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if save.settings.showonmodded then
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if id>=1 and id<=save.settings.maxid then
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return not save.seen[id]
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end
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if id>save.settings.maxid and save.settings.showonmodded then
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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if itemconfig then
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local name = itemconfig.Name
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return not save.seenmodded[name]
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end
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end
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else
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return not save.seen[id]
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end
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else
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return false -- Don't show on empty pedestals
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end
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return false
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end
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function mod.registerTouched(id)
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-- Only register when not on a challenge
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if Isaac.GetChallenge() == 0 then
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local shouldsave = mod.isIdNotTakenAlready(id)
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if id >= 1 and id <= save.settings.maxid then save:touchid(id) end
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if id >= save.settings.maxid then
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if id>=1 and id<=save.settings.maxid then
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save:touchid(id)
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end
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if id >=save.settings.maxid then
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-- Modded item, save them by name
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-- (as IDs are choosen manually by the game, and may vary when changing mods)
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local itemconfig = Isaac.GetItemConfig():GetCollectible(id)
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@ -56,10 +45,7 @@ function mod.registerTouched(id)
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end
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-- Save
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if shouldsave then -- Only save if there's a change
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mod:save()
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end
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end
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end
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-- Used to check if EID's description should be modified
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@ -78,34 +64,31 @@ end
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function mod.modifierCallback(descObj)
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if save.settings.eid then
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local str = "#{{Collectible}} Not picked up yet!#"
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if descObj.ObjSubType > save.settings.maxid then
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if descObj.ObjSubType>save.settings.maxid then
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str = "#{{Trinket}} Not picked up yet!#"
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end
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descObj.Description = str .. descObj.Description
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descObj.Description = str..descObj.Description
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end
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return descObj
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end
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-- Used to detect when an item is picked up
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function mod:update()
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for i = 0, mod.game:GetNumPlayers() - 1 do
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for i=0, mod.game:GetNumPlayers()-1 do
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local player = mod.game:GetPlayer(i)
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local data = player:GetData()
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local item = player.QueuedItem.Item
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if data._deadgodlastid and data._deadgodlastcount and
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data._deadgodlastid > 0 then
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if item == nil then -- Finished animation
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if player:GetCollectibleNum(data._deadgodlastid) >
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data._deadgodlastcount then -- Have it on me
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if data._deadgodlastid and data._deadgodlastcount and data._deadgodlastid>0 then
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if item==nil then -- Finished animation
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if player:GetCollectibleNum(data._deadgodlastid)>data._deadgodlastcount then -- Have it on me
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-- Then I just picked it up, yay
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mod.registerTouched(data._deadgodlastid)
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if DEBUG then
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mod.print("> " .. tostring(data._deadgodlastid) .. "\n")
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mod.print("> "..tostring(data._deadgodlastid).."\n")
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end
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data._deadgodlastid = 0
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data._deadgodlastcount = 0
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end
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end
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end end
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end
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if item and item:IsCollectible() then
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data._deadgodlastid = item.ID
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@ -116,20 +99,16 @@ end
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-- Used to draw the ! sign
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function mod:PickupDrawCallback(pickupEntity, _)
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if save.settings.visual and
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(not (mod:isCurseBlind(pickupEntity)) or save.settings.showonblind) then
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if pickupEntity.Variant == PickupVariant.PICKUP_COLLECTIBLE then
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if save.settings.visual and (not mod:isCurseBlind() or save.settings.showonblind)then
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if pickupEntity.Variant==PickupVariant.PICKUP_COLLECTIBLE then
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if mod.isIdNotTakenAlready(pickupEntity.SubType) then
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local v = Isaac.WorldToScreen(
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pickupEntity.Position + pickupEntity.SpriteOffset)
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local color = KColor(0.98, 0.93, 0.55, 1)
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local v = Isaac.WorldToScreen(pickupEntity.Position + pickupEntity.SpriteOffset)
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local color = KColor(0.98,0.93,0.55,1)
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if pickupEntity.SubType > save.settings.maxid then
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-- Modded item
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color = KColor(0.68, 0.88, 1, 1)
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color = KColor(0.68,0.88,1,1)
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end
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mod.font:DrawString("!", v.X - 1, v.Y - 52 +
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math.sin(mod.game:GetFrameCount() / 10) *
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2, color, 2, true)
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mod.font:DrawString("!", v.X-1, v.Y-52+math.sin(mod.game:GetFrameCount()/10)*2, color , 2, true)
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end
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end
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end
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@ -138,112 +117,122 @@ end
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function mod:newrun()
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if mod:HasData() then
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local data = mod:LoadData()
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if DEBUG then mod.print(data .. "\n") end
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if DEBUG then
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mod.print(data.."\n")
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end
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save = savegen:new()
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save:load(json, data)
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else
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save = savegen:new()
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end
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-- Load info from repentogon if available
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if isrepentogon then
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for i = 1, save.settings.maxid do
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if getgamedata():IsItemInCollection(i) then
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mod.registerTouched(i)
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end
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end
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end
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local c = 0
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for _, v in ipairs(save.seen) do if v then c = c + 1 end end
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mod.print(modname .. " loaded, " .. c .. " vanilla items seen")
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for _,v in ipairs(save.seen) do
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if v then c = c+1 end
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end
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mod.print(modname.." loaded, "..c.." vanilla items seen")
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if save.settings.showonmodded then
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local c = 0
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for _, v in pairs(save.seenmodded) do if v then c = c + 1 end end
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mod.print(", " .. tostring(c) .. " modded")
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for _,v in pairs(save.seenmodded) do
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if v then
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c = c + 1
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end
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end
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mod.print(", "..tostring(c).." modded")
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end
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mod.print(".\n")
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end
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function mod:save() mod:SaveData(save:dump(json)) end
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function mod:save()
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mod:SaveData(save:dump(json))
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end
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mod:AddCallback(ModCallbacks.MC_POST_GAME_END, mod.save)
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mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, mod.newrun)
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if not isrepentogon then
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-- Used to check for new items
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mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update)
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else
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function mod.addCollectibleCallaback(_, id, _, _, _, _)
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mod.registerTouched(id)
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end
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-- This is not a vanilla callback, it is from repentogon
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mod:AddCallback(ModCallbacks.MC_POST_ADD_COLLECTIBLE,
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mod.addCollectibleCallaback)
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end
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-- Used to draw indicators
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mod:AddCallback(ModCallbacks.MC_POST_UPDATE, mod.update)
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mod:AddCallback(ModCallbacks.MC_POST_PICKUP_RENDER, mod.PickupDrawCallback)
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if EID then
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EID:addDescriptionModifier(modname, mod.shouldBeModified,
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mod.modifierCallback)
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EID:addDescriptionModifier(
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modname,
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mod.shouldBeModified,
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mod.modifierCallback
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)
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end
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if ModConfigMenu then
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.eid end,
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CurrentSetting = function()
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return save.settings.eid
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end,
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Display = function()
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return "Show in EID: " .. (save.settings.eid and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.eid = b
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mod:save()
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end
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})
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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end,
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}
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)
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.visual end,
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CurrentSetting = function()
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return save.settings.visual
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end,
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Display = function()
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return "Show on pedestals: " ..
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(save.settings.visual and "on" or "off")
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return "Show on pedestals: " .. (save.settings.visual and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.visual = b
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mod:save()
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end
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})
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end,
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}
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)
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.showonmodded end,
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CurrentSetting = function()
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return save.settings.showonmodded
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end,
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Display = function()
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return "Also track modded items: " ..
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(save.settings.showonmodded and "on" or "off")
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return "Also track modded items: " .. (save.settings.showonmodded and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonmodded = b
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if b == false then
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if b==false then
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-- Reset modded items
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save.seenmodded = {}
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end
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mod:save()
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end
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})
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end,
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}
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)
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ModConfigMenu.AddSetting(modname, -- This should be unique for your mod
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nil, {
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ModConfigMenu.AddSetting(
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modname, -- This should be unique for your mod
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nil,
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{
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Type = ModConfigMenu.OptionType.BOOLEAN,
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CurrentSetting = function() return save.settings.showonblind end,
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CurrentSetting = function()
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return save.settings.showonblind
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end,
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Display = function()
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return "Show while having Curse Of The Blind: " ..
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(save.settings.showonblind and "on" or "off")
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return "Show while having Curse Of The Blind: " .. (save.settings.showonblind and "on" or "off")
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end,
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OnChange = function(b)
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save.settings.showonblind = b
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mod:save()
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end
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})
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end,
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}
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)
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end
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16
metadata.xml
16
metadata.xml
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@ -3,29 +3,31 @@
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<name>DeadGod Helper</name>
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<directory>deadgod helper</directory>
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<id>2985754961</id>
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<description>Spot missing items!
|
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<description>A small mod for The Binding Of Isaac: Repentance!
|
||||
|
||||
Easily spot items that were not previously picked up on this savefile. Very useful when you're trying to get a second or third Dead God.
|
||||
|
||||
Now supports modded items, and integration with Repentogon!
|
||||
Now supports modded items!
|
||||
|
||||
I made it mainly for myself, because it was annoying to go back to the menu every time I encountered an item I was unsure about.
|
||||
|
||||
There's an integration with External Item Description.
|
||||
It is also compatible with Mod Config Menu, if you want to toggle things (such as displaying info when on Curse Of The Blind)
|
||||
|
||||
Mods can't access the savefile directly, so the mod tracks itself witch items are taken. This means that the first time you install it, everything will be marked as new.
|
||||
Since mods can't directly access the savefile, this mod takes it upon itself to track wich items are picked up. This means that the first time you install this mod, everything will be marked as unseen.
|
||||
|
||||
If you want to import data from your savefile, you can either use the extractor I wrote (adapting EID's one for Linux), or install Repentogon.
|
||||
The extractor is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
|
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Turns out EID already has a some support for this, using a save extractor. If you want to go down that route, here's the link to the extractor : https://github.com/wofsauge/External-Item-Descriptions/tree/master/scripts
|
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|
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However, EID's save extractor doesn't really work on Linux, so I made a port of it in python, in order to be more easily ran. This port is available here : https://forge.chapril.org/ayte/DeadGodHelper/src/branch/main/SaveExtractor
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This port can also extract save file's info to be used for Dead God Helper.
|
||||
|
||||
This mod is still relevant in itself if you do not want to use external tools, or you want to track modded items ^^
|
||||
|
||||
Anyway, I hope that this mod will be useful to someone :)
|
||||
|
||||
Source code is available at https://forge.chapril.org/ayte/DeadGodHelper</description>
|
||||
<version>1.13</version>
|
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<version>1.11</version>
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<visibility>Public</visibility>
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<tag id="Items"/>
|
||||
<tag id="Tweaks"/>
|
||||
<tag id="Graphics"/>
|
||||
</metadata>
|
||||
|
|
Loading…
Reference in New Issue