46 lines
1.1 KiB
Lua
46 lines
1.1 KiB
Lua
local gen = {}
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function gen:new(game,x,y)
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local sprite = game:newImage("question.png")
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local w = sprite:getWidth()
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local h = sprite:getHeight()
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local tut = game.objects.base:new(game,x-w/2,y-h/2,w,h)
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tut.questionsprite = sprite
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tut.closesprite = game:newImage("close.png")
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tut.tutorialsprite = game:newImage("tutorial.png")
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tut.sprite = sprite
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tut.showing = false
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tut.basedrawy = game.HEIGHT
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tut.objectivedrawy = (game.HEIGHT-tut.tutorialsprite:getHeight())/2
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tut.drawy = tut.basedrawy
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tut.depth = 3
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function tut:step(dt)
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local obj = self.basedrawy
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self.sprite = self.questionsprite
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if self.showing then
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self.sprite = self.closesprite
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obj = self.objectivedrawy
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end
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self.drawy = self.drawy + (obj-self.drawy)*dt*5
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end
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function tut:MouseCallback(x,y,presses)
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if self.rect:collidepoint(x,y) then self.showing = not self.showing end
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end
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function tut:draw()
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local s = self.tutorialsprite
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lg.draw(s,(self.game.WIDTH-s:getWidth())/2,self.drawy)
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lg.draw(self.sprite,self.rect.x-self.game.camerax,self.rect.y-self.game.cameray)
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end
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return tut
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end
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return gen
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