Overflown/gamedata/scenes.py

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from gamedata.objects.ingame.player import Player
from gamedata.objects.ingame.tileset import TilesetRenderer
from gamedata.objects.ingame.water import Water
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from gamedata.objects.results import Results
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from gamedata.objects.cinematic import Cinematic
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from gamedata.objects.endcinematic import EndCinematic
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def ingame(game,level="Level 2"):
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game.globals["camerax"] = 0
game.globals["cameray"] = 0
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game.gameloop.reinit()
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tileset = TilesetRenderer(0,0,game,level)
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game.gameloop.summon(tileset)
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water = Water(game)
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game.gameloop.summon(water)
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p1 = Player(game)
game.gameloop.summon(p1)
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def overworld(game):
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game.globals["camerax"] = 0
game.globals["cameray"] = 0
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game.gameloop.reinit()
tileset = TilesetRenderer(0,0,game,"Overworld")
game.gameloop.summon(tileset)
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def boot(game):
game.scaleCamera(416,234)
c = Cinematic(game)
game.gameloop.summon(c)
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def end(game):
game.gameloop.reinit()
c = EndCinematic(game)
game.gameloop.summon(c)