Overflown/gamedata/objects/ingame/ennemies/balloon.py

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from gamedata.objects.ingame.ennemies.ennemy import Ennemy
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class Balloon(Ennemy):
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def __init__(self,*args):
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super().__init__(*args)
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self.sprites = self.game.getSpriteDir("balloon/")
self.deadsprite = self.game.sprite_lib["balloon/broke.png"]
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self.rect[2],self.rect[3] = self.sprites[0].get_size()
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self.rect[3]*=0.6
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self.spriteindex = 0
self.animspeed = 2
self.flip = False
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self.autorespawn = self.game.lib.Timer(3)
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self.canhit = False
def step(self):
super().step()
self.spriteindex+=self.animspeed*self.game.dt
self.sprite = self.sprites[int(self.spriteindex)%len(self.sprites)]
self.flip = self.player.rect.center[0]>self.rect.center[0]
def draw(self):
if not self.dead:
index = int(self.spriteindex)%len(self.sprites)
veroffset = [0,2,0,-2][index]
sprite = self.game.pygame.transform.flip(self.sprite,self.flip,False)
self.game.window.blit(sprite,[self.rect[0]-self.game.globals["camerax"],self.rect[1]-self.game.globals["cameray"]+veroffset])