Death animation for ennemies

This commit is contained in:
theo@manjaro 2021-11-17 15:35:50 +01:00
parent d452a015da
commit 02e9a07c91
1 changed files with 2 additions and 1 deletions

View File

@ -28,7 +28,8 @@ class Ennemy(Movable):
# Die
self.dead = True
# Add particles
self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1])
self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1]) # Dust
self.game.addParticle([self.deadsprite],self.rect.center[0],self.rect.center[1],fps=0.6,vely=-1.5,modvely=0.15) # Die sprite
# Boost the player vertically
if not self.player.fastfall:
if self.player.rect[1]>self.rect[1]: