Death animation for ennemies
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@ -28,7 +28,8 @@ class Ennemy(Movable):
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# Die
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# Die
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self.dead = True
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self.dead = True
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# Add particles
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# Add particles
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self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1])
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self.game.addParticle(self.dustparticles,self.rect.center[0],self.rect.center[1]) # Dust
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self.game.addParticle([self.deadsprite],self.rect.center[0],self.rect.center[1],fps=0.6,vely=-1.5,modvely=0.15) # Die sprite
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# Boost the player vertically
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# Boost the player vertically
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if not self.player.fastfall:
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if not self.player.fastfall:
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if self.player.rect[1]>self.rect[1]:
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if self.player.rect[1]>self.rect[1]:
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