Removed vspd restriction on fastfall
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58f1aabf45
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@ -19,7 +19,7 @@ class Player(Movable):
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self.controlled = True
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self.controlled = True
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self.fastfallmargin = 2
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self.fastfallmargin = 3
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self.playerid = 0
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self.playerid = 0
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self.teamid = self.playerid
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self.teamid = self.playerid
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@ -137,7 +137,7 @@ class Player(Movable):
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self.rect.bottom = semi.top+1
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self.rect.bottom = semi.top+1
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falled = True
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falled = True
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if not falled: # Check for fastfall
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if not falled: # Check for fastfall
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if self.canfastfall and abs(self.verspd) <= self.fastfallmargin and not self.onground:
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if self.canfastfall and not self.onground:
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self.verspd = self.maxgravity/5*self.gravityway
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self.verspd = self.maxgravity/5*self.gravityway
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self.canfastfall = False
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self.canfastfall = False
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