Camera shake on death/hit
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@ -218,6 +218,8 @@ class Player(Movable):
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super().step() # Actually move
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super().step() # Actually move
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if self.rect.center[1]>self.game.globals["cameray"]+self.game.globals["camerah"]:
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if self.rect.center[1]>self.game.globals["cameray"]+self.game.globals["camerah"]:
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self.die()
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self.die()
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self.game.globals["scamerax"] = 4
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self.game.globals["scameray"] = 4
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# Updated hitrect
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# Updated hitrect
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self.hitrect[0] = self.rect.center[0]-self.hitrect[2]/2
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self.hitrect[0] = self.rect.center[0]-self.hitrect[2]/2
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offset = 0
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offset = 0
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@ -291,6 +293,8 @@ class Player(Movable):
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self.horkb = hor
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self.horkb = hor
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self.verkb = ver
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self.verkb = ver
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self.canfastfall = True
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self.canfastfall = True
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self.game.globals["scamerax"] = 4
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self.game.globals["scameray"] = 4
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if resetcombo:
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if resetcombo:
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self.combo = 0
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self.combo = 0
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self.hurtsfx.play()
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self.hurtsfx.play()
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