Avoid killing two times the same ennemy

master
theo@manjaro 2 years ago
parent 5c1a518ded
commit b9f238bca9

@ -53,7 +53,7 @@ class Ennemy(Movable):
else:
if self.candie:
for rect in self.player.hitrects:
if self.rect.colliderect(rect):
if not self.dead and self.rect.colliderect(rect):
# Die
self.dead = True
self.deadtrigger()

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