PinmikPanik/gamedata/objects/ingame/manager.py

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from gamedata.objects.base import BaseObject
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from gamedata.objects.ingame.lemmings import Lemming
from gamedata.objects.ingame.tiles import Tiles
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class Manager(BaseObject):
def __init__(self,game):
super().__init__(0,0,game)
self.score = 0
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self.lives = 5
self.basetime = 10
self.steptime = 2
self.spawntimer = game.lib.Timer(self.basetime) # Time elapsing each lemming spawn
self.scoreratio = 0.4 # Points earned per seconds and per lemming
# Summon the tiles
self.tiles = Tiles(50,50,game)
game.gameloop.summon(self.tiles)
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def step(self):
for i in self.game.gameloop.findname("Lemming"):
self.score+=self.scoreratio*self.game.dt
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if self.spawntimer.tick(self.game.dt):
self.game.gameloop.summon(Lemming(100,100,self.game))
self.basetime+=self.steptime
self.spawntimer = self.game.lib.Timer(self.basetime)
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def draw(self):
pass