PinmikPanik/gamedata/scenes.py

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from gamedata.objects.menu.mainmenu import MainMenu
from gamedata.objects.bg.movingbackground import MovingBackground
from gamedata.objects.bg.menubackground import MenuBackground
from gamedata.objects.menu.optionmenu import OptionMenu
from gamedata.objects.sliders.bgmslider import BGMSlider
from gamedata.objects.sliders.sfxslider import SFXSlider
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from gamedata.objects.ingame.lemmings import Lemming
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from gamedata.objects.ingame.manager import Manager
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from gamedata.objects.gameover import GameOver
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from gamedata.objects.ingame.skies import Skies
from gamedata.objects.ingame.clouds import Clouds
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from gamedata.objects.resetbutton import Reset
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from gamedata.objects.rescalebutton import Rescale
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def main(game):
game.scaleCamera()
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game.gameloop.reinit()
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bg = MenuBackground(game)
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skies = Skies(game)
# Clouds in the background
clouds = Clouds(game,game.DISPLAY_WIDTH,speed=30,cameraratio=0.05)
cloudsdark = Clouds(game,game.DISPLAY_WIDTH,speed=10,cameraratio=0.02,spritename="cloudsdark.png")
game.gameloop.summon(cloudsdark)
game.gameloop.summon(clouds)
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menu = MainMenu(game.DISPLAY_WIDTH/4,round(game.DISPLAY_HEIGHT*3/8),game,game.DISPLAY_WIDTH//2,game.DISPLAY_HEIGHT//2)
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game.gameloop.summon(skies)
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game.gameloop.summon(bg)
game.gameloop.summon(menu)
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def ingame(game):
game.gameloop.reinit()
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game.globals["camerax"] = 0
game.globals["cameray"] = 0
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game.gameloop.summon(Manager(game))
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def options(game):
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game.gameloop.delname("Button")
game.gameloop.delname("MainMenu")
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game.globals["camerax"] = 0
game.globals["cameray"] = 0
s = BGMSlider(40,40,game,400,40)
s2 = SFXSlider(40,100,game,400,40)
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btn = Rescale(40,160 ,game,400,40)
btn2 = Reset(40,220,game,400,40)
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menu = OptionMenu(round(game.DISPLAY_WIDTH/8),round(game.DISPLAY_HEIGHT*9/10),game,round(game.DISPLAY_WIDTH*6/8),round(game.DISPLAY_HEIGHT/10-game.DISPLAY_HEIGHT/30))
game.gameloop.summon(s)
game.gameloop.summon(s2)
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game.gameloop.summon(btn)
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game.gameloop.summon(btn2)
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game.gameloop.summon(menu)
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def gameover(game):
game.gameloop.reinit()
go = GameOver(game)
game.gameloop.summon(go)