Added new highscore display
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5494a23541
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@ -28,16 +28,21 @@ class GameOver(BaseObject):
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self.color = [255]*3
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self.scale = 1
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# Highscore texts
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self.highscorewhite = game.fontfilebig.render("New Highscore !",False,[255]*3)
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self.highscoreflash = game.fontfilebig.render("New Highscore !",False,[255,230,55])
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self.flashtimer = game.lib.Timer(0.4)
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def step(self):
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self.displayscore+=(self.game.globals["score"]-self.displayscore)*self.game.dt*0.4+self.game.dt*2
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self.displayscore = min(self.game.globals["score"],self.displayscore)
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colorvalue = self.displayscore*1.5
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colorvalue = self.displayscore*0.9
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self.scale = min(2,colorvalue**0.9/250+1)
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if colorvalue>255: # Green to red
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colorvalue-=255
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colorvalue = min(255,colorvalue**0.99)
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colorvalue = min(255,colorvalue**0.95)
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self.color = [colorvalue,255-colorvalue,0]
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else: # White to green
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self.color = [255-colorvalue,255,255-colorvalue]
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@ -45,14 +50,27 @@ class GameOver(BaseObject):
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if not self.launched and int(self.displayscore)==int(self.game.globals["score"]):
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if self.launchtimer.tick(self.game.dt):
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# Launch particles
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pass
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self.launched = True
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if self.launched:
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self.flashtimer.tick(self.game.dt)
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if self.game.inputs["mouse"]["click"]==1:
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# skip animation
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self.displayscore = int(self.game.globals["score"])
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def draw(self):
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# Display score and highscore
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# Display score
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txt = self.game.fontfilebig.render("Score : "+str(int(self.displayscore)),False,self.color)
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txt = self.game.pygame.transform.scale(txt,(round(txt.get_width()*self.scale),round(txt.get_height()*self.scale)))
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self.game.lib.drawcenter(self.game,txt,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*0.4)
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# Display new highscore
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if self.highscore:
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txt = [self.highscorewhite,self.highscoreflash][self.flashtimer.getloops()%2]
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if not self.launched:
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txt.set_alpha((1-self.launchtimer.getratio())**2*255)
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else:
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txt.set_alpha(255)
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self.game.lib.drawcenter(self.game,txt,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*0.6)
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