Added score display on game over
This commit is contained in:
parent
16c0e57376
commit
5494a23541
@ -20,6 +20,39 @@ class GameOver(BaseObject):
|
||||
game.globals["highscore"] = game.globals["score"]
|
||||
self.highscore = True
|
||||
|
||||
self.displayscore = 0
|
||||
|
||||
self.launched = False
|
||||
self.launchtimer = game.lib.Timer(0.5)
|
||||
|
||||
self.color = [255]*3
|
||||
self.scale = 1
|
||||
|
||||
def step(self):
|
||||
|
||||
self.displayscore+=(self.game.globals["score"]-self.displayscore)*self.game.dt*0.4+self.game.dt*2
|
||||
self.displayscore = min(self.game.globals["score"],self.displayscore)
|
||||
|
||||
colorvalue = self.displayscore*1.5
|
||||
self.scale = min(2,colorvalue**0.9/250+1)
|
||||
if colorvalue>255: # Green to red
|
||||
colorvalue-=255
|
||||
colorvalue = min(255,colorvalue**0.99)
|
||||
self.color = [colorvalue,255-colorvalue,0]
|
||||
else: # White to green
|
||||
self.color = [255-colorvalue,255,255-colorvalue]
|
||||
|
||||
if not self.launched and int(self.displayscore)==int(self.game.globals["score"]):
|
||||
if self.launchtimer.tick(self.game.dt):
|
||||
# Launch particles
|
||||
pass
|
||||
|
||||
if self.game.inputs["mouse"]["click"]==1:
|
||||
# skip animation
|
||||
self.displayscore = int(self.game.globals["score"])
|
||||
|
||||
def draw(self):
|
||||
# Display score and highscore
|
||||
pass
|
||||
txt = self.game.fontfilebig.render("Score : "+str(int(self.displayscore)),False,self.color)
|
||||
txt = self.game.pygame.transform.scale(txt,(round(txt.get_width()*self.scale),round(txt.get_height()*self.scale)))
|
||||
self.game.lib.drawcenter(self.game,txt,self.game.DISPLAY_WIDTH/2,self.game.DISPLAY_HEIGHT*0.4)
|
||||
|
@ -53,6 +53,7 @@ class Manager(BaseObject):
|
||||
# Game over
|
||||
if self.endtimer.tick(self.game.dt):
|
||||
self.game.globals["score"] = self.score
|
||||
print(self.game.globals["score"])
|
||||
self.game.scenes.gameover(self.game)
|
||||
|
||||
if self.invincible:
|
||||
|
Loading…
Reference in New Issue
Block a user