second commit with source files
This commit is contained in:
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7e02db3e88
commit
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2
.gitignore
vendored
2
.gitignore
vendored
@ -52,3 +52,5 @@ Module.symvers
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Mkfile.old
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dkms.conf
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# VSCode files
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.vscode
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61
Makefile
Normal file
61
Makefile
Normal file
@ -0,0 +1,61 @@
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CC=gcc
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CFLAGS=-O2 -Wall `sdl-config --cflags`
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LIBS=`sdl-config --libs` -lm -lSDL_ttf -fcommon
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DIR=IN100_sept_2010
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#Cible generique pour Linux
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%: graphics.o %.c
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rm -f $@
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$(CC) $(CFLAGS) graphics.o $@.c -o $@ $(LIBS)
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#Cible generique pour free BSD
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.c .o: graphics.o
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rm -f $@
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$(CC) $(CFLAGS) graphics.o $@.c -o $@ $(LIBS)
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graphics.o: graphics.c graphics.h
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rm -f police.h
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touch police.h
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if test -e /usr/include/SDL_ttf.h; then echo "#define SDL_TTF_OK" > police.h; fi
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if test -e /usr/include/SDL/SDL_ttf.h; then echo "#define SDL_TTF_OK" > police.h; fi
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if test -e /usr/local/include/SDL_ttf.h; then echo "#define SDL_TTF_OK" > police.h; fi
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if test -e /usr/local/include/SDL/SDL_ttf.h; then echo "#define SDL_TTF_OK" > police.h; fi
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$(CC) $(CFLAGS) -c graphics.c
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sans_ttf:
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rm -f police.h
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touch police.h
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$(CC) $(CFLAGS) -c graphics.c
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$(CC) $(CFLAGS) graphics.o exemple.c -o exemple $(LIBS)
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./exemple
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exemple: exemple.c graphics.o
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$(CC) $(CFLAGS) graphics.o exemple.c -o exemple $(LIBS)
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./exemple
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jeu: jeu.c jeu.o
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$(CC) $(CFLAGS) -c jeu.c
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$(CC) $(CFLAGS) graphics.o jeu.o main.c -o puissance4 $(LIBS)
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tar: clean
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rm -rf $(DIR)
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mkdir $(DIR)
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cp exemple.c $(DIR)
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cp graphics.c $(DIR)
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cp graphics.h $(DIR)
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cp couleur.h $(DIR)
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cp exo1.3.c $(DIR)
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cp Makefile $(DIR)
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cp *.ttf $(DIR)
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tar cvf $(DIR).tar $(DIR)
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rm -rf $(DIR)
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clean:
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rm -f *core
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rm -f *.o
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rm -f police.h
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rm -f exemple
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rm -f *.tar
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rm -rf $(DIR)
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161
couleur.h
Normal file
161
couleur.h
Normal file
@ -0,0 +1,161 @@
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// 16 couleurs de base en francais
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#define argent 0xC0C0C0
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#define blanc 0xFFFFFF
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#define bleu 0x0000FF
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#define bleumarine 0x000080
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#define citronvert 0x00FF00
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#define cyan 0x00FFFF
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#define magenta 0xFF00FF
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#define gris 0x808080
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#define jaune 0xFFFF00
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#define marron 0x800000
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#define noir 0x000000
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#define rouge 0xFF0000
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#define sarcelle 0x008080
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#define vert 0x00FF00
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#define vertclair 0x008000
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#define vertolive 0x808000
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#define violet 0x800080
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// 140 couleurs en anglais
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#define aliceblue 0xF0F8FF
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#define antiquewhite 0xFAEBD7
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#define aqua 0x00FFFF
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#define aquamarine 0x7FFFD4
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#define azure 0xF0FFFF
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#define beige 0xF5F5DC
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#define bisque 0xFFE4C4
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#define black 0x000000
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#define blanchedalmond 0xFFEBCD
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#define blue 0x0000FF
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#define blueviolet 0x8A2BE2
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#define brown 0xA52A2A
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#define burlywood 0xDEB887
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#define cadetblue 0x5F9EA0
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#define chartreuse 0x7FFF00
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#define chocolate 0xD2691E
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#define coral 0xFF7F50
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#define cornflowerblue 0x6495ED
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#define cornsilk 0xFFF8DC
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#define crimson 0xDC143C
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#define cyan 0x00FFFF
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#define darkblue 0x00008B
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#define darkcyan 0x008B8B
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#define darkgoldenrod 0xB8860B
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#define darkgray 0xA9A9A9
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#define darkgreen 0x006400
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#define darkkhaki 0xBDB76B
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#define darkmagenta 0x8B008B
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#define darkolivegreen 0x556B2F
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#define darkorange 0xFF8C00
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#define darkorchid 0x9932CC
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#define darkred 0x8B0000
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#define darksalmon 0xE9967A
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#define darkseagreen 0x8FBC8F
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#define darkslateblue 0x483D8B
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#define darkslategray 0x2F4F4F
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#define darkturquoise 0x00CED1
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#define darkviolet 0x9400D3
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#define deeppink 0xFF1493
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#define deepskyblue 0x00BFFF
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#define dimgray 0x696969
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#define dodgerblue 0x1E90FF
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#define firebrick 0xB22222
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#define floralwhite 0xFFFAF0
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#define forestgreen 0x228B22
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#define fuchsia 0xFF00FF
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#define gainsboro 0xDCDCDC
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#define ghostwhite 0xF8F8FF
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#define gold 0xFFD700
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#define goldenrod 0xDAA520
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#define gray 0x808080
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#define green 0x008000
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#define greenyellow 0xADFF2F
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#define honeydew 0xF0FFF0
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#define hotpink 0xFF69B4
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#define indianred 0xCD5C5C
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#define indigo 0x4B0082
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#define ivory 0xFFFFF0
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#define khaki 0xF0E68C
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#define lavender 0xE6E6FA
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#define lavenderblush 0xFFF0F5
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#define lawngreen 0x7CFC00
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#define lemonchiffon 0xFFFACD
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#define lightblue 0xADD8E6
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#define lightcoral 0xF08080
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#define lightcyan 0xE0FFFF
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#define lightgoldenrodyellow 0xFAFAD2
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#define lightgreen 0x90EE90
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#define lightgrey 0xD3D3D3
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#define lightpink 0xFFB6C1
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#define lightsalmon 0xFFA07A
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#define lightseagreen 0x20B2AA
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#define lightskyblue 0x87CEFA
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#define lightslategray 0x778899
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#define lightsteelblue 0xB0C4DE
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#define lightyellow 0xFFFFE0
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#define lime 0x00FF00
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#define limegreen 0x32CD32
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#define linen 0xFAF0E6
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#define magenta 0xFF00FF
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#define maroon 0x800000
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#define mediumaquamarine 0x66CDAA
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#define mediumblue 0x0000CD
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#define mediumorchid 0xBA55D3
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#define mediumpurple 0x9370DB
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#define mediumseagreen 0x3CB371
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#define mediumslateblue 0x7B68EE
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#define mediumspringgreen 0x00FA9A
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#define mediumturquoise 0x48D1CC
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#define mediumvioletred 0xC71585
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#define midnightblue 0x191970
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#define mintcream 0xF5FFFA
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#define mistyrose 0xFFE4E1
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#define moccasin 0xFFE4B5
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#define navajowhite 0xFFDEAD
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#define navy 0x000080
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#define oldlace 0xFDF5E6
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#define olive 0x808000
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#define olivedrab 0x6B8E23
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#define orange 0xFFA500
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#define orangered 0xFF4500
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#define orchid 0xDA70D6
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#define palegoldenrod 0xEEE8AA
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#define palegreen 0x98FB98
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#define paleturquoise 0xAFEEEE
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#define palevioletred 0xDB7093
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#define papayawhip 0xFFEFD5
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#define peachpuff 0xFFDAB9
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#define peru 0xCD853F
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#define pink 0xFFC0CB
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#define plum 0xDDA0DD
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#define powderblue 0xB0E0E6
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#define purple 0x800080
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#define red 0xFF0000
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#define rosybrown 0xBC8F8F
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#define royalblue 0x4169E1
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#define saddlebrown 0x8B4513
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#define salmon 0xFA8072
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#define sandybrown 0xF4A460
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#define seagreen 0x2E8B57
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#define seashell 0xFFF5EE
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#define sienna 0xA0522D
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#define silver 0xC0C0C0
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#define skyblue 0x87CEEB
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#define slateblue 0x6A5ACD
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#define slategray 0x708090
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#define snow 0xFFFAFA
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#define springgreen 0x00FF7F
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#define steelblue 0x4682B4
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#define tan 0xD2B48C
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#define teal 0x008080
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#define thistle 0xD8BFD8
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#define tomato 0xFF6347
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#define turquoise 0x40E0D0
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#define violetlight 0xEE82EE
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#define wheat 0xF5DEB3
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#define white 0xFFFFFF
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#define whitesmoke 0xF5F5F5
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#define yellow 0xFFFF00
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#define yellowgreen 0x9ACD32
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452
graphics.c
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452
graphics.c
Normal file
@ -0,0 +1,452 @@
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#include "graphics.h"
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#include "police.h"
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#define EN_LOCAL
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#ifdef SDL_TTF_OK
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#include <SDL_ttf.h>
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#include <SDL/SDL_ttf.h>
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#define POLICE_NAME "verdana.ttf"
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TTF_Font *police[256];
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int verdana_ok = 0;
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#endif
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int WIDTH;
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int HEIGHT;
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SDL_Surface * SDL_screen;
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int __init_graphics_is_already_called = 0;
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int SDL_AFFICHE_AUTO = 1;
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#define MAX_WIDTH 1920
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#define MAX_HEIGHT 1080
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void init_graphics(int W, int H) {
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if ((W>10) && (W<MAX_WIDTH ))
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WIDTH = W;
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else WIDTH = 600;
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if ((H>10) && (H<MAX_HEIGHT))
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HEIGHT = H;
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else HEIGHT = 400;
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SDL_Init(SDL_INIT_VIDEO);
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SDL_screen = SDL_SetVideoMode(WIDTH, HEIGHT, 32, SDL_HWSURFACE|SDL_DOUBLEBUF);
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if ( SDL_screen == NULL ) {
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fprintf(stderr, "Impossible de passer en %dx%d en 32 bits: %s\n", WIDTH, HEIGHT, SDL_GetError());
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exit(1);
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}
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SDL_EnableKeyRepeat(1,0);
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SDL_WM_SetCaption("Puissance 4!!",NULL);
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__init_graphics_is_already_called = 25;
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printf("Fenetre de %d x %d\n",WIDTH,HEIGHT);
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#ifdef SDL_TTF_OK
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printf("SDL_ttf OK, ");
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TTF_Init();
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police[10] = TTF_OpenFont(POLICE_NAME, 10);
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if (police[10]) {
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verdana_ok=1; printf("police %s OK : affichage graphique OK.\n",POLICE_NAME);
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}
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else {
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verdana_ok = 0; printf("police %s absente : affichage dans la console.\n",POLICE_NAME);
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}
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#else
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printf("SDL_ttf absent : affichage dans la console.\n");
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#endif
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fill_screen(noir);
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affiche_auto_on();
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affiche_all();
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}
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void affiche_auto_on () {
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SDL_AFFICHE_AUTO = 1;
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}
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void affiche_auto_off() {
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SDL_AFFICHE_AUTO = 0;
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}
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void affiche_all() {
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SDL_Event event;
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if (SDL_PollEvent(&event))
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if (event.type == SDL_QUIT)
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exit(0);
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if (__init_graphics_is_already_called == 25)
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SDL_Flip(SDL_screen);
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else {
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init_graphics(380,80);
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write_text("init_graphics() n'a pas <20>t<EFBFBD> appel<65>e.");
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write_text("");
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write_text(" Cliquer pour terminer.");
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fprintf(stderr,"init_graphics() n'a pas <20>t<EFBFBD> appel<65>e.\n");
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fprintf(stderr,"Cliquer pour terminer.\n");
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wait_clic();
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exit(1);
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}
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}
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void synchro() { affiche_all(); }
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COULEUR couleur_RGB(int r, int g, int b) {
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COULEUR C;
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return ((r%256)<<16) + ((g%256)<<8) + (b%256);
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return C;
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}
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point get_mouse() {
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point dep;
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dep.x = dep.y = -1;
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT)
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exit(0);
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if (event.type == SDL_KEYDOWN) {
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switch (event.key.keysym.sym)
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{
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case SDLK_ESCAPE : exit(0);
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default : break;
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}
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}
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if (event.type == SDL_MOUSEMOTION)
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{
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dep.x = event.motion.x;
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dep.y = event.motion.y;
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}
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}
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return dep;
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}
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void wait_escape() {
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int display = 1;
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SDL_Event event;
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point p;
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p.x = WIDTH/2 - 170;
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p.y = 25;
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aff_pol("Appuyer sur Echap pour terminer",20,p,gris);
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affiche_all();
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while (SDL_WaitEvent(&event) && display) {
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if (event.type == SDL_QUIT) exit(0);
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if (event.type == SDL_KEYDOWN) {
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switch (event.key.keysym.sym) {
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case SDLK_ESCAPE : display=0; break;
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default : break;
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}
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}
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}
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#ifdef SDL_TTF_OK
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int i;
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if (verdana_ok) for (i=0;i<256;i++) if (police[i]) TTF_CloseFont(police[i]);
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TTF_Quit();
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#endif
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SDL_Quit();
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}
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point wait_clic() {
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int encore = 1;
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point P;
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SDL_Event event;
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P.x = 0;
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P.y = 0;
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#ifdef EN_LOCAL
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#ifdef SDL_TTF_OK
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point E,F;
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char S[16];
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E.x = WIDTH - 55; E.y = 15;
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F.x = WIDTH; F.y = 0;
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#endif
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#endif
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while (SDL_WaitEvent(&event) && encore) {
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if ((event.type == SDL_MOUSEBUTTONDOWN) && (event.button.button == SDL_BUTTON_LEFT)) {
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encore=0;
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P.x = event.button.x;
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P.y = HEIGHT-event.button.y;
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}
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if (event.type == SDL_MOUSEMOTION) {
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#ifdef EN_LOCAL
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#ifdef SDL_TTF_OK
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if (police[10]) {
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draw_fill_rectangle(E,F,noir);
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sprintf(S,"%4d %4d",event.motion.x,HEIGHT - event.motion.y);
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aff_pol(S,10,E,gris);
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affiche_all();
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}
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#endif
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#endif
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printf("%cEn attente de clic ... %4d %4d %c",13,event.motion.x,HEIGHT - event.motion.y,13);
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fflush(stdout);
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}
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if (event.type == SDL_QUIT) exit(0);
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}
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#ifdef EN_LOCAL
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#ifdef SDL_TTF_OK
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aff_pol(S,10,E,noir);
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//draw_fill_rectangle(E,F,jaune);
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affiche_all();
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#endif
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#endif
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printf("%cClic en %4d %4d \n",13,P.x,P.y);
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return P;
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}
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void fill_screen(COULEUR color) {
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int i,j;
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for (i=0;i<WIDTH;i++)
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for (j=0;j<HEIGHT;j++)
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*((COULEUR *)SDL_screen->pixels + (HEIGHT-j-1) * WIDTH + i) = color;
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if (SDL_AFFICHE_AUTO)
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affiche_all();
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}
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int dans_ecran(int x, int y) {
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if (x<0) return 0;
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if (x>=WIDTH) return 0;
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if (y<0) return 0;
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if (y>=HEIGHT) return 0;
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return 1;
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}
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#define add_pix(x,y,color) if (dans_ecran((x),(y))) *((COULEUR *)SDL_screen->pixels + (HEIGHT-(y)-1) * WIDTH + (x)) = (color)
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void draw_pixel(point p, COULEUR color) {
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add_pix(p.x,p.y,color);
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if (SDL_AFFICHE_AUTO) affiche_all();
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}
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void draw_line(point p1, point p2, COULEUR color) {
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int xmin, xmax;
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int ymin, ymax;
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int i,j;
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float a,b,ii,jj;
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if (p1.x < p2.x) {xmin=p1.x; xmax=p2.x;} else{xmin=p2.x; xmax=p1.x;}
|
||||
if (p1.y < p2.y) {ymin=p1.y; ymax=p2.y;} else{ymin=p2.y; ymax=p1.y;}
|
||||
|
||||
if (xmin==xmax) for (j=ymin;j<=ymax;j++) add_pix(xmin,j,color);
|
||||
if (ymin==ymax) for (i=xmin;i<=xmax;i++) add_pix(i,ymin,color);
|
||||
|
||||
|
||||
// La variation la plus grande est en x
|
||||
if ((xmax-xmin >= ymax-ymin) && (ymax-ymin>0)) {
|
||||
a = (float)(p1.y-p2.y) / ((float)(p1.x-p2.x));
|
||||
b = p1.y - a*p1.x;
|
||||
for (i=xmin;i<=xmax;i++) {
|
||||
jj = a*i+b;
|
||||
j = jj;
|
||||
if (((jj-j) > 0.5) && (j < HEIGHT-1)) j++;
|
||||
add_pix(i,j,color);
|
||||
}
|
||||
}
|
||||
|
||||
// La variation la plus grande est en y
|
||||
if ((ymax-ymin > xmax-xmin) && (xmax-xmin>0)) {
|
||||
a = (float)(p1.y-p2.y) / ((float)(p1.x-p2.x));
|
||||
b = p1.y - a*p1.x;
|
||||
for (j=ymin;j<=ymax;j++) {
|
||||
ii = (j-b)/a;
|
||||
i = ii;
|
||||
if (((ii-i) > 0.5) && (i < WIDTH-1)) i++;
|
||||
add_pix(i,j,color);
|
||||
}
|
||||
}
|
||||
if (SDL_AFFICHE_AUTO) affiche_all();
|
||||
}
|
||||
|
||||
void draw_rectangle(point p1, point p2, COULEUR color) {
|
||||
int xmin, xmax;
|
||||
int ymin, ymax;
|
||||
int i,j;
|
||||
|
||||
if (p1.x < p2.x) {xmin=p1.x; xmax=p2.x;} else{xmin=p2.x; xmax=p1.x;}
|
||||
if (p1.y < p2.y) {ymin=p1.y; ymax=p2.y;} else{ymin=p2.y; ymax=p1.y;}
|
||||
|
||||
for (i=xmin;i<=xmax;i++) add_pix(i,ymin,color);
|
||||
for (i=xmin;i<=xmax;i++) add_pix(i,ymax,color);
|
||||
|
||||
for (j=ymin;j<=ymax;j++) add_pix(xmin,j,color);
|
||||
for (j=ymin;j<=ymax;j++) add_pix(xmax,j,color);
|
||||
if (SDL_AFFICHE_AUTO) affiche_all();
|
||||
}
|
||||
|
||||
void draw_fill_rectangle(point p1, point p2, COULEUR color) {
|
||||
int xmin, xmax;
|
||||
int ymin, ymax;
|
||||
int i,j;
|
||||
|
||||
if (p1.x < p2.x) {xmin=p1.x; xmax=p2.x;} else{xmin=p2.x; xmax=p1.x;}
|
||||
if (p1.y < p2.y) {ymin=p1.y; ymax=p2.y;} else{ymin=p2.y; ymax=p1.y;}
|
||||
|
||||
for (i=xmin;i<=xmax;i++) for (j=ymin;j<=ymax;j++) add_pix(i,j,color);
|
||||
if (SDL_AFFICHE_AUTO) affiche_all();
|
||||
}
|
||||
|
||||
void draw_circle(point centre, int rayon, COULEUR color) {
|
||||
point min, max;
|
||||
int i,j;
|
||||
float dx, dy, rr;
|
||||
|
||||
min.x = centre.x - rayon; max.x = centre.x + rayon;
|
||||
min.y = centre.y - rayon; max.y = centre.y + rayon;
|
||||
rr = rayon*rayon;
|
||||
|
||||
for (i=min.x;i<=max.x;i++) {
|
||||
dx = i - centre.x;
|
||||
dy = sqrt(rr - dx*dx);
|
||||
j = centre.y + dy;
|
||||
add_pix(i,j,color);
|
||||
j = centre.y - dy;
|
||||
add_pix(i,j,color);
|
||||
}
|
||||
for (j=min.y;j<=max.y;j++) {
|
||||
dy = j - centre.y;
|
||||
dx = sqrt(rr - dy*dy);
|
||||
i = centre.x + dx;
|
||||
add_pix(i,j,color);
|
||||
i = centre.x - dx;
|
||||
add_pix(i,j,color);
|
||||
}
|
||||
if (SDL_AFFICHE_AUTO) affiche_all();
|
||||
}
|
||||
|
||||
void draw_fill_circle(point centre, int rayon, COULEUR color) {
|
||||
point min, max;
|
||||
int i,j;
|
||||
float dx, dy, rr;
|
||||
|
||||
min.x = centre.x - rayon; max.x = centre.x + rayon;
|
||||
min.y = centre.y - rayon; max.y = centre.y + rayon;
|
||||
|
||||
rr = rayon*rayon;
|
||||
|
||||
for (i=min.x;i<=max.x;i++) {
|
||||
dx = i - centre.x;
|
||||
for (j=min.y;j<=max.y;j++) {
|
||||
dy = j - centre.y;
|
||||
if (dx*dx + dy*dy <= rr) add_pix(i,j,color);
|
||||
}
|
||||
}
|
||||
if (SDL_AFFICHE_AUTO) affiche_all();
|
||||
}
|
||||
|
||||
void draw_square(point p, int taille, COULEUR color) {
|
||||
point p1 = {p.x-taille/2, p.y-taille/2}, p2 = {p.x+taille/2, p.y+taille/2};
|
||||
draw_rectangle(p1, p2, color);
|
||||
}
|
||||
|
||||
void draw_fill_square(point p, int taille, COULEUR color) {
|
||||
point p1 = {p.x-taille/2, p.y-taille/2}, p2 = {p.x+taille/2, p.y+taille/2};
|
||||
draw_fill_rectangle(p1, p2, color);
|
||||
}
|
||||
|
||||
void aff_pol(char *a_ecrire, int taille, point p, COULEUR C) {
|
||||
#ifdef SDL_TTF_OK
|
||||
int i;
|
||||
SDL_Color color;
|
||||
SDL_Surface *texte = NULL;
|
||||
SDL_Rect position;
|
||||
static int premiere_fois = 1;
|
||||
static TTF_Font *police[256];
|
||||
TTF_Font *pol;
|
||||
|
||||
if (premiere_fois) {
|
||||
TTF_Init(); for (i=0;i<256;i++) police[i] = NULL; premiere_fois = 0;
|
||||
}
|
||||
if (taille>=256) pol = TTF_OpenFont(POLICE_NAME, taille);
|
||||
else {
|
||||
if (police[taille]==NULL) police[taille] = TTF_OpenFont(POLICE_NAME, taille);
|
||||
pol = police[taille];
|
||||
}
|
||||
SDL_GetRGB(C,SDL_screen->format,&(color.r),&(color.g),&(color.b));
|
||||
|
||||
if (pol) texte = TTF_RenderText_Blended(pol, a_ecrire, color); else texte = NULL;
|
||||
if (texte) {
|
||||
position.x = p.x;
|
||||
position.y = HEIGHT - p.y;
|
||||
SDL_BlitSurface(texte, NULL, SDL_screen, &position);
|
||||
if (SDL_AFFICHE_AUTO)
|
||||
affiche_all();
|
||||
SDL_FreeSurface(texte);
|
||||
}
|
||||
else printf("%s\n",a_ecrire);
|
||||
/*
|
||||
if (SDL_AFFICHE_AUTO) affiche_all();
|
||||
if (police) TTF_CloseFont(police);
|
||||
TTF_Quit();
|
||||
if (texte) SDL_FreeSurface(texte);
|
||||
*/
|
||||
#else
|
||||
taille = 0; p.x = p.y = 0; C = 0;
|
||||
printf("%s\n",a_ecrire);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
void aff_int(int n, int taille, point p, COULEUR C) {
|
||||
char s[32];
|
||||
sprintf(s,"%d",n);
|
||||
aff_pol(s,taille,p,C);
|
||||
}
|
||||
|
||||
void attendre(int millisecondes) { SDL_Delay(millisecondes); }
|
||||
|
||||
float alea_float() {
|
||||
static int init_alea = 1;
|
||||
if (init_alea) srand(time(NULL));
|
||||
init_alea = 0;
|
||||
return (float)rand() / (float)RAND_MAX;
|
||||
}
|
||||
|
||||
int alea_int(int N) { return (int)(N*alea_float()); }
|
||||
|
||||
void write_text(char *a_ecrire) {
|
||||
#ifdef SDL_TTF_OK
|
||||
static char s[256];
|
||||
static int fin = 0;
|
||||
static int premier = 1;
|
||||
static point position;
|
||||
|
||||
if (premier) {
|
||||
position.x = 10;
|
||||
position.y = HEIGHT;
|
||||
premier = 0;
|
||||
}
|
||||
|
||||
if (verdana_ok)
|
||||
{
|
||||
// printf("verd\n");
|
||||
if (a_ecrire) {
|
||||
if (fin+strlen(a_ecrire) > 256) {
|
||||
fprintf(stderr,"Chaine de caract<63>re trop longue\n");
|
||||
return;
|
||||
}
|
||||
strcat(s+fin,a_ecrire);
|
||||
// printf("a_ecr : #%s#\n",s);
|
||||
aff_pol(s,20,position,blanc);
|
||||
fin += strlen(a_ecrire);
|
||||
s[fin] = '\0';
|
||||
}
|
||||
else {
|
||||
position.y -= 20;
|
||||
fin = 0;
|
||||
s[fin] = '\0';
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (a_ecrire) {
|
||||
printf("%s",a_ecrire);
|
||||
fflush(stdout);
|
||||
}
|
||||
else printf("\n");
|
||||
}
|
||||
#else
|
||||
if (a_ecrire) {printf("%s",a_ecrire); fflush(stdout);}
|
||||
else printf("\n");
|
||||
#endif
|
||||
}
|
62
graphics.h
Normal file
62
graphics.h
Normal file
@ -0,0 +1,62 @@
|
||||
#ifndef GRAPHICS_H
|
||||
#define GRAPHICS_H
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <math.h>
|
||||
#include <SDL/SDL.h>
|
||||
|
||||
#include "couleur.h"
|
||||
|
||||
typedef struct point {int x,y;} point;
|
||||
|
||||
typedef Uint32 COULEUR;
|
||||
|
||||
typedef int BOOL;
|
||||
|
||||
#define MINDEP 1
|
||||
|
||||
#define TRUE 1
|
||||
#define True 1
|
||||
#define true 1
|
||||
#define FALSE 0
|
||||
#define False 0
|
||||
#define false 0
|
||||
|
||||
void init_graphics(int W, int H);
|
||||
|
||||
void affiche_auto_on();
|
||||
void affiche_auto_off();
|
||||
void affiche_all();
|
||||
void synchro();
|
||||
|
||||
COULEUR couleur_RGB(int r, int g, int b);
|
||||
|
||||
point get_mouse();
|
||||
void wait_escape();
|
||||
point wait_clic();
|
||||
|
||||
void fill_screen(COULEUR color);
|
||||
void draw_pixel(point p, COULEUR color);
|
||||
void draw_line(point p1, point p2, COULEUR color);
|
||||
void draw_rectangle(point p1, point p2, COULEUR color);
|
||||
void draw_fill_rectangle(point p1, point p2, COULEUR color);
|
||||
void draw_circle(point centre, int rayon, COULEUR color);
|
||||
void draw_fill_circle(point centre, int rayon, COULEUR color);
|
||||
void draw_square(point p1, int taille, COULEUR color);
|
||||
void draw_fill_square(point p1, int taille, COULEUR color);
|
||||
|
||||
void aff_pol(char *a_ecrire, int taille, point p, COULEUR C);
|
||||
void aff_int(int n, int taille, point p, COULEUR C);
|
||||
|
||||
void attendre(int millisecondes);
|
||||
|
||||
int alea_int(int N);
|
||||
|
||||
void write_text(char *a_ecrire);
|
||||
|
||||
#endif
|
BIN
verdana.ttf
Normal file
BIN
verdana.ttf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user