fin du jeu
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jeu.c
292
jeu.c
@ -1,35 +1,137 @@
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#include "jeu.h"
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#include "jeu.h"
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void menu() {
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void menu() {
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// init_graphics(400,400);
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init_graphics(400,450);
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int size_tab = 11;
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point p = {166,51};
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int nb = 3;
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aff_pol("Quitter", 20, p, darkred);
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int board[15][15];
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point p1 = {100,50}, p2 = {300,25};
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int winner;
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draw_rectangle(p1, p2, red);
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p1.y = 75; p2.y = 100;
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draw_rectangle(p1, p2, white);
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p1.y = 125; p2.y = 150;
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draw_rectangle(p1, p2, orchid);
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p1.y = 175; p2.y = 200;
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draw_rectangle(p1, p2, lightgreen);
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p1.y = 225; p2.y = 250;
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draw_rectangle(p1, p2, magenta);
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p1.y = 275; p2.y = 300;
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draw_rectangle(p1, p2, lightblue);
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p.x = 100; p.y = 400;
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aff_pol("Morpion", 50, p, gold);
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p.x = 145; p.y = 300;
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aff_pol("Tic-Tac-Toe", 20, p, lightblue);
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p.x = 167, p.y = 250;
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aff_pol("10x10", 20, p, magenta);
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p.y = 200;
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aff_pol("15x15", 20, p, lightgreen);
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p.x = 180; p.y = 150;
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aff_pol("6x7", 20, p, orchid);
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p.x = 167; p.y = 100;
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aff_pol("Regles", 20, p, white);
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int r = 1;
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int r = 1;
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int board[15][15];
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int size_tab_x;
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int size_tab_y;
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int nb;
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int winner;
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while(1) {
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p = wait_clic();
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if(p.x < 250 && p.x > 150) {
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if(p.y < 50 && p.y > 25) exit(0);
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if(p.y < 100 && p.y > 75) {
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init_graphics(550, 450);
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p.x = 10, p.y = 425;
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aff_pol("Le but du jeu du morpion est d'aligner 3 jetons de la meme couleur", 15, p, white);
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p.y = 375;
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aff_pol(" en ligne horizontale, verticale ou diagonale.", 15, p, white);
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p.y = 325;
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aff_pol("Il existe plusieurs variantes :", 15, p, white);
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p.y = 275;
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aff_pol(" - 10x10 : il faut aligner 5 jetons dans une table de 10*10 cases,", 15, p, white);
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p.y = 225;
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aff_pol(" - 15x15 : il faut aligner 6 jetons dans une table de 15*15 cases,", 15, p, white);
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p.y = 175;
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aff_pol(" - 6x7 : il faut aligner 4 jetons dans une table de 7*6 cases.", 15, p, white);
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p.y = 125;
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aff_pol("Cliquez n'importe ou pour revenir au menu", 15, p, white);
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p = wait_clic();
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init_graphics(400,450);
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p.x = 166; p.y = 51;
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aff_pol("Quitter", 20, p, darkred);
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p1.x = 100;p1.y = 50; p2.x = 300; p2.y = 25;
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draw_rectangle(p1, p2, red);
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p1.y = 75; p2.y = 100;
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draw_rectangle(p1, p2, white);
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p1.y = 125; p2.y = 150;
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draw_rectangle(p1, p2, orchid);
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p1.y = 175; p2.y = 200;
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draw_rectangle(p1, p2, lightgreen);
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p1.y = 225; p2.y = 250;
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draw_rectangle(p1, p2, magenta);
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p1.y = 275; p2.y = 300;
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draw_rectangle(p1, p2, lightblue);
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p.x = 100; p.y = 400;
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aff_pol("Morpion", 50, p, gold);
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p.x = 145; p.y = 300;
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aff_pol("Tic-Tac-Toe", 20, p, lightblue);
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p.x = 167, p.y = 250;
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aff_pol("10x10", 20, p, magenta);
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p.y = 200;
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aff_pol("15x15", 20, p, lightgreen);
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p.x = 170; p.y = 150;
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aff_pol("6x7", 20, p, orchid);
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p.x = 167; p.y = 100;
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aff_pol("Regles", 20, p, white);
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}
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if(p.y < 150 && p.y > 125) {
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size_tab_x = 7;
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size_tab_y = 6;
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nb = 3;
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break;
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}
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if(p.y < 200 && p.y > 175) {
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size_tab_x = 15;
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size_tab_y = 15;
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nb = 5;
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break;
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}
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if(p.y < 250 && p.y > 225) {
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size_tab_x = 10;
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size_tab_y = 10;
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nb = 4;
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break;
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}
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if(p.y < 300 && p.y > 275) {
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size_tab_x = 3;
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size_tab_y = 3;
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nb = 2;
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break;
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}
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}
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}
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while(r) {
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while(r) {
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play(board, &winner, size_tab, nb);
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play(board, &winner, size_tab_x, size_tab_y, nb);
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r = replay(winner);
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r = replay(winner);
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}
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}
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}
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}
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void init_board(int board[15][15], int size_tab) {
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void init_board(int board[15][15], int size_tab_x, int size_tab_y) {
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for(int i = 0; i < size_tab; i++) {
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for(int i = 0; i < size_tab_x; i++) {
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for(int j = 0; j < size_tab; j++) {
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for(int j = 0; j < size_tab_y; j++) {
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board[i][j] = -1;
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board[i][j] = -1;
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}
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}
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}
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}
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}
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}
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void draw_board(int board[15][15], int size_tab) {
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void draw_board(int board[15][15], int size_tab_x, int size_tab_y) {
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point p1, p2;
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point p1, p2;
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for(int i = 0; i < size_tab; i++) {
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for(int i = 0; i < size_tab_x; i++) {
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for(int j = 0; j < size_tab; j++) {
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for(int j = 0; j < size_tab_y; j++) {
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p1.x = i*60+60; p1.y = 0;
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p1.x = i*60+60; p1.y = 0;
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p2.x = i*60+60; p2.y = 60*size_tab;
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p2.x = i*60+60; p2.y = 60*size_tab_y;
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draw_big_line(p1,p2,lightgrey);
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draw_big_line(p1,p2,lightgrey);
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p1.y = i*60+60; p1.x = 0;
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p1.y = i*60+60; p1.x = 0;
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p2.y = i*60+60; p2.x = 60*size_tab;
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p2.y = i*60+60; p2.x = 60*size_tab_x;
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draw_big_line(p1,p2,lightgrey);
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draw_big_line(p1,p2,lightgrey);
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// draw_player(board, i, j);
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// draw_player(board, i, j);
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}
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}
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@ -44,12 +146,12 @@ void draw_player(int board[15][15] ,int i, int j) {
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draw_circle(p, 29, red);
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draw_circle(p, 29, red);
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}
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}
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void play(int board[15][15], int *winner, int size_tab, int nb) {
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void play(int board[15][15], int *winner, int size_tab_x, int size_tab_y, int nb) {
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init_graphics(60*size_tab,60*size_tab);
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init_graphics(60*size_tab_x,60*size_tab_y);
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init_board(board, size_tab);
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init_board(board, size_tab_x, size_tab_y);
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draw_board(board, size_tab);
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draw_board(board, size_tab_x, size_tab_y);
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int joueur = 1;
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int joueur = 1;
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while(end(board, winner, size_tab, nb)) {
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while(end(board, winner, size_tab_x, size_tab_y, nb)) {
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point p = wait_clic();
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point p = wait_clic();
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int pos[2];
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int pos[2];
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pos[0] = p.x/60;
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pos[0] = p.x/60;
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}
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}
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}
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}
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int end(int board[15][15], int *winner, int size_tab, int nb) {
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int end(int board[15][15], int *winner, int size_tab_x, int size_tab_y, int nb) {
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for(int i = 0; i < size_tab; i++) {
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for(int i = 0; i < size_tab_x; i++) {
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for(int j = 0; j < size_tab; j++) {
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for(int j = 0; j < size_tab_y; j++) {
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if(nb == 3) {
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if(board[i][j] != -1 ) {
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if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j]) {
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if(i+nb < size_tab_x && test_x(board, i, j, nb)) {
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*winner = board[i][j];
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*winner = board[i][j];
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return 0;
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return 0;
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}
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}
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if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3]) {
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if(j+nb < size_tab_y && test_y(board, i, j, nb)) {
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*winner = board[i][j];
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*winner = board[i][j];
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return 0;
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return 0;
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}
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}
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if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3]) {
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if(i+nb < size_tab_x && j+nb < size_tab_y && test_xy(board, i, j, nb)) {
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*winner = board[i][j];
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*winner = board[i][j];
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return 0;
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return 0;
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}
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}
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if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3]) {
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if(i+nb < size_tab_x && j-nb > 0 && test_yx(board, i, j, nb)) {
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*winner = board[i][j];
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return 0;
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}
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}
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if(nb == 4) {
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if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j]) {
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*winner = board[i][j];
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return 0;
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}
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if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4]) {
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*winner = board[i][j];
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return 0;
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}
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if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4]) {
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*winner = board[i][j];
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return 0;
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}
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if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4]) {
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*winner = board[i][j];
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return 0;
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}
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}
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if(nb == 5) {
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if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j]) {
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*winner = board[i][j];
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return 0;
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}
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if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5]) {
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*winner = board[i][j];
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return 0;
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}
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if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5]) {
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*winner = board[i][j];
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return 0;
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}
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if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5]) {
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*winner = board[i][j];
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*winner = board[i][j];
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return 0;
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return 0;
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}
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}
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@ -122,8 +188,8 @@ int end(int board[15][15], int *winner, int size_tab, int nb) {
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}
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}
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}
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}
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int k = 0;
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int k = 0;
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for(int i = 0; i < size_tab; i++) {
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for(int i = 0; i < size_tab_x; i++) {
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for(int j = 0; j < size_tab; j++) {
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for(int j = 0; j < size_tab_y; j++) {
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if(board[i][j]!=-1)
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if(board[i][j]!=-1)
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k++;
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k++;
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}
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}
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@ -170,50 +236,58 @@ int replay(int winner) {
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return 0;
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return 0;
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}
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}
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// int test_x(int board[15][15], int i, int j, int nbtest){
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int test_x(int board[15][15], int i, int j, int nbtest){
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// if(nbtest == 5)
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if(nbtest == 5)
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// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j];
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return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j];
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// if(nbtest == 4)
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if(nbtest == 4)
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// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j];
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return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j];
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// if(nbtest == 3)
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if(nbtest == 3)
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// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j];
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return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j];
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// else
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if(nbtest == 2)
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// exit(0);
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return board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j];
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// return 1;
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else
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// }
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exit(0);
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return 1;
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}
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// int test_y(int board[15][15], int i, int j, int nbtest){
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int test_y(int board[15][15], int i, int j, int nbtest){
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// if(nbtest == 5)
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if(nbtest == 5)
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// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5];
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return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5];
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// if(nbtest == 4)
|
if(nbtest == 4)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4];
|
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4];
|
||||||
// if(nbtest == 3)
|
if(nbtest == 3)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3];
|
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3];
|
||||||
// else
|
if(nbtest == 2)
|
||||||
// exit(0);
|
return board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2];
|
||||||
// return 1;
|
else
|
||||||
// }
|
exit(0);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
// int test_xy(int board[15][15], int i, int j, int nbtest){
|
int test_xy(int board[15][15], int i, int j, int nbtest){
|
||||||
// if(nbtest == 5)
|
if(nbtest == 5)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5];
|
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5];
|
||||||
// if(nbtest == 4)
|
if(nbtest == 4)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4];
|
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4];
|
||||||
// if(nbtest == 3)
|
if(nbtest == 3)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3];
|
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3];
|
||||||
// else
|
if(nbtest == 2)
|
||||||
// exit(0);
|
return board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2];
|
||||||
// return 1;
|
else
|
||||||
// }
|
exit(0);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
// int test_yx(int board[15][15], int i, int j, int nbtest){
|
int test_yx(int board[15][15], int i, int j, int nbtest){
|
||||||
// if(nbtest == 5)
|
if(nbtest == 5)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5];
|
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5];
|
||||||
// if(nbtest == 4)
|
if(nbtest == 4)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4];
|
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4];
|
||||||
// if(nbtest == 3)
|
if(nbtest == 3)
|
||||||
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3];
|
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3];
|
||||||
// else
|
if(nbtest == 2)
|
||||||
// exit(0);
|
return board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2];
|
||||||
// return 1;
|
else
|
||||||
// }
|
exit(0);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
8
jeu.h
8
jeu.h
@ -4,15 +4,15 @@
|
|||||||
|
|
||||||
void menu();
|
void menu();
|
||||||
|
|
||||||
void init_board(int[15][15], int);
|
void init_board(int[15][15], int, int);
|
||||||
|
|
||||||
void draw_board(int[15][15], int);
|
void draw_board(int[15][15], int, int);
|
||||||
|
|
||||||
void draw_player(int[15][15] ,int, int);
|
void draw_player(int[15][15] ,int, int);
|
||||||
|
|
||||||
void play(int[15][15], int*, int, int);
|
void play(int[15][15], int*, int, int, int);
|
||||||
|
|
||||||
int end(int[15][15], int*, int, int);
|
int end(int[15][15], int*, int, int, int);
|
||||||
|
|
||||||
int replay(int winner);
|
int replay(int winner);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user