morpion/jeu.c

220 lines
9.0 KiB
C

#include "jeu.h"
void menu() {
// init_graphics(400,400);
int size_tab = 11;
int nb = 3;
int board[15][15];
int winner;
int r = 1;
while(r) {
play(board, &winner, size_tab, nb);
r = replay(winner);
}
}
void init_board(int board[15][15], int size_tab) {
for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < size_tab; j++) {
board[i][j] = -1;
}
}
}
void draw_board(int board[15][15], int size_tab) {
point p1, p2;
for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < size_tab; j++) {
p1.x = i*60+60; p1.y = 0;
p2.x = i*60+60; p2.y = 60*size_tab;
draw_big_line(p1,p2,lightgrey);
p1.y = i*60+60; p1.x = 0;
p2.y = i*60+60; p2.x = 60*size_tab;
draw_big_line(p1,p2,lightgrey);
// draw_player(board, i, j);
}
}
}
void draw_player(int board[15][15] ,int i, int j) {
point p = {i*60+30, j*60+30};
if(board[i][j] == 0)
draw_cross(p, 58, blue);
if(board[i][j] == 1)
draw_circle(p, 29, red);
}
void play(int board[15][15], int *winner, int size_tab, int nb) {
init_graphics(60*size_tab,60*size_tab);
init_board(board, size_tab);
draw_board(board, size_tab);
int joueur = 1;
while(end(board, winner, size_tab, nb)) {
point p = wait_clic();
int pos[2];
pos[0] = p.x/60;
pos[1] = p.y/60;
if(board[pos[0]][pos[1]]==-1) {
board[pos[0]][pos[1]] = joueur;
joueur = 1-joueur;
}
draw_player(board, pos[0], pos[1]);
}
}
int end(int board[15][15], int *winner, int size_tab, int nb) {
for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < size_tab; j++) {
if(nb == 3) {
if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j]) {
*winner = board[i][j];
return 0;
}
if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3]) {
*winner = board[i][j];
return 0;
}
}
if(nb == 4) {
if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j]) {
*winner = board[i][j];
return 0;
}
if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4]) {
*winner = board[i][j];
return 0;
}
}
if(nb == 5) {
if(i+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j]) {
*winner = board[i][j];
return 0;
}
if(j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j+size_tab < size_tab && board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5]) {
*winner = board[i][j];
return 0;
}
if(i+size_tab < size_tab && j-size_tab > 0 && board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5]) {
*winner = board[i][j];
return 0;
}
}
}
}
int k = 0;
for(int i = 0; i < size_tab; i++) {
for(int j = 0; j < size_tab; j++) {
if(board[i][j]!=-1)
k++;
}
}
if(k>=100) {
*winner = -1;
return 0;
}
return 1;
}
int replay(int winner) {
init_graphics(300,200);
point pm; pm.y = 150;
if(winner==-1) {
pm.x = 100;
aff_pol("Match Nul", 20, pm, white);
}
if(winner==0) {
pm.x = 42;
aff_pol("Joueur bleu a gagne !", 20, pm, blue);
}
if(winner==1) {
pm.x = 40;
aff_pol("Joueur rouge a gagne !", 20, pm, red);
}
point p = {101,86};
aff_pol("Rejouer ?", 20, p, white);
point p1 = {100,85}, p2 = {200,60};
draw_rectangle(p1, p2, white);
p.y = 51;
aff_pol("Quitter ?", 20, p, white);
p1.y = 50; p2.y = 25;
draw_rectangle(p1, p2, white);
while(1) {
p = wait_clic();
if(p.x < 200 && p.x > 100) {
if(p.y < 85 && p.y > 60)
return 1;
if(p.y < 50 && p.y > 25)
return 0;
}
}
return 0;
}
// int test_x(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j] && board[i][j]==board[i+5][j];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j] && board[i][j]==board[i+4][j];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i+1][j] && board[i][j]==board[i+2][j] && board[i][j]==board[i+3][j];
// else
// exit(0);
// return 1;
// }
// int test_y(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4] && board[i][j]==board[i][j+5];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3] && board[i][j]==board[i][j+4];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i][j+1] && board[i][j]==board[i][j+2] && board[i][j]==board[i][j+3];
// else
// exit(0);
// return 1;
// }
// int test_xy(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4] && board[i][j]==board[i+5][j+5];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3] && board[i][j]==board[i+4][j+4];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i+1][j+1] && board[i][j]==board[i+2][j+2] && board[i][j]==board[i+3][j+3];
// else
// exit(0);
// return 1;
// }
// int test_yx(int board[15][15], int i, int j, int nbtest){
// if(nbtest == 5)
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4] && board[i][j]==board[i+5][j-5];
// if(nbtest == 4)
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3] && board[i][j]==board[i+4][j-4];
// if(nbtest == 3)
// return board[i][j] != -1 && board[i][j]==board[i+1][j-1] && board[i][j]==board[i+2][j-2] && board[i][j]==board[i+3][j-3];
// else
// exit(0);
// return 1;
// }