morpion/jeu.c

65 lines
1.5 KiB
C

#include "jeu.h"
void init_board(int board[10][10]) {
for(int i = 0; i < 10; i++) {
for(int j = 0; j < 10; j++) {
board[i][j] = -1;
}
}
}
void draw_board(int board[10][10]) {
point p1, p2;
for(int i = 0; i < 10; i++) {
for(int j = 0; j < 10; j++) {
p1.x = i*60+60; p1.y = 0;
p2.x = i*60+60; p2.y = 600;
draw_line(p1,p2,black);
p1.y = i*60+60; p1.x = 0;
p2.y = i*60+60; p2.x = 600;
draw_line(p1,p2,black);
// draw_player(board, i, j);
}
}
}
void draw_player(int board[10][10] ,int i, int j) {
point p = {i*60+30, j*60+30};
if(board[i][j] == 0)
draw_cross(p, 60, blue);
if(board[i][j] == 1)
draw_circle(p, 30, red);
}
void play(int board[10][10]) {
int* winner = malloc(sizeof(int));
int joueur = 1;
while(fin(board, winner)) {
point p = wait_clic();
int pos[2];
pos[0] = p.x/60;
pos[1] = p.y/60;
if(board[pos[0]][pos[1]]==-1) {
board[pos[0]][pos[1]] = joueur;
joueur = 1-joueur;
}
draw_player(board, pos[0], pos[1]);
}
free(winner);
}
int fin(int board[10][10], int *winner) {
int k = 0;
for(int i = 0; i < 10; i++) {
for(int j = 0; j < 10; j++) {
if(board[i][j]!=-1)
k++;
}
}
if(k>=100) {
*winner = -1;
return 0;
}
return 1;
}