Dir::children() returns not only the entry name, but also whether it is a file or a directory entry
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43c4f29927
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@ -37,7 +37,7 @@ void CryDir::stat(struct ::stat *result) const {
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unique_ptr<fspp::File> CryDir::createFile(const string &name, mode_t mode) {
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auto child = _device->CreateBlob();
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_blob->AddChild(name, child->key());
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_blob->AddChildFile(name, child->key());
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//TODO Do we need a return value in createDir for fspp? If not, change fspp!
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auto fileblob = make_unique<FileBlob>(std::move(child));
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fileblob->InitializeEmptyFile();
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@ -46,7 +46,7 @@ unique_ptr<fspp::File> CryDir::createFile(const string &name, mode_t mode) {
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unique_ptr<fspp::Dir> CryDir::createDir(const string &name, mode_t mode) {
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auto child = _device->CreateBlob();
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_blob->AddChild(name, child->key());
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_blob->AddChildDir(name, child->key());
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//TODO I don't think we need a return value in createDir for fspp. Change fspp!
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auto dirblob = make_unique<DirBlob>(std::move(child));
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dirblob->InitializeEmptyDir();
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@ -57,7 +57,7 @@ void CryDir::rmdir() {
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throw FuseErrnoException(ENOTSUP);
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}
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unique_ptr<vector<string>> CryDir::children() const {
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unique_ptr<vector<fspp::Dir::Entry>> CryDir::children() const {
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return _blob->GetChildren();
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}
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3
CryDir.h
3
CryDir.h
@ -19,7 +19,8 @@ public:
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std::unique_ptr<fspp::Dir> createDir(const std::string &name, mode_t mode) override;
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void rmdir() override;
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std::unique_ptr<std::vector<std::string>> children() const override;
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//TODO Make Entry a public class instead of hidden in DirBlob (which is not publicly visible)
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std::unique_ptr<std::vector<fspp::Dir::Entry>> children() const override;
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private:
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CryDevice *_device;
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@ -1,9 +1,10 @@
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# Biicode configuration file
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[requirements]
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messmer/blockstore: 1
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messmer/blobstore
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messmer/blockstore
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messmer/cpp-utils: 2
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messmer/fspp: 0
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messmer/fspp
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[parent]
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messmer/cryfs: 0
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@ -47,11 +47,11 @@ bool DirBlob::IsDir(const blobstore::Blob &blob) {
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return magicNumber(blob) == MagicNumbers::DIR;
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}
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unique_ptr<vector<string>> DirBlob::GetChildren() const {
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unique_ptr<vector<fspp::Dir::Entry>> DirBlob::GetChildren() const {
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Data entries(_blob->size()-1);
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_blob->read(entries.data(), 1, _blob->size()-1);
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auto result = make_unique<vector<string>>();
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auto result = make_unique<vector<fspp::Dir::Entry>>();
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const char *pos = (const char*)entries.data();
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while(pos < (const char*)entries.data()+entries.size()) {
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@ -61,24 +61,40 @@ unique_ptr<vector<string>> DirBlob::GetChildren() const {
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return result;
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}
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const char *DirBlob::readAndAddNextChild(const char *pos, vector<string> *result) const {
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const char *DirBlob::readAndAddNextChild(const char *pos, vector<fspp::Dir::Entry> *result) const {
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// Read type magic number (whether it is a dir or a file)
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fspp::Dir::EntryType type = static_cast<fspp::Dir::EntryType>(*reinterpret_cast<const unsigned char*>(pos));
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pos += 1;
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size_t length = strlen(pos);
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result->emplace_back(pos, length);
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std::string name(pos, length);
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result->emplace_back(fspp::Dir::Entry(type, name));
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const char *posAfterName = pos + length + 1;
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const char *posAfterKey = posAfterName + strlen(posAfterName) + 1;
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return posAfterKey;
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}
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void DirBlob::AddChild(const std::string &name, const Key &blobKey) {
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void DirBlob::AddChildDir(const std::string &name, const Key &blobKey) {
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AddChild(name, blobKey, fspp::Dir::EntryType::DIR);
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}
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void DirBlob::AddChildFile(const std::string &name, const Key &blobKey) {
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AddChild(name, blobKey, fspp::Dir::EntryType::FILE);
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}
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void DirBlob::AddChild(const std::string &name, const Key &blobKey, fspp::Dir::EntryType entryType) {
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//TODO blob.resize(blob.size()+X) has to traverse tree twice. Better would be blob.addSize(X) which returns old size
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uint64_t oldBlobSize = _blob->size();
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string blobKeyStr = blobKey.ToString();
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_blob->resize(oldBlobSize + name.size() + 1 + blobKeyStr.size() + 1);
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//Write entry type
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unsigned char entryTypeMagicNumber = static_cast<unsigned char>(entryType);
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_blob->write(&entryTypeMagicNumber, oldBlobSize, 1);
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//Write entry name inclusive null terminator
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_blob->write(name.c_str(), oldBlobSize, name.size()+1);
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_blob->write(name.c_str(), oldBlobSize + 1, name.size()+1);
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//Write blob key inclusive null terminator
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_blob->write(blobKeyStr.c_str(), oldBlobSize + name.size() + 1, blobKeyStr.size()+1);
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_blob->write(blobKeyStr.c_str(), oldBlobSize + 1 + name.size() + 1, blobKeyStr.size()+1);
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}
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Key DirBlob::GetBlobKeyForName(const string &name) const {
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@ -89,6 +105,7 @@ Key DirBlob::GetBlobKeyForName(const string &name) const {
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const char *pos = (const char*)entries.data();
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while(pos < (const char*)entries.data()+entries.size()) {
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pos += 1; // Skip entry type magic number (whether it is a dir or a file)
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size_t name_length = strlen(pos);
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if (name_length == name.size() && 0==std::memcmp(pos, name.c_str(), name_length)) {
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pos += strlen(pos) + 1; // Skip name
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@ -5,6 +5,7 @@
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#include <messmer/blobstore/interface/Blob.h>
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#include <messmer/blockstore/utils/Key.h>
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#include "messmer/cpp-utils/macros.h"
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#include <messmer/fspp/fs_interface/Dir.h>
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#include <memory>
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#include <vector>
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@ -17,8 +18,9 @@ public:
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virtual ~DirBlob();
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void InitializeEmptyDir();
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std::unique_ptr<std::vector<std::string>> GetChildren() const;
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void AddChild(const std::string &name, const blockstore::Key &blobKey);
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std::unique_ptr<std::vector<fspp::Dir::Entry>> GetChildren() const;
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void AddChildDir(const std::string &name, const blockstore::Key &blobKey);
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void AddChildFile(const std::string &name, const blockstore::Key &blobKey);
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blockstore::Key GetBlobKeyForName(const std::string &name) const;
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static bool IsDir(const blobstore::Blob &blob);
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@ -27,7 +29,9 @@ private:
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unsigned char magicNumber() const;
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static const unsigned char magicNumber(const blobstore::Blob &blob);
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const char *readAndAddNextChild(const char *pos, std::vector<std::string> *result) const;
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void AddChild(const std::string &name, const blockstore::Key &blobKey, fspp::Dir::EntryType type);
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const char *readAndAddNextChild(const char *pos, std::vector<fspp::Dir::Entry> *result) const;
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std::unique_ptr<blobstore::Blob> _blob;
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