codetower/ct_cmd.py

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import bge # Bibliothèque Blender Game Engine (UPBGE)
from ct_lib import * # Bibliothèque CodeTower
###############################################################################
# ct_cmd.py
# @title: Commands for the CodeTower game
# @project: CodeTower
# @lang: fr,en
# @authors: Philippe Roy <philippe.roy@ac-grenoble.fr>
# @copyright: Copyright (C) 2022 Philippe Roy
# @license: GNU GPL
#
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# En: This game is a tower defense coding game. The towers are driven with Python code.
# Fr: Ce simulateur est un jeu du type tower defense où les tours sont à piloter par la programmation Python.
#
###############################################################################
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purple = [0.202, 0.114, 0.521,1]
turquoise = [0.051, 0.270, 0.279,1]
magenta = [0.799, 0.005, 0.314,1]
orange = [0.799, 0.130, 0.063,1]
yellow = [0.799, 0.617, 0.021, 1]
green = [0.246, 0.687, 0.078, 1]
red = [0.799, 0.031, 0.038, 1]
blue = [0.127, 0.456, 1.000, 1]
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###############################################################################
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# En: Threads management << DONT CHANGE THIS SECTION >>
# Fr: Gestion des tâches (threads) << NE PAS MODIFIER CETTE SECTION >>
###############################################################################
threads=[]
scene = bge.logic.getCurrentScene()
def start():
scene.objects['Terrain']['thread_cmd']=True
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thread_start(threads, "commands", commands)
def stop():
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thread_stop(threads, "commands")
def end():
ct_sleep (2)
print ("Threads commands #", len(threads)-1, "are arrived -> close them.")
scene.objects['Terrain']['thread_cmd']=False
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###############################################################################
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# En: Tower commands
# Fr: Commandes des tours
#
# Build a tower : ct_build(x, y, category, name, color,style)
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# - x position (integer)
# - y position (integer)
# - category (string) : "Archer tower", "Mage tower" or "Barrack" (not implemented)
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# - name (string)
# - color (RGB model) : purple, turquoise, magenta, orange, yellow, green, red or [R, G, B, 1]
# - style : square or round and version (A,B or C), exemple : 'square-A'
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# - Return boolean flag
# - True : builded
# - False : not builded
#
# - exemple : ct_build("archer tower", 4,5, "Tower #1",yellow,"round-A")
#
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# Remove a tower : ct_remove(x, y)
# - x position (integer)
# - y position (integer)
#
# Time management (temporization) : ct_tempo(delay)
# - delay : delay in seconds (float)
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#
###############################################################################
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def commands():
# Code your commands here ...
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while True:
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if ct_level()==1:
ct_build(4,5, "Archer tower", "Tower #1", blue, "square-A")
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if ct_level()==2:
ct_build(4,-2, "Archer tower", "Tower #2", blue, "square-A")
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if ct_level()==3:
ct_build(5,6, "Mage tower", "Tower #3", yellow, "square-A")
end() # End of cycle << DONT CHANGE THIS LINE >>