codetower/README.md

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# CodeTower
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**Code your tower (coding tower defense)**
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CodeTower is a Tower Defense coding game where the towers are driven by Python code.
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* [Screencast](http://www.phroy.org/cloud/index.php/s/djBtGFSXBfCFJM7)
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It's a early prototype. CodeTower is a open source software distributed under the terms of the [GPLv3 license]('https://www.gnu.org/licenses/gpl-3.0.html').
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The game engine is [Blender](https://blender.org) / [UPGE](https://upbge.org).
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![Screenshot](img/screenshot-01.jpg)
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### Download
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Source repository (Gitlab) : https://gitlab.com/phroy/codetower
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Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/index.php/s/nyoWT6xMkxAJ9Pm)
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### Tower commands
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With your Python script, you can build, remove and upgrade your towers.
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For each tower, you will be able to choose dynamically most appropriate techno (archer tower) or spell (mage tower).
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The Python script is the file **ct_cmd.py** (in the game folder), you have to edit it with editing software (Spyder, Emacs, Atom, ...).
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* **Build a tower : ct_build (x, y, category, name, color, style)**
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- x position (integer)
- y position (integer)
- category (string) : "Archer tower", "Mage tower" or "Barrack" (not implemented)
- name (string)
- color (RGB model) : purple, turquoise, magenta, orange, yellow, green, red or [R, G, B, 1]
- style : square or round and version (A,B or C), exemple : 'square-A'
- Return boolean flag
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- True : builded without error
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- False : not builded (error)
- Exemple : ct_build(1,1, "Archer tower", "Tower \#1",yellow,"round-A")
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* **Remove a tower : ct_remove (x, y)**
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- x position (integer)
- y position (integer)
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* **Get your level : ct_level ()**
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- Return your level (integer)
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* **Time management (temporization) : ct_sleep (delay)**
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- delay : duration in seconds (float)