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Readme update
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- Auteur : Philippe Roy <phroy@phroy.org>
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* 3D Assets :
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- KayKit dungeon : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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- KayKit medieval : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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- KayKit Dungeon : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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- KayKit Medieval : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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- MCOTMC : Kay Lousberg - Creative Commons Zero, CC0) - www.kaylousberg.com
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- Kenney td_kit : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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- Kenney TD Kit : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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* Sounds assets :
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- Kenney Impact Sounds : Kenney - Creative Commons Zero, CC0) - www.kenney.nl
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16
README.md
16
README.md
@ -16,11 +16,11 @@ The game engine is [Blender](https://blender.org) - [UPGE](https://upbge.org).
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Source repository (Gitlab ) : https://gitlab.com/phroy/codetower
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Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/index.php/s/nyoWT6xMkxAJ9Pm).
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Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/index.php/s/nyoWT6xMkxAJ9Pm)
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### Tower commands
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* Build a tower : ct_build (x, y, category, name, color, style)
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* **Build a tower : ct_build (x, y, category, name, color, style)**
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- x position (integer)
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- y position (integer)
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- category (string) : "Archer tower", "Mage tower" or "Barrack" (not implemented)
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@ -28,16 +28,16 @@ Binaries (GNU/Linux and Windows) : [www.phroy.org](http://www.phroy.org/cloud/in
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- color (RGB model) : purple, turquoise, magenta, orange, yellow, green, red or [R, G, B, 1]
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- style : square or round and version (A,B or C), exemple : 'square-A'
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- Return boolean flag
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- True : builded
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- False : not builded
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- Exemple : ct_build(1,1, "Archer tower", "Tower #1",yellow,"round-A")
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- True : builded with error
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- False : not builded (error)
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- Exemple : ct_build(1,1, "Archer tower", "Tower \#1",yellow,"round-A")
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* Remove a tower : ct_remove (x, y)
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* **Remove a tower : ct_remove (x, y)**
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- x position (integer)
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- y position (integer)
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* Get your level : ct_level ()
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* **Get your level : ct_level ()**
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- Return your level (integer)
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* Time management (temporization) : ct_sleep (delay)
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* **Time management (temporization) : ct_sleep (delay)**
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- delay : delay in seconds (float)
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