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synced 2024-01-27 11:35:17 +01:00
Remove debug prints
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parent
af31fd44e0
commit
7c24adde46
10
ct.py
10
ct.py
@ -498,7 +498,6 @@ def endbanner_hl(cont):
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# Fermer la page de fin
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# Fermer la page de fin
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def endbanner_close():
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def endbanner_close():
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print("endbanner_close")
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sound_play (sndbuff_click)
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sound_play (sndbuff_click)
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scene.objects['Terrain']['manip_mode']=0
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scene.objects['Terrain']['manip_mode']=0
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scene.objects['End'].setVisible(False,True)
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scene.objects['End'].setVisible(False,True)
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@ -729,23 +728,16 @@ def mode(cont):
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# Touche ESC
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# Touche ESC
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if JUST_ACTIVATED in keyboard.inputs[bge.events.ESCKEY].queue:
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if JUST_ACTIVATED in keyboard.inputs[bge.events.ESCKEY].queue:
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print("ESC")
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print(scene.objects['Terrain']['manip_mode'])
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# Fenêtres modales
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# Fenêtres modales
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if scene.objects['Terrain']['manip_mode']==9:
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if scene.objects['Terrain']['manip_mode']==9:
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print("['manip_mode']==9")
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if scene.objects['Book'].visible:
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if scene.objects['Book'].visible:
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print("Book")
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doc_close()
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doc_close()
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if scene.objects['About'].visible:
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if scene.objects['About'].visible:
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print("About")
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about_close()
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about_close()
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if scene.objects['End'].visible:
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if scene.objects['End'].visible:
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print("End")
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endbanner_close()
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endbanner_close()
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return
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return
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else: # Sortir du jeux
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else: # Sortir du jeux
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print("endgame")
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terrain_stop ()
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terrain_stop ()
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bge.logic.endGame()
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bge.logic.endGame()
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@ -1063,7 +1055,6 @@ def doc (cont):
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# Fermer le livre
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# Fermer le livre
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def doc_close ():
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def doc_close ():
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print("doc_close")
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sound_play (sndbuff_book_close)
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sound_play (sndbuff_book_close)
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scene.objects['Terrain']['manip_mode']=0 # Fenêtre modale
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scene.objects['Terrain']['manip_mode']=0 # Fenêtre modale
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scene.objects['Book_page_screen'].setVisible(False,True)
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scene.objects['Book_page_screen'].setVisible(False,True)
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@ -1171,7 +1162,6 @@ def about_hl(cont):
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# Fermer le about
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# Fermer le about
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def about_close():
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def about_close():
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print("about_close")
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sound_play (sndbuff_click)
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sound_play (sndbuff_click)
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scene.objects['Terrain']['manip_mode']=0
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scene.objects['Terrain']['manip_mode']=0
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scene.objects['About'].setVisible(False,True)
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scene.objects['About'].setVisible(False,True)
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