mirror of
https://forge.apps.education.fr/phroy/frankie-on-platform.git
synced 2024-01-27 11:32:04 +01:00
214 lines
11 KiB
Haxe
214 lines
11 KiB
Haxe
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package arm.node;
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@:keep class TrackCamera extends armory.logicnode.LogicTree {
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var functionNodes:Map<String, armory.logicnode.FunctionNode>;
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var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
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public function new() {
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super();
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name = "TrackCamera";
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this.functionNodes = new Map();
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this.functionOutputNodes = new Map();
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notifyOnAdd(add);
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}
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override public function add() {
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var _TranslateObject_002 = new armory.logicnode.TranslateObjectNode(this);
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var _IsTrue_001 = new armory.logicnode.IsTrueNode(this);
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var _OnKeyboard_001 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_001.property0 = "Started";
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_OnKeyboard_001.property1 = "e";
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_OnKeyboard_001.addOutputs([_IsTrue_001]);
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_IsTrue_001.addInput(_OnKeyboard_001, 0);
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_IsTrue_001.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_IsTrue_001.addOutputs([_TranslateObject_002]);
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_TranslateObject_002.addInput(_IsTrue_001, 0);
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_TranslateObject_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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var _Vector_003 = new armory.logicnode.VectorNode(this);
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var _Float_002 = new armory.logicnode.FloatNode(this);
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_Float_002.addInput(new armory.logicnode.FloatNode(this, 40.0), 0);
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var _Math_002 = new armory.logicnode.MathNode(this);
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_Math_002.property0 = "Multiply";
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_Math_002.property1 = "false";
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_Math_002.addInput(_Float_002, 0);
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_Math_002.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
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var _Vector_002 = new armory.logicnode.VectorNode(this);
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_Vector_002.addInput(_Math_002, 0);
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_Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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var _TranslateObject_003 = new armory.logicnode.TranslateObjectNode(this);
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var _IsTrue_002 = new armory.logicnode.IsTrueNode(this);
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var _OnKeyboard_002 = new armory.logicnode.OnKeyboardNode(this);
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_OnKeyboard_002.property0 = "Released";
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_OnKeyboard_002.property1 = "e";
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_OnKeyboard_002.addOutputs([_IsTrue_002]);
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_IsTrue_002.addInput(_OnKeyboard_002, 0);
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_IsTrue_002.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_IsTrue_002.addOutputs([_TranslateObject_003]);
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_TranslateObject_003.addInput(_IsTrue_002, 0);
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_TranslateObject_003.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_TranslateObject_003.addInput(_Vector_002, 0);
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_TranslateObject_003.addOutputs([new armory.logicnode.NullNode(this)]);
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_Vector_002.addOutputs([_TranslateObject_003]);
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_Math_002.addOutputs([_Vector_002]);
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_Float_002.addOutputs([_Math_002, _Vector_003]);
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_Vector_003.addInput(_Float_002, 0);
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_Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_003.addOutputs([_TranslateObject_002]);
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_TranslateObject_002.addInput(_Vector_003, 0);
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_TranslateObject_002.addOutputs([new armory.logicnode.NullNode(this)]);
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var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
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var _OnInit = new armory.logicnode.OnInitNode(this);
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_OnInit.addOutputs([_SetProperty_001]);
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_SetProperty_001.addInput(_OnInit, 0);
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_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
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_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
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var _Boolean_001 = new armory.logicnode.BooleanNode(this);
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_Boolean_001.addInput(new armory.logicnode.BooleanNode(this, false), 0);
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_Boolean_001.addOutputs([_SetProperty_001]);
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_SetProperty_001.addInput(_Boolean_001, 0);
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_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
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var _SetProperty_005 = new armory.logicnode.SetPropertyNode(this);
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var _TranslateObject = new armory.logicnode.TranslateObjectNode(this);
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var _IsTrue_003 = new armory.logicnode.IsTrueNode(this);
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var _Gate = new armory.logicnode.GateNode(this);
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_Gate.property0 = "Or";
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_Gate.property1 = 9.999999747378752e-05;
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var _IsFalse_003 = new armory.logicnode.IsFalseNode(this);
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var _OnUpdate_003 = new armory.logicnode.OnUpdateNode(this);
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_OnUpdate_003.property0 = "Update";
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_OnUpdate_003.addOutputs([_IsFalse_003]);
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_IsFalse_003.addInput(_OnUpdate_003, 0);
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var _GetProperty_004 = new armory.logicnode.GetPropertyNode(this);
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_GetProperty_004.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
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_GetProperty_004.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
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_GetProperty_004.addOutputs([_IsFalse_003]);
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_IsFalse_003.addInput(_GetProperty_004, 0);
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_IsFalse_003.addOutputs([_Gate]);
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_Gate.addInput(_IsFalse_003, 0);
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var _Compare_002 = new armory.logicnode.CompareNode(this);
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_Compare_002.property0 = "Greater Equal";
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_Compare_002.property1 = 9.999999747378752e-05;
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var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this);
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var _GetVelocity_002 = new armory.logicnode.GetVelocityNode(this);
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_GetVelocity_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_GetVelocity_002.addOutputs([_SeparateXYZ_001]);
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_GetVelocity_002.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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_SeparateXYZ_001.addInput(_GetVelocity_002, 0);
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_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
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_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
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var _Compare_003 = new armory.logicnode.CompareNode(this);
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_Compare_003.property0 = "Less Equal";
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_Compare_003.property1 = 9.999999747378752e-05;
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_Compare_003.addInput(_SeparateXYZ_001, 2);
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var _Math_001 = new armory.logicnode.MathNode(this);
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_Math_001.property0 = "Multiply";
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_Math_001.property1 = "false";
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var _Float_001 = new armory.logicnode.FloatNode(this);
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_Float_001.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
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_Float_001.addOutputs([_Math_001, _Compare_002]);
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_Math_001.addInput(_Float_001, 0);
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_Math_001.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
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_Math_001.addOutputs([_Compare_003]);
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_Compare_003.addInput(_Math_001, 0);
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_Compare_003.addOutputs([_Gate]);
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_SeparateXYZ_001.addOutputs([_Compare_002, _Compare_003]);
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_Compare_002.addInput(_SeparateXYZ_001, 2);
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_Compare_002.addInput(_Float_001, 0);
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_Compare_002.addOutputs([_Gate]);
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_Gate.addInput(_Compare_002, 0);
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_Gate.addInput(_Compare_003, 0);
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_Gate.addOutputs([_IsTrue_003]);
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_Gate.addOutputs([new armory.logicnode.NullNode(this)]);
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_IsTrue_003.addInput(_Gate, 0);
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_IsTrue_003.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_IsTrue_003.addOutputs([_TranslateObject]);
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_TranslateObject.addInput(_IsTrue_003, 0);
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_TranslateObject.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
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var _Vector = new armory.logicnode.VectorNode(this);
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var _Float = new armory.logicnode.FloatNode(this);
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_Float.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
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var _Math = new armory.logicnode.MathNode(this);
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_Math.property0 = "Multiply";
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_Math.property1 = "false";
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_Math.addInput(_Float, 0);
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_Math.addInput(new armory.logicnode.FloatNode(this, -1.0), 0);
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var _Vector_001 = new armory.logicnode.VectorNode(this);
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_Vector_001.addInput(_Math, 0);
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_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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var _TranslateObject_001 = new armory.logicnode.TranslateObjectNode(this);
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var _IsTrue_004 = new armory.logicnode.IsTrueNode(this);
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var _Merge = new armory.logicnode.MergeNode(this);
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var _OnContact_004 = new armory.logicnode.OnContactNode(this);
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_OnContact_004.property0 = "Begin";
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_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
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_OnContact_004.addOutputs([_Merge]);
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_Merge.addInput(_OnContact_004, 0);
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var _OnContact_003 = new armory.logicnode.OnContactNode(this);
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_OnContact_003.property0 = "Begin";
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_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_003.addInput(new armory.logicnode.ObjectNode(this, "bridge_01"), 0);
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_OnContact_003.addOutputs([_Merge]);
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_Merge.addInput(_OnContact_003, 0);
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var _OnContact_002 = new armory.logicnode.OnContactNode(this);
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_OnContact_002.property0 = "Begin";
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_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnContact_002.addInput(new armory.logicnode.ObjectNode(this, "bridge_02"), 0);
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_OnContact_002.addOutputs([_Merge]);
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_Merge.addInput(_OnContact_002, 0);
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_Merge.addOutputs([_IsTrue_004]);
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_IsTrue_004.addInput(_Merge, 0);
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var _GetProperty_003 = new armory.logicnode.GetPropertyNode(this);
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_GetProperty_003.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
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_GetProperty_003.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
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_GetProperty_003.addOutputs([_IsTrue_004]);
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_IsTrue_004.addInput(_GetProperty_003, 0);
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_IsTrue_004.addOutputs([_TranslateObject_001]);
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_TranslateObject_001.addInput(_IsTrue_004, 0);
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_TranslateObject_001.addInput(new armory.logicnode.ObjectNode(this, "Camera.001"), 0);
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_TranslateObject_001.addInput(_Vector_001, 0);
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var _SetProperty_006 = new armory.logicnode.SetPropertyNode(this);
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_SetProperty_006.addInput(_TranslateObject_001, 0);
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_SetProperty_006.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty_006.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
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var _Boolean_005 = new armory.logicnode.BooleanNode(this);
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_Boolean_005.addInput(new armory.logicnode.BooleanNode(this, false), 0);
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_Boolean_005.addOutputs([_SetProperty_006]);
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_SetProperty_006.addInput(_Boolean_005, 0);
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_SetProperty_006.addOutputs([new armory.logicnode.NullNode(this)]);
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_TranslateObject_001.addOutputs([_SetProperty_006]);
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_Vector_001.addOutputs([_TranslateObject_001]);
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_Math.addOutputs([_Vector_001]);
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_Float.addOutputs([_Math, _Vector]);
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_Vector.addInput(_Float, 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector.addOutputs([_TranslateObject]);
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_TranslateObject.addInput(_Vector, 0);
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_TranslateObject.addOutputs([_SetProperty_005]);
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_SetProperty_005.addInput(_TranslateObject, 0);
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_SetProperty_005.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty_005.addInput(new armory.logicnode.StringNode(this, "saut_on"), 0);
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var _Boolean_004 = new armory.logicnode.BooleanNode(this);
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_Boolean_004.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_Boolean_004.addOutputs([_SetProperty_005]);
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_SetProperty_005.addInput(_Boolean_004, 0);
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_SetProperty_005.addOutputs([new armory.logicnode.NullNode(this)]);
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var _SetLocation = new armory.logicnode.SetLocationNode(this);
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var _OnUpdate = new armory.logicnode.OnUpdateNode(this);
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_OnUpdate.property0 = "Update";
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_OnUpdate.addOutputs([_SetLocation]);
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_SetLocation.addInput(_OnUpdate, 0);
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_SetLocation.addInput(new armory.logicnode.ObjectNode(this, "TrackCamera"), 0);
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var _GetLocation = new armory.logicnode.GetLocationNode(this);
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_GetLocation.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_GetLocation.addOutputs([_SetLocation]);
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_SetLocation.addInput(_GetLocation, 0);
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_SetLocation.addOutputs([new armory.logicnode.NullNode(this)]);
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}
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}
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