Delete Ascenseur_saut.hx

This commit is contained in:
Philippe Roy 2019-04-18 23:25:42 +00:00
parent c4f2764839
commit 04a24f0d2d

View File

@ -1,83 +0,0 @@
package arm.node;
@:keep class Ascenseur_saut extends armory.logicnode.LogicTree {
var functionNodes:Map<String, armory.logicnode.FunctionNode>;
var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
public function new() {
super();
name = "Ascenseur_saut";
this.functionNodes = new Map();
this.functionOutputNodes = new Map();
notifyOnAdd(add);
}
override public function add() {
var _PlayAction_001 = new armory.logicnode.PlayActionNode(this);
var _ApplyForce = new armory.logicnode.ApplyForceNode(this);
var _PlayAction = new armory.logicnode.PlayActionNode(this);
var _OnVolumeTrigger = new armory.logicnode.OnVolumeTriggerNode(this);
_OnVolumeTrigger.property0 = "Enter";
_OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Field"), 0);
_OnVolumeTrigger.addOutputs([_PlayAction]);
_PlayAction.addInput(_OnVolumeTrigger, 0);
_PlayAction.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0);
_PlayAction.addInput(new armory.logicnode.StringNode(this, "springboxAction"), 0);
_PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction.addOutputs([_ApplyForce]);
_ApplyForce.addInput(_PlayAction, 1);
_ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
var _Vector = new armory.logicnode.VectorNode(this);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
var _Float = new armory.logicnode.FloatNode(this);
_Float.addInput(new armory.logicnode.FloatNode(this, 1500.0), 0);
_Float.addOutputs([_Vector]);
_Vector.addInput(_Float, 0);
_Vector.addOutputs([_ApplyForce]);
_ApplyForce.addInput(_Vector, 0);
_ApplyForce.addOutputs([_PlayAction_001]);
_PlayAction_001.addInput(_ApplyForce, 0);
_PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0);
_PlayAction_001.addInput(new armory.logicnode.StringNode(this, ""), 0);
_PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
var _PlayAction_003 = new armory.logicnode.PlayActionNode(this);
var _ApplyForce_001 = new armory.logicnode.ApplyForceNode(this);
var _PlayAction_002 = new armory.logicnode.PlayActionNode(this);
var _OnVolumeTrigger_002 = new armory.logicnode.OnVolumeTriggerNode(this);
_OnVolumeTrigger_002.property0 = "Enter";
_OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
_OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Field2"), 0);
_OnVolumeTrigger_002.addOutputs([_PlayAction_002]);
_PlayAction_002.addInput(_OnVolumeTrigger_002, 0);
_PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0);
_PlayAction_002.addInput(new armory.logicnode.StringNode(this, "springboxAction2"), 0);
_PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_002.addOutputs([_ApplyForce_001]);
_ApplyForce_001.addInput(_PlayAction_002, 1);
_ApplyForce_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
var _Vector_001 = new armory.logicnode.VectorNode(this);
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
var _Float_001 = new armory.logicnode.FloatNode(this);
_Float_001.addInput(new armory.logicnode.FloatNode(this, 1500.0), 0);
_Float_001.addOutputs([_Vector_001]);
_Vector_001.addInput(_Float_001, 0);
_Vector_001.addOutputs([_ApplyForce_001]);
_ApplyForce_001.addInput(_Vector_001, 0);
_ApplyForce_001.addOutputs([_PlayAction_003]);
_PlayAction_003.addInput(_ApplyForce_001, 0);
_PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0);
_PlayAction_003.addInput(new armory.logicnode.StringNode(this, ""), 0);
_PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
_PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]);
_PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]);
}
}