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Delete Ascenseur_saut.hx
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package arm.node;
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@:keep class Ascenseur_saut extends armory.logicnode.LogicTree {
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var functionNodes:Map<String, armory.logicnode.FunctionNode>;
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var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
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public function new() {
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super();
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name = "Ascenseur_saut";
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this.functionNodes = new Map();
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this.functionOutputNodes = new Map();
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notifyOnAdd(add);
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}
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override public function add() {
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var _PlayAction_001 = new armory.logicnode.PlayActionNode(this);
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var _ApplyForce = new armory.logicnode.ApplyForceNode(this);
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var _PlayAction = new armory.logicnode.PlayActionNode(this);
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var _OnVolumeTrigger = new armory.logicnode.OnVolumeTriggerNode(this);
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_OnVolumeTrigger.property0 = "Enter";
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_OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnVolumeTrigger.addInput(new armory.logicnode.ObjectNode(this, "Field"), 0);
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_OnVolumeTrigger.addOutputs([_PlayAction]);
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_PlayAction.addInput(_OnVolumeTrigger, 0);
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_PlayAction.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0);
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_PlayAction.addInput(new armory.logicnode.StringNode(this, "springboxAction"), 0);
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_PlayAction.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction.addOutputs([_ApplyForce]);
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_ApplyForce.addInput(_PlayAction, 1);
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_ApplyForce.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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var _Vector = new armory.logicnode.VectorNode(this);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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var _Float = new armory.logicnode.FloatNode(this);
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_Float.addInput(new armory.logicnode.FloatNode(this, 1500.0), 0);
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_Float.addOutputs([_Vector]);
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_Vector.addInput(_Float, 0);
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_Vector.addOutputs([_ApplyForce]);
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_ApplyForce.addInput(_Vector, 0);
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_ApplyForce.addOutputs([_PlayAction_001]);
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_PlayAction_001.addInput(_ApplyForce, 0);
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_PlayAction_001.addInput(new armory.logicnode.ObjectNode(this, "springbox"), 0);
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_PlayAction_001.addInput(new armory.logicnode.StringNode(this, ""), 0);
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_PlayAction_001.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction_001.addOutputs([new armory.logicnode.NullNode(this)]);
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var _PlayAction_003 = new armory.logicnode.PlayActionNode(this);
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var _ApplyForce_001 = new armory.logicnode.ApplyForceNode(this);
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var _PlayAction_002 = new armory.logicnode.PlayActionNode(this);
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var _OnVolumeTrigger_002 = new armory.logicnode.OnVolumeTriggerNode(this);
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_OnVolumeTrigger_002.property0 = "Enter";
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_OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Joueur"), 0);
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_OnVolumeTrigger_002.addInput(new armory.logicnode.ObjectNode(this, "Field2"), 0);
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_OnVolumeTrigger_002.addOutputs([_PlayAction_002]);
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_PlayAction_002.addInput(_OnVolumeTrigger_002, 0);
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_PlayAction_002.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0);
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_PlayAction_002.addInput(new armory.logicnode.StringNode(this, "springboxAction2"), 0);
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_PlayAction_002.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction_002.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction_002.addOutputs([_ApplyForce_001]);
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_ApplyForce_001.addInput(_PlayAction_002, 1);
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_ApplyForce_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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var _Vector_001 = new armory.logicnode.VectorNode(this);
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_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_001.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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var _Float_001 = new armory.logicnode.FloatNode(this);
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_Float_001.addInput(new armory.logicnode.FloatNode(this, 1500.0), 0);
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_Float_001.addOutputs([_Vector_001]);
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_Vector_001.addInput(_Float_001, 0);
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_Vector_001.addOutputs([_ApplyForce_001]);
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_ApplyForce_001.addInput(_Vector_001, 0);
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_ApplyForce_001.addOutputs([_PlayAction_003]);
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_PlayAction_003.addInput(_ApplyForce_001, 0);
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_PlayAction_003.addInput(new armory.logicnode.ObjectNode(this, "springbox2"), 0);
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_PlayAction_003.addInput(new armory.logicnode.StringNode(this, ""), 0);
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_PlayAction_003.addInput(new armory.logicnode.FloatNode(this, 0.20000000298023224), 0);
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_PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]);
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_PlayAction_003.addOutputs([new armory.logicnode.NullNode(this)]);
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}
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}
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