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https://forge.apps.education.fr/phroy/frankie-on-platform.git
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parent
d0899619f4
commit
269d0dcd42
640
Sources/arm/node/Decor.hx
Normal file
640
Sources/arm/node/Decor.hx
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@ -0,0 +1,640 @@
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package arm.node;
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@:keep class Decor extends armory.logicnode.LogicTree {
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var functionNodes:Map<String, armory.logicnode.FunctionNode>;
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var functionOutputNodes:Map<String, armory.logicnode.FunctionOutputNode>;
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public function new() {
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super();
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name = "Decor";
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this.functionNodes = new Map();
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this.functionOutputNodes = new Map();
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notifyOnAdd(add);
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}
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override public function add() {
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var _Vector = new armory.logicnode.VectorNode(this);
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_Vector.addInput(new armory.logicnode.FloatNode(this, -12.0), 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, -10.0), 0);
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_Vector.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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var _Vector_013 = new armory.logicnode.VectorNode(this);
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_Vector_013.addInput(new armory.logicnode.FloatNode(this, 1.0), 0);
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_Vector_013.addInput(new armory.logicnode.FloatNode(this, 140.0), 0);
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_Vector_013.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_013.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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var _Vector_012 = new armory.logicnode.VectorNode(this);
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_Vector_012.addInput(new armory.logicnode.FloatNode(this, -7.0), 0);
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_Vector_012.addInput(new armory.logicnode.FloatNode(this, 67.0), 0);
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_Vector_012.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_012.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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var _Vector_015 = new armory.logicnode.VectorNode(this);
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_Vector_015.addInput(new armory.logicnode.FloatNode(this, -14.799999237060547), 0);
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_Vector_015.addInput(new armory.logicnode.FloatNode(this, 70.0), 0);
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_Vector_015.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_015.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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var _Vector_014 = new armory.logicnode.VectorNode(this);
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_Vector_014.addInput(new armory.logicnode.FloatNode(this, 5.0), 0);
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_Vector_014.addInput(new armory.logicnode.FloatNode(this, 141.0), 0);
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_Vector_014.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_014.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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var _Vector_003 = new armory.logicnode.VectorNode(this);
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_Vector_003.addInput(new armory.logicnode.FloatNode(this, 4.5), 0);
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_Vector_003.addInput(new armory.logicnode.FloatNode(this, 135.0), 0);
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_Vector_003.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Vector_003.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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var _CallFunction_016 = new armory.logicnode.CallFunctionNode(this);
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var _CallFunction_015 = new armory.logicnode.CallFunctionNode(this);
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var _CallFunction_014 = new armory.logicnode.CallFunctionNode(this);
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var _OnInit_001 = new armory.logicnode.OnInitNode(this);
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_OnInit_001.addOutputs([_CallFunction_014]);
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_CallFunction_014.addInput(_OnInit_001, 0);
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var _SelfTrait_005 = new armory.logicnode.SelfTraitNode(this);
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_SelfTrait_005.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]);
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_CallFunction_014.addInput(_SelfTrait_005, 0);
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_CallFunction_014.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0);
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var _Array_Object_ = new armory.logicnode.ArrayObjectNode(this);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun1"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ brun2"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge1"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "Champignon_ rouge2"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.007"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.008"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.013"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.026"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.028"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.029"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_001.030"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long1"), 0);
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_Array_Object_.addInput(new armory.logicnode.ObjectNode(this, "flower_star_long2"), 0);
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_Array_Object_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]);
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_Array_Object_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
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_CallFunction_014.addInput(_Array_Object_, 0);
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var _Array_Integer_ = new armory.logicnode.ArrayIntegerNode(this);
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var _Integer = new armory.logicnode.IntegerNode(this);
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_Integer.addInput(new armory.logicnode.IntegerNode(this, 10), 0);
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_Integer.addOutputs([_Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_, _Array_Integer_]);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addInput(_Integer, 0);
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_Array_Integer_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]);
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_Array_Integer_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
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_CallFunction_014.addInput(_Array_Integer_, 0);
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var _Array_Float_ = new armory.logicnode.ArrayFloatNode(this);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Array_Float_.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
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_Array_Float_.addOutputs([_CallFunction_014, _CallFunction_015, _CallFunction_016]);
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_Array_Float_.addOutputs([new armory.logicnode.IntegerNode(this, 0)]);
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_CallFunction_014.addInput(_Array_Float_, 0);
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var _Float_002 = new armory.logicnode.FloatNode(this);
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_Float_002.addInput(new armory.logicnode.FloatNode(this, 1.0), 0);
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_Float_002.addOutputs([_CallFunction_014]);
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_CallFunction_014.addInput(_Float_002, 0);
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var _Float_009 = new armory.logicnode.FloatNode(this);
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_Float_009.addInput(new armory.logicnode.FloatNode(this, 4.0), 0);
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_Float_009.addOutputs([_CallFunction_014]);
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_CallFunction_014.addInput(_Float_009, 0);
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var _Float_010 = new armory.logicnode.FloatNode(this);
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_Float_010.addInput(new armory.logicnode.FloatNode(this, -10.0), 0);
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_Float_010.addOutputs([_CallFunction_014]);
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_CallFunction_014.addInput(_Float_010, 0);
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_CallFunction_014.addOutputs([_CallFunction_015]);
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_CallFunction_014.addOutputs([new armory.logicnode.NullNode(this)]);
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_CallFunction_015.addInput(_CallFunction_014, 0);
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_CallFunction_015.addInput(_SelfTrait_005, 0);
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_CallFunction_015.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0);
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_CallFunction_015.addInput(_Array_Object_, 0);
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_CallFunction_015.addInput(_Array_Integer_, 0);
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_CallFunction_015.addInput(_Array_Float_, 0);
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var _Float_001 = new armory.logicnode.FloatNode(this);
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_Float_001.addInput(new armory.logicnode.FloatNode(this, 0.5), 0);
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_Float_001.addOutputs([_CallFunction_015]);
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_CallFunction_015.addInput(_Float_001, 0);
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var _Float_011 = new armory.logicnode.FloatNode(this);
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_Float_011.addInput(new armory.logicnode.FloatNode(this, 18.0), 0);
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_Float_011.addOutputs([_CallFunction_015]);
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_CallFunction_015.addInput(_Float_011, 0);
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var _Float_012 = new armory.logicnode.FloatNode(this);
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_Float_012.addInput(new armory.logicnode.FloatNode(this, 4.0), 0);
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_Float_012.addOutputs([_CallFunction_015]);
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_CallFunction_015.addInput(_Float_012, 0);
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_CallFunction_015.addOutputs([_CallFunction_016]);
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_CallFunction_015.addOutputs([new armory.logicnode.NullNode(this)]);
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_CallFunction_016.addInput(_CallFunction_015, 0);
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_CallFunction_016.addInput(_SelfTrait_005, 0);
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_CallFunction_016.addInput(new armory.logicnode.StringNode(this, "Ajout_objet"), 0);
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_CallFunction_016.addInput(_Array_Object_, 0);
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_CallFunction_016.addInput(_Array_Integer_, 0);
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_CallFunction_016.addInput(_Array_Float_, 0);
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var _Float = new armory.logicnode.FloatNode(this);
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_Float.addInput(new armory.logicnode.FloatNode(this, 0.5), 0);
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_Float.addOutputs([_CallFunction_016]);
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_CallFunction_016.addInput(_Float, 0);
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var _Float_013 = new armory.logicnode.FloatNode(this);
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_Float_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0);
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_Float_013.addOutputs([_CallFunction_016]);
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_CallFunction_016.addInput(_Float_013, 0);
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var _Float_014 = new armory.logicnode.FloatNode(this);
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_Float_014.addInput(new armory.logicnode.FloatNode(this, 25.0), 0);
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_Float_014.addOutputs([_CallFunction_016]);
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_CallFunction_016.addInput(_Float_014, 0);
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_CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]);
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_CallFunction_016.addOutputs([new armory.logicnode.NullNode(this)]);
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var _FunctionOutput_006 = new armory.logicnode.FunctionOutputNode(this);
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this.functionOutputNodes.set("_FunctionOutput_006", _FunctionOutput_006);
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var _Loop = new armory.logicnode.LoopNode(this);
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var _SetProperty = new armory.logicnode.SetPropertyNode(this);
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var _Function_006 = new armory.logicnode.FunctionNode(this);
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this.functionNodes.set("_Function_006", _Function_006);
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_Function_006.addOutputs([_SetProperty]);
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var _SeparateXYZ_004 = new armory.logicnode.SeparateVectorNode(this);
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_SeparateXYZ_004.addInput(_Function_006, 1);
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var _Math_010 = new armory.logicnode.MathNode(this);
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_Math_010.property0 = "Add";
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_Math_010.property1 = "false";
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_Math_010.addInput(_SeparateXYZ_004, 0);
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var _Math_015 = new armory.logicnode.MathNode(this);
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_Math_015.property0 = "Multiply";
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_Math_015.property1 = "false";
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_Math_015.addInput(_Function_006, 3);
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var _Math_009 = new armory.logicnode.MathNode(this);
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_Math_009.property0 = "Cosine";
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_Math_009.property1 = "false";
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var _DegtoRad_001 = new armory.logicnode.DegToRadNode(this);
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var _Math_013 = new armory.logicnode.MathNode(this);
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_Math_013.property0 = "Multiply";
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_Math_013.property1 = "false";
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_Math_013.addInput(_Loop, 1);
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_Math_013.addInput(new armory.logicnode.FloatNode(this, 45.0), 0);
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_Math_013.addOutputs([_DegtoRad_001]);
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_DegtoRad_001.addInput(_Math_013, 0);
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var _Math_011 = new armory.logicnode.MathNode(this);
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_Math_011.property0 = "Sine";
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_Math_011.property1 = "false";
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_Math_011.addInput(_DegtoRad_001, 0);
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_Math_011.addInput(new armory.logicnode.FloatNode(this, 0.5), 0);
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var _Math_014 = new armory.logicnode.MathNode(this);
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_Math_014.property0 = "Multiply";
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_Math_014.property1 = "false";
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_Math_014.addInput(_Function_006, 3);
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_Math_014.addInput(_Math_011, 0);
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var _Math_012 = new armory.logicnode.MathNode(this);
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_Math_012.property0 = "Add";
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_Math_012.property1 = "false";
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_Math_012.addInput(_SeparateXYZ_004, 1);
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_Math_012.addInput(_Math_014, 0);
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var _Vector_011 = new armory.logicnode.VectorNode(this);
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_Vector_011.addInput(_Math_010, 0);
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_Vector_011.addInput(_Math_012, 0);
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var _Math_023 = new armory.logicnode.MathNode(this);
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_Math_023.property0 = "Add";
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_Math_023.property1 = "false";
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_Math_023.addInput(_Function_006, 2);
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_Math_023.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0);
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_Math_023.addOutputs([_Vector_011]);
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_Vector_011.addInput(_Math_023, 0);
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var _CastPhysicsRay_004 = new armory.logicnode.CastPhysicsRayNode(this);
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_CastPhysicsRay_004.addInput(_Vector_011, 0);
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var _Vector_016 = new armory.logicnode.VectorNode(this);
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_Vector_016.addInput(_Math_010, 0);
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_Vector_016.addInput(_Math_012, 0);
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var _Math_024 = new armory.logicnode.MathNode(this);
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_Math_024.property0 = "Subtract";
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_Math_024.property1 = "false";
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_Math_024.addInput(_Function_006, 2);
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_Math_024.addInput(new armory.logicnode.FloatNode(this, 0.10000000149011612), 0);
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_Math_024.addOutputs([_Vector_016]);
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_Vector_016.addInput(_Math_024, 0);
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_Vector_016.addOutputs([_CastPhysicsRay_004]);
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_CastPhysicsRay_004.addInput(_Vector_016, 0);
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var _Gate_005 = new armory.logicnode.GateNode(this);
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_Gate_005.property0 = "Equal";
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_Gate_005.property1 = 9.999999747378752e-05;
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_Gate_005.addInput(_Loop, 0);
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var _Object_004 = new armory.logicnode.ObjectNode(this);
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_Object_004.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
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_Object_004.addOutputs([_Gate_005]);
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_Gate_005.addInput(_Object_004, 0);
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_Gate_005.addInput(_CastPhysicsRay_004, 0);
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var _SetProperty_001 = new armory.logicnode.SetPropertyNode(this);
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_SetProperty_001.addInput(_Gate_005, 0);
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_SetProperty_001.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty_001.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0);
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var _Boolean_005 = new armory.logicnode.BooleanNode(this);
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_Boolean_005.addInput(new armory.logicnode.BooleanNode(this, true), 0);
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_Boolean_005.addOutputs([_SetProperty_001]);
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_SetProperty_001.addInput(_Boolean_005, 0);
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_SetProperty_001.addOutputs([new armory.logicnode.NullNode(this)]);
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_Gate_005.addOutputs([_SetProperty_001]);
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var _SetProperty_002 = new armory.logicnode.SetPropertyNode(this);
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_SetProperty_002.addInput(_Gate_005, 1);
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_SetProperty_002.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty_002.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0);
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var _Boolean_006 = new armory.logicnode.BooleanNode(this);
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_Boolean_006.addInput(new armory.logicnode.BooleanNode(this, false), 0);
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_Boolean_006.addOutputs([_SetProperty_002]);
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_SetProperty_002.addInput(_Boolean_006, 0);
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var _LoopBreak = new armory.logicnode.LoopBreakNode(this);
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_LoopBreak.addInput(_SetProperty_002, 0);
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_SetProperty_002.addOutputs([_LoopBreak]);
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_Gate_005.addOutputs([_SetProperty_002]);
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_CastPhysicsRay_004.addOutputs([_Gate_005]);
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_CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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_CastPhysicsRay_004.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
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_Vector_011.addOutputs([_CastPhysicsRay_004]);
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_Math_012.addOutputs([_Vector_011, _Vector_016]);
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_Math_014.addOutputs([_Math_012]);
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_Math_011.addOutputs([_Math_014]);
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_DegtoRad_001.addOutputs([_Math_009, _Math_011]);
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_Math_009.addInput(_DegtoRad_001, 0);
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_Math_009.addInput(new armory.logicnode.FloatNode(this, 0.5), 0);
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_Math_009.addOutputs([_Math_015]);
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_Math_015.addInput(_Math_009, 0);
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_Math_015.addOutputs([_Math_010]);
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_Math_010.addInput(_Math_015, 0);
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_Math_010.addOutputs([_Vector_011, _Vector_016]);
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_SeparateXYZ_004.addOutputs([_Math_010]);
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_SeparateXYZ_004.addOutputs([_Math_012]);
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_SeparateXYZ_004.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
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_Function_006.addOutputs([_SeparateXYZ_004]);
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_Function_006.addOutputs([_Math_023, _Math_024]);
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_Function_006.addOutputs([_Math_015, _Math_014]);
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_SetProperty.addInput(_Function_006, 0);
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_SetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
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_SetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0);
|
||||
var _Boolean_004 = new armory.logicnode.BooleanNode(this);
|
||||
_Boolean_004.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
||||
_Boolean_004.addOutputs([_SetProperty]);
|
||||
_SetProperty.addInput(_Boolean_004, 0);
|
||||
_SetProperty.addOutputs([_Loop]);
|
||||
_Loop.addInput(_SetProperty, 0);
|
||||
_Loop.addInput(new armory.logicnode.IntegerNode(this, 0), 0);
|
||||
_Loop.addInput(new armory.logicnode.IntegerNode(this, 8), 0);
|
||||
_Loop.addOutputs([_Gate_005]);
|
||||
_Loop.addOutputs([_Math_013]);
|
||||
_Loop.addOutputs([_FunctionOutput_006]);
|
||||
_FunctionOutput_006.addInput(_Loop, 2);
|
||||
var _GetProperty = new armory.logicnode.GetPropertyNode(this);
|
||||
_GetProperty.addInput(new armory.logicnode.ObjectNode(this, ""), 0);
|
||||
_GetProperty.addInput(new armory.logicnode.StringNode(this, "cast_ok"), 0);
|
||||
_GetProperty.addOutputs([_FunctionOutput_006]);
|
||||
_FunctionOutput_006.addInput(_GetProperty, 0);
|
||||
var _Float_006 = new armory.logicnode.FloatNode(this);
|
||||
_Float_006.addInput(new armory.logicnode.FloatNode(this, 0.7649999856948853), 0);
|
||||
_Float_006.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
var _FunctionOutput_001 = new armory.logicnode.FunctionOutputNode(this);
|
||||
this.functionOutputNodes.set("_FunctionOutput_001", _FunctionOutput_001);
|
||||
var _SetVariable_001 = new armory.logicnode.SetVariableNode(this);
|
||||
var _While = new armory.logicnode.WhileNode(this);
|
||||
var _Function_001 = new armory.logicnode.FunctionNode(this);
|
||||
this.functionNodes.set("_Function_001", _Function_001);
|
||||
_Function_001.addOutputs([_While]);
|
||||
var _SpawnObject = new armory.logicnode.SpawnObjectNode(this);
|
||||
var _Merge = new armory.logicnode.MergeNode(this);
|
||||
var _Gate_002 = new armory.logicnode.GateNode(this);
|
||||
_Gate_002.property0 = "Equal";
|
||||
_Gate_002.property1 = 9.999999747378752e-05;
|
||||
var _Gate_001 = new armory.logicnode.GateNode(this);
|
||||
_Gate_001.property0 = "Equal";
|
||||
_Gate_001.property1 = 9.999999747378752e-05;
|
||||
var _CallFunction = new armory.logicnode.CallFunctionNode(this);
|
||||
_CallFunction.addInput(_While, 0);
|
||||
var _SelfTrait = new armory.logicnode.SelfTraitNode(this);
|
||||
_SelfTrait.addOutputs([_CallFunction]);
|
||||
_CallFunction.addInput(_SelfTrait, 0);
|
||||
_CallFunction.addInput(new armory.logicnode.StringNode(this, "Ray_vec"), 0);
|
||||
_CallFunction.addInput(new armory.logicnode.NullNode(this), 0);
|
||||
_CallFunction.addInput(new armory.logicnode.NullNode(this), 0);
|
||||
_CallFunction.addOutputs([_Gate_001]);
|
||||
var _VectorMath = new armory.logicnode.VectorMathNode(this);
|
||||
_VectorMath.property0 = "Add";
|
||||
_VectorMath.addInput(_CallFunction, 1);
|
||||
var _Vector_005 = new armory.logicnode.VectorNode(this);
|
||||
_Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
_Vector_005.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
_Vector_005.addInput(_Function_001, 5);
|
||||
_Vector_005.addOutputs([_VectorMath]);
|
||||
_VectorMath.addInput(_Vector_005, 0);
|
||||
var _CastPhysicsRay = new armory.logicnode.CastPhysicsRayNode(this);
|
||||
_CastPhysicsRay.addInput(_VectorMath, 0);
|
||||
var _VectorMath_001 = new armory.logicnode.VectorMathNode(this);
|
||||
_VectorMath_001.property0 = "Subtract";
|
||||
_VectorMath_001.addInput(_VectorMath, 0);
|
||||
var _Vector_006 = new armory.logicnode.VectorNode(this);
|
||||
_Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
_Vector_006.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
var _Math_001 = new armory.logicnode.MathNode(this);
|
||||
_Math_001.property0 = "Subtract";
|
||||
_Math_001.property1 = "false";
|
||||
_Math_001.addInput(_Function_001, 5);
|
||||
_Math_001.addInput(_Function_001, 6);
|
||||
_Math_001.addOutputs([_Vector_006]);
|
||||
_Vector_006.addInput(_Math_001, 0);
|
||||
_Vector_006.addOutputs([_VectorMath_001]);
|
||||
_VectorMath_001.addInput(_Vector_006, 0);
|
||||
_VectorMath_001.addOutputs([_CastPhysicsRay]);
|
||||
_VectorMath_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
_CastPhysicsRay.addInput(_VectorMath_001, 0);
|
||||
_CastPhysicsRay.addOutputs([_Gate_001]);
|
||||
var _SetLocation = new armory.logicnode.SetLocationNode(this);
|
||||
_SetLocation.addInput(_SpawnObject, 0);
|
||||
_SetLocation.addInput(_SpawnObject, 1);
|
||||
_SetLocation.addInput(_CastPhysicsRay, 1);
|
||||
var _SetRotation = new armory.logicnode.SetRotationNode(this);
|
||||
_SetRotation.addInput(_SetLocation, 0);
|
||||
_SetRotation.addInput(_SpawnObject, 1);
|
||||
var _Vector_007 = new armory.logicnode.VectorNode(this);
|
||||
_Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
_Vector_007.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
var _Random_Integer_ = new armory.logicnode.RandomIntegerNode(this);
|
||||
_Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 0), 0);
|
||||
_Random_Integer_.addInput(new armory.logicnode.IntegerNode(this, 180), 0);
|
||||
_Random_Integer_.addOutputs([_Vector_007]);
|
||||
_Vector_007.addInput(_Random_Integer_, 0);
|
||||
_Vector_007.addOutputs([_SetRotation]);
|
||||
_SetRotation.addInput(_Vector_007, 0);
|
||||
var _SetVariable = new armory.logicnode.SetVariableNode(this);
|
||||
_SetVariable.addInput(_SetRotation, 0);
|
||||
var _Integer_002 = new armory.logicnode.IntegerNode(this);
|
||||
_Integer_002.addInput(new armory.logicnode.IntegerNode(this, 0), 0);
|
||||
var _Compare = new armory.logicnode.CompareNode(this);
|
||||
_Compare.property0 = "Less";
|
||||
_Compare.property1 = 9.999999747378752e-05;
|
||||
_Compare.addInput(_Integer_002, 0);
|
||||
_Compare.addInput(_Function_001, 2);
|
||||
_Compare.addOutputs([_While]);
|
||||
_Integer_002.addOutputs([_Compare, _Integer_002, _SetVariable_001]);
|
||||
_SetVariable.addInput(_Integer_002, 0);
|
||||
var _Math = new armory.logicnode.MathNode(this);
|
||||
_Math.property0 = "Add";
|
||||
_Math.property1 = "false";
|
||||
_Math.addInput(_Integer_002, 0);
|
||||
_Math.addInput(new armory.logicnode.FloatNode(this, 1.0), 0);
|
||||
_Math.addOutputs([_SetVariable]);
|
||||
_SetVariable.addInput(_Math, 0);
|
||||
_SetVariable.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_SetRotation.addOutputs([_SetVariable]);
|
||||
_SetLocation.addOutputs([_SetRotation]);
|
||||
var _SeparateXYZ_002 = new armory.logicnode.SeparateVectorNode(this);
|
||||
_SeparateXYZ_002.addInput(_CastPhysicsRay, 1);
|
||||
_SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
_SeparateXYZ_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
var _CallFunction_002 = new armory.logicnode.CallFunctionNode(this);
|
||||
_CallFunction_002.addInput(_Gate_002, 1);
|
||||
var _SelfTrait_001 = new armory.logicnode.SelfTraitNode(this);
|
||||
_SelfTrait_001.addOutputs([_CallFunction_002]);
|
||||
_CallFunction_002.addInput(_SelfTrait_001, 0);
|
||||
_CallFunction_002.addInput(new armory.logicnode.StringNode(this, "Cast_ray_cercle"), 0);
|
||||
_CallFunction_002.addInput(_VectorMath, 0);
|
||||
_CallFunction_002.addInput(_SeparateXYZ_002, 2);
|
||||
_CallFunction_002.addInput(_Function_001, 3);
|
||||
var _IsTrue_001 = new armory.logicnode.IsTrueNode(this);
|
||||
_IsTrue_001.addInput(_CallFunction_002, 0);
|
||||
_IsTrue_001.addInput(_CallFunction_002, 1);
|
||||
_IsTrue_001.addOutputs([_Merge]);
|
||||
_CallFunction_002.addOutputs([_IsTrue_001]);
|
||||
_CallFunction_002.addOutputs([_IsTrue_001]);
|
||||
_SeparateXYZ_002.addOutputs([_CallFunction_002]);
|
||||
_CastPhysicsRay.addOutputs([_SetLocation, _SeparateXYZ_002]);
|
||||
_CastPhysicsRay.addOutputs([new armory.logicnode.VectorNode(this, 0.0, 0.0, 0.0)]);
|
||||
_VectorMath.addOutputs([_CastPhysicsRay, _VectorMath_001, _CallFunction_002]);
|
||||
_VectorMath.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
_CallFunction.addOutputs([_VectorMath]);
|
||||
_Gate_001.addInput(_CallFunction, 0);
|
||||
var _Object = new armory.logicnode.ObjectNode(this);
|
||||
_Object.addInput(new armory.logicnode.ObjectNode(this, "Terrain"), 0);
|
||||
_Object.addOutputs([_Gate_001]);
|
||||
_Gate_001.addInput(_Object, 0);
|
||||
_Gate_001.addInput(_CastPhysicsRay, 0);
|
||||
_Gate_001.addOutputs([_Gate_002]);
|
||||
_Gate_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_Gate_002.addInput(_Gate_001, 0);
|
||||
_Gate_002.addInput(_Function_001, 3);
|
||||
var _Float_004 = new armory.logicnode.FloatNode(this);
|
||||
_Float_004.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
_Float_004.addOutputs([_Gate_002]);
|
||||
_Gate_002.addInput(_Float_004, 0);
|
||||
_Gate_002.addOutputs([_Merge]);
|
||||
_Gate_002.addOutputs([_CallFunction_002]);
|
||||
_Merge.addInput(_Gate_002, 0);
|
||||
_Merge.addInput(_IsTrue_001, 0);
|
||||
_Merge.addOutputs([_SpawnObject]);
|
||||
_SpawnObject.addInput(_Merge, 0);
|
||||
_SpawnObject.addInput(_Function_001, 1);
|
||||
_SpawnObject.addInput(new armory.logicnode.NullNode(this), 0);
|
||||
_SpawnObject.addInput(new armory.logicnode.BooleanNode(this, false), 0);
|
||||
_SpawnObject.addOutputs([_SetLocation]);
|
||||
_SpawnObject.addOutputs([_SetLocation, _SetRotation]);
|
||||
_Function_001.addOutputs([_SpawnObject]);
|
||||
_Function_001.addOutputs([_Compare]);
|
||||
_Function_001.addOutputs([_CallFunction_002, _Gate_002]);
|
||||
_Function_001.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_Function_001.addOutputs([_Vector_005, _Math_001]);
|
||||
_Function_001.addOutputs([_Math_001]);
|
||||
_While.addInput(_Function_001, 0);
|
||||
_While.addInput(_Compare, 0);
|
||||
_While.addOutputs([_CallFunction]);
|
||||
_While.addOutputs([_SetVariable_001]);
|
||||
_SetVariable_001.addInput(_While, 1);
|
||||
_SetVariable_001.addInput(_Integer_002, 0);
|
||||
var _Integer_003 = new armory.logicnode.IntegerNode(this);
|
||||
_Integer_003.addInput(new armory.logicnode.IntegerNode(this, 0), 0);
|
||||
_Integer_003.addOutputs([_SetVariable_001]);
|
||||
_SetVariable_001.addInput(_Integer_003, 0);
|
||||
_SetVariable_001.addOutputs([_FunctionOutput_001]);
|
||||
_FunctionOutput_001.addInput(_SetVariable_001, 0);
|
||||
_FunctionOutput_001.addInput(new armory.logicnode.NullNode(this), 0);
|
||||
var _FunctionOutput_002 = new armory.logicnode.FunctionOutputNode(this);
|
||||
this.functionOutputNodes.set("_FunctionOutput_002", _FunctionOutput_002);
|
||||
var _CallFunction_013 = new armory.logicnode.CallFunctionNode(this);
|
||||
var _ArrayLoop = new armory.logicnode.ArrayLoopNode(this);
|
||||
var _Function_002 = new armory.logicnode.FunctionNode(this);
|
||||
this.functionNodes.set("_Function_002", _Function_002);
|
||||
_Function_002.addOutputs([_ArrayLoop]);
|
||||
_Function_002.addOutputs([_ArrayLoop]);
|
||||
var _ArrayGet = new armory.logicnode.ArrayGetNode(this);
|
||||
_ArrayGet.addInput(_Function_002, 2);
|
||||
var _Math_003 = new armory.logicnode.MathNode(this);
|
||||
_Math_003.property0 = "Add";
|
||||
_Math_003.property1 = "false";
|
||||
var _Integer_004 = new armory.logicnode.IntegerNode(this);
|
||||
_Integer_004.addInput(new armory.logicnode.IntegerNode(this, -2), 0);
|
||||
var _SetVariable_002 = new armory.logicnode.SetVariableNode(this);
|
||||
_SetVariable_002.addInput(_ArrayLoop, 0);
|
||||
_SetVariable_002.addInput(_Integer_004, 0);
|
||||
_SetVariable_002.addInput(_Math_003, 0);
|
||||
_SetVariable_002.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
var _SetVariable_003 = new armory.logicnode.SetVariableNode(this);
|
||||
_SetVariable_003.addInput(_ArrayLoop, 2);
|
||||
_SetVariable_003.addInput(_Integer_004, 0);
|
||||
var _Integer_005 = new armory.logicnode.IntegerNode(this);
|
||||
_Integer_005.addInput(new armory.logicnode.IntegerNode(this, -2), 0);
|
||||
_Integer_005.addOutputs([_SetVariable_003]);
|
||||
_SetVariable_003.addInput(_Integer_005, 0);
|
||||
_SetVariable_003.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_Integer_004.addOutputs([_Math_003, _SetVariable_002, _SetVariable_003]);
|
||||
_Math_003.addInput(_Integer_004, 0);
|
||||
_Math_003.addInput(new armory.logicnode.FloatNode(this, 1.0), 0);
|
||||
var _ArrayGet_001 = new armory.logicnode.ArrayGetNode(this);
|
||||
_ArrayGet_001.addInput(_Function_002, 3);
|
||||
_ArrayGet_001.addInput(_Math_003, 0);
|
||||
_ArrayGet_001.addOutputs([_CallFunction_013]);
|
||||
_Math_003.addOutputs([_SetVariable_002, _ArrayGet, _ArrayGet_001]);
|
||||
_ArrayGet.addInput(_Math_003, 0);
|
||||
var _Math_002 = new armory.logicnode.MathNode(this);
|
||||
_Math_002.property0 = "Multiply";
|
||||
_Math_002.property1 = "false";
|
||||
_Math_002.addInput(_ArrayGet, 0);
|
||||
_Math_002.addInput(_Function_002, 4);
|
||||
_Math_002.addOutputs([_CallFunction_013]);
|
||||
_ArrayGet.addOutputs([_Math_002]);
|
||||
_Function_002.addOutputs([_ArrayGet]);
|
||||
_Function_002.addOutputs([_ArrayGet_001]);
|
||||
_Function_002.addOutputs([_Math_002]);
|
||||
_Function_002.addOutputs([_CallFunction_013]);
|
||||
_Function_002.addOutputs([_CallFunction_013]);
|
||||
_ArrayLoop.addInput(_Function_002, 0);
|
||||
_ArrayLoop.addInput(_Function_002, 1);
|
||||
_ArrayLoop.addOutputs([_CallFunction_013, _SetVariable_002]);
|
||||
_ArrayLoop.addOutputs([_CallFunction_013]);
|
||||
_ArrayLoop.addOutputs([_SetVariable_003]);
|
||||
_CallFunction_013.addInput(_ArrayLoop, 0);
|
||||
var _SelfTrait_004 = new armory.logicnode.SelfTraitNode(this);
|
||||
_SelfTrait_004.addOutputs([_CallFunction_013]);
|
||||
_CallFunction_013.addInput(_SelfTrait_004, 0);
|
||||
_CallFunction_013.addInput(new armory.logicnode.StringNode(this, "Ajout_elements"), 0);
|
||||
_CallFunction_013.addInput(_ArrayLoop, 1);
|
||||
_CallFunction_013.addInput(_Math_002, 0);
|
||||
_CallFunction_013.addInput(_ArrayGet_001, 0);
|
||||
_CallFunction_013.addInput(new armory.logicnode.NullNode(this), 0);
|
||||
_CallFunction_013.addInput(_Function_002, 5);
|
||||
_CallFunction_013.addInput(_Function_002, 6);
|
||||
_CallFunction_013.addOutputs([_FunctionOutput_002]);
|
||||
_CallFunction_013.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_FunctionOutput_002.addInput(_CallFunction_013, 0);
|
||||
_FunctionOutput_002.addInput(new armory.logicnode.NullNode(this), 0);
|
||||
var _Float_003 = new armory.logicnode.FloatNode(this);
|
||||
_Float_003.addInput(new armory.logicnode.FloatNode(this, 30.0), 0);
|
||||
_Float_003.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
var _FunctionOutput = new armory.logicnode.FunctionOutputNode(this);
|
||||
this.functionOutputNodes.set("_FunctionOutput", _FunctionOutput);
|
||||
var _Function = new armory.logicnode.FunctionNode(this);
|
||||
this.functionNodes.set("_Function", _Function);
|
||||
_Function.addOutputs([_FunctionOutput]);
|
||||
_Function.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_Function.addOutputs([new armory.logicnode.NullNode(this)]);
|
||||
_FunctionOutput.addInput(_Function, 0);
|
||||
var _Vector_002 = new armory.logicnode.VectorNode(this);
|
||||
var _Random_Float_ = new armory.logicnode.RandomFloatNode(this);
|
||||
var _SeparateXYZ_001 = new armory.logicnode.SeparateVectorNode(this);
|
||||
var _Vector_001 = new armory.logicnode.VectorNode(this);
|
||||
_Vector_001.addInput(new armory.logicnode.FloatNode(this, -15.0), 0);
|
||||
_Vector_001.addInput(new armory.logicnode.FloatNode(this, -10.0), 0);
|
||||
_Vector_001.addInput(new armory.logicnode.FloatNode(this, -7.0), 0);
|
||||
var _VectorMath_002 = new armory.logicnode.VectorMathNode(this);
|
||||
_VectorMath_002.property0 = "Add";
|
||||
_VectorMath_002.addInput(_Vector_001, 0);
|
||||
var _Vector_004 = new armory.logicnode.VectorNode(this);
|
||||
_Vector_004.addInput(new armory.logicnode.FloatNode(this, 19.5), 0);
|
||||
_Vector_004.addInput(new armory.logicnode.FloatNode(this, 150.0), 0);
|
||||
_Vector_004.addInput(new armory.logicnode.FloatNode(this, 44.0), 0);
|
||||
_Vector_004.addOutputs([_VectorMath_002]);
|
||||
_VectorMath_002.addInput(_Vector_004, 0);
|
||||
var _SeparateXYZ = new armory.logicnode.SeparateVectorNode(this);
|
||||
_SeparateXYZ.addInput(_VectorMath_002, 0);
|
||||
_SeparateXYZ.addOutputs([_Random_Float_]);
|
||||
var _Random_Float__001 = new armory.logicnode.RandomFloatNode(this);
|
||||
_Random_Float__001.addInput(_SeparateXYZ_001, 1);
|
||||
_Random_Float__001.addInput(_SeparateXYZ, 1);
|
||||
_Random_Float__001.addOutputs([_Vector_002]);
|
||||
_SeparateXYZ.addOutputs([_Random_Float__001]);
|
||||
_SeparateXYZ.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
_VectorMath_002.addOutputs([_SeparateXYZ]);
|
||||
_VectorMath_002.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
_Vector_001.addOutputs([_SeparateXYZ_001, _VectorMath_002]);
|
||||
_SeparateXYZ_001.addInput(_Vector_001, 0);
|
||||
_SeparateXYZ_001.addOutputs([_Random_Float_]);
|
||||
_SeparateXYZ_001.addOutputs([_Random_Float__001]);
|
||||
_SeparateXYZ_001.addOutputs([new armory.logicnode.FloatNode(this, 0.0)]);
|
||||
_Random_Float_.addInput(_SeparateXYZ_001, 0);
|
||||
_Random_Float_.addInput(_SeparateXYZ, 0);
|
||||
_Random_Float_.addOutputs([_Vector_002]);
|
||||
_Vector_002.addInput(_Random_Float_, 0);
|
||||
_Vector_002.addInput(_Random_Float__001, 0);
|
||||
_Vector_002.addInput(new armory.logicnode.FloatNode(this, 0.0), 0);
|
||||
_Vector_002.addOutputs([_FunctionOutput]);
|
||||
_FunctionOutput.addInput(_Vector_002, 0);
|
||||
}
|
||||
|
||||
public function Cast_ray_cercle(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic) {
|
||||
var functionNode = this.functionNodes["_Function_006"];
|
||||
functionNode.args = [];
|
||||
functionNode.args.push(arg0);
|
||||
functionNode.args.push(arg1);
|
||||
functionNode.args.push(arg2);
|
||||
functionNode.run(0);
|
||||
return this.functionOutputNodes["_FunctionOutput_006"].result;
|
||||
}
|
||||
|
||||
|
||||
public function Ajout_elements(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) {
|
||||
var functionNode = this.functionNodes["_Function_001"];
|
||||
functionNode.args = [];
|
||||
functionNode.args.push(arg0);
|
||||
functionNode.args.push(arg1);
|
||||
functionNode.args.push(arg2);
|
||||
functionNode.args.push(arg3);
|
||||
functionNode.args.push(arg4);
|
||||
functionNode.args.push(arg5);
|
||||
functionNode.run(0);
|
||||
return this.functionOutputNodes["_FunctionOutput_001"].result;
|
||||
}
|
||||
|
||||
|
||||
public function Ajout_objet(arg0:Dynamic, arg1:Dynamic, arg2:Dynamic, arg3:Dynamic, arg4:Dynamic, arg5:Dynamic) {
|
||||
var functionNode = this.functionNodes["_Function_002"];
|
||||
functionNode.args = [];
|
||||
functionNode.args.push(arg0);
|
||||
functionNode.args.push(arg1);
|
||||
functionNode.args.push(arg2);
|
||||
functionNode.args.push(arg3);
|
||||
functionNode.args.push(arg4);
|
||||
functionNode.args.push(arg5);
|
||||
functionNode.run(0);
|
||||
return this.functionOutputNodes["_FunctionOutput_002"].result;
|
||||
}
|
||||
|
||||
|
||||
public function Ray_vec(arg0:Dynamic, arg1:Dynamic) {
|
||||
var functionNode = this.functionNodes["_Function"];
|
||||
functionNode.args = [];
|
||||
functionNode.args.push(arg0);
|
||||
functionNode.args.push(arg1);
|
||||
functionNode.run(0);
|
||||
return this.functionOutputNodes["_FunctionOutput"].result;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user