Pong now uses installed fonts using fontconfig

master
Pradana AUMARS 1 year ago
parent b9df2a3cf0
commit 9a069cfa84
  1. 4
      README
  2. 4
      src/Makefile.am
  3. BIN
      src/assets/LiberationMono-Bold.ttf
  4. 34
      src/score.c

@ -3,4 +3,6 @@ A game of Pong.
Requirements
===========
* sdl2
* sdl2-ttf
* sdl2-ttf
* fontconfig
* Liberation Mono fonts

@ -10,5 +10,5 @@ pong_SOURCES = \
racket.h \
score.c \
score.h
pong_CFLAGS = $(SDL_CFLAGS) `pkg-config --cflags SDL2_ttf`
pong_LDFLAGS = $(SDL_LIBS) `pkg-config --libs SDL2_ttf` -lm
pong_CFLAGS = $(SDL_CFLAGS) `pkg-config --cflags SDL2_ttf fontconfig`
pong_LDFLAGS = $(SDL_LIBS) `pkg-config --libs SDL2_ttf fontconfig` -lm

@ -1,19 +1,47 @@
#include <fontconfig/fontconfig.h>
#include "score.h"
static const char font_path[] = "src/assets/LiberationMono-Bold.ttf";
static const FcChar8 *SCORE_FONT_FAMILY = "Liberation Mono";
static const FcChar8 *SCORE_FONT_STYLE = "Bold";
static const int SCORE_FONT_PTSIZE = 16;
Score*
Score_init(int posX, int posY) {
FcConfig *config = FcInitLoadConfigAndFonts();
FcPattern *pat = FcPatternCreate();
FcObjectSet* os = FcObjectSetBuild (FC_FAMILY, FC_STYLE, FC_LANG, FC_FILE, (char *) 0);
FcFontSet* fs = FcFontList(config, pat, os);
FcChar8 *file, *style, *family;
for (int i=0; fs && i < fs->nfont; ++i) {
FcPattern* font = fs->fonts[i];
if (FcPatternGetString(font, FC_FILE, 0, &file) == FcResultMatch
&& FcPatternGetString(font, FC_FAMILY, 0, &family) == FcResultMatch
&& FcPatternGetString(font, FC_STYLE, 0, &style) == FcResultMatch
&& strcmp(SCORE_FONT_FAMILY, family) == 0
&& strcmp(SCORE_FONT_STYLE, style) == 0) {
break;
}
}
Score *s = malloc(sizeof(Score));
*(int *)&s->POSX = posX;
*(int *)&s->POSY = posY;
s->score = 0;
s->font = TTF_OpenFont(font_path, 16);
s->font = TTF_OpenFont(file, SCORE_FONT_PTSIZE);
if (s->font == NULL) {
printf("TTF_OpenFont fail with path '%s'. TTF_Error: %s\n", font_path, TTF_GetError());
printf("TTF_OpenFont fail with path '%s'. TTF_Error: %s\n", file, TTF_GetError());
free(s);
return NULL;
}
FcFontSetDestroy(fs);
FcObjectSetDestroy(os);
FcPatternDestroy(pat);
FcConfigDestroy(config);
s->textColor = (SDL_Color) { 255, 255, 255 };
return s;
}

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