gtg2json/node_modules/nan/doc/scopes.md

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## Scopes
A _local handle_ is a pointer to an object. All V8 objects are accessed using handles, they are necessary because of the way the V8 garbage collector works.
A handle scope can be thought of as a container for any number of handles. When you've finished with your handles, instead of deleting each one individually you can simply delete their scope.
The creation of `HandleScope` objects is different across the supported versions of V8. Therefore, NAN provides its own implementations that can be used safely across these.
- <a href="#api_nan_handle_scope"><b><code>Nan::HandleScope</code></b></a>
- <a href="#api_nan_escapable_handle_scope"><b><code>Nan::EscapableHandleScope</code></b></a>
Also see the V8 Embedders Guide section on [Handles and Garbage Collection](https://github.com/v8/v8/wiki/Embedder%27s%20Guide#handles-and-garbage-collection).
<a name="api_nan_handle_scope"></a>
### Nan::HandleScope
A simple wrapper around [`v8::HandleScope`](https://v8docs.nodesource.com/node-8.16/d3/d95/classv8_1_1_handle_scope.html).
Definition:
```c++
class Nan::HandleScope {
public:
Nan::HandleScope();
static int NumberOfHandles();
};
```
Allocate a new `Nan::HandleScope` whenever you are creating new V8 JavaScript objects. Note that an implicit `HandleScope` is created for you on JavaScript-accessible methods so you do not need to insert one yourself.
Example:
```c++
// new object is created, it needs a new scope:
void Pointless() {
Nan::HandleScope scope;
v8::Local<v8::Object> obj = Nan::New<v8::Object>();
}
// JavaScript-accessible method already has a HandleScope
NAN_METHOD(Pointless2) {
v8::Local<v8::Object> obj = Nan::New<v8::Object>();
}
```
<a name="api_nan_escapable_handle_scope"></a>
### Nan::EscapableHandleScope
Similar to [`Nan::HandleScope`](#api_nan_handle_scope) but should be used in cases where a function needs to return a V8 JavaScript type that has been created within it.
Definition:
```c++
class Nan::EscapableHandleScope {
public:
Nan::EscapableHandleScope();
static int NumberOfHandles();
template<typename T> v8::Local<T> Escape(v8::Local<T> value);
}
```
Use `Escape(value)` to return the object.
Example:
```c++
v8::Local<v8::Object> EmptyObj() {
Nan::EscapableHandleScope scope;
v8::Local<v8::Object> obj = Nan::New<v8::Object>();
return scope.Escape(obj);
}
```