This a WIP PSX 3d engine. Use this with the [companion blender exporter](https://github.com/ABelliqueux/blender_io_export_psx_mesh) to create levels for the engine.
You need to install [mkpsxiso](https://github.com/Lameguy64/mkpsxiso) and the [Nugget+PsyQ SDK](https://github.com/ABelliqueux/nolibgs_hello_worlds#installation) before
On first launch, `pcsx-redux` will ask for a PSX bios. You can use your own or [the open source OpenBios](https://github.com/grumpycoders/pcsx-redux/tree/main/src/mips/openbios).
If you have a real PSX, a cart flashed with [Unirom](https://github.com/JonathanDotCel/unirom8_bootdisc_and_firmware_for_ps1) and a [Serial/USB cable](https://unirom.github.io/serial_psx_cable/), you can upload the demo to the PSX memory with [NOTpsxserial](https://github.com/JonathanDotCel/NOTPSXSerial).
The engine can use [overlays](https://github.com/JaberwockySeamonstah/PSXOverlayExample/) to load data in the psx memory, so as opposed to a 'classic' project where you can just load the psx-exe in ram, we first have to load the data to a specific address, then load the exe.
First, comment out line 28 in `main.c`, so that the PSX won't look for the data on a CD :
```c
// #define USECD
```
The address we have to load the data to is defined by the 'load_all_overlays_here' symbol in `main.map`.
An incredible amount of help from the good fellows at the [psxdev discord](https://discord.com/invite/EnaNgrqJ?utm_source=Discord%20Widget&utm_medium=Connect),
Including but not limited to @NicolasNoble, @Lameguy64, @Impiaa, @paul, @sickle, @danhans42...