Add per-level BG color

This commit is contained in:
ABelliqueux 2021-06-23 16:21:29 +02:00
parent ff67c27748
commit aea7af1b2e
2 changed files with 6 additions and 2 deletions

6
main.c
View File

@ -46,7 +46,7 @@ u_long overlaySize = 0;
#include "levels/level1.h"
volatile u_char level = 1;
volatile u_char level = 0;
// level 1 : 8003F05C -2147225508
// level 0 : 800AF744 -2146764988
@ -153,6 +153,8 @@ VECTOR modelPlan_pos = {0};
LEVEL curLvl = {
&BGc,
&cmat,
&lgtmat,
@ -247,7 +249,7 @@ int main() {
//~ div3.piv = SCREENYRES;
//~ div3.ndiv = 1;
init(disp, draw, db, curLvl.cmat, &BGc, &BKc);
init(disp, draw, db, curLvl.cmat, curLvl.BGc, &BKc);
InitPAD(controllers[0].pad, 34, controllers[1].pad, 34);

2
psx.c
View File

@ -141,6 +141,8 @@ void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, c
void LvlPtrSet(LEVEL * curLevel, LEVEL * level){
curLevel->BGc = level->BGc;
curLevel->cmat = level->cmat;
curLevel->lgtmat = level->lgtmat;