3dcam-headers/levels/ak/level0.c

271 lines
4.0 KiB
C

#include "level0.h"
CVECTOR level0_BGc = { 150, 218, 216, 0 };
VECTOR level0_BKc = { 150, 218, 216, 0 };
CAMPOS level0_camPos_Camera = {
{ -486,347,423 },
{ 301,531,0 }
};
CAMPATH level0_camPath = {
0,
0,
0
};
MATRIX level0_lgtmat = {
0, 0, 0,
0, 0, 0,
0, 0, 0
};
MATRIX level0_cmat = {
0,0,0,
0,0,0,
0,0,0
};
SVECTOR level0_modelCube_mesh[] = {
{ 65,65,65 },
{ 65,65,-65 },
{ -65,65,-65 },
{ -65,65,65 },
{ 65,-65,65 },
{ 65,-65,-65 },
{ -65,-65,-65 },
{ -65,-65,65 }
};
SVECTOR level0_modelCube_normal[] = {
-2365,-2365,-2365, 0,
-2365,-2365,2365, 0,
2365,-2365,2365, 0,
2365,-2365,-2365, 0,
-2365,2365,-2365, 0,
-2365,2365,2365, 0,
2365,2365,2365, 0,
2365,2365,-2365, 0
};
CVECTOR level0_modelCube_color[] = {
255,0,172, 0,
16,0,255, 0,
33,255,0, 0,
255,208,0, 0,
229,30,196, 0,
255,190,28, 0,
255,223,81, 0,
16,255,1, 0,
255,245,91, 0,
255,30,226, 0,
16,255,1, 0,
29,17,255, 0,
16,0,255, 0,
253,0,10, 0,
255,0,8, 0,
33,255,0, 0,
33,255,0, 0,
255,142,3, 0,
255,132,3, 0,
255,208,0, 0,
37,255,0, 0,
45,244,22, 0,
255,43,33, 0,
255,193,77, 0
};
PRIM level0_modelCube_index[] = {
0,1,2,3,8,
4,7,6,5,8,
0,4,5,1,8,
1,5,6,2,8,
2,6,7,3,8,
4,0,3,7,8
};
BODY level0_modelCube_body = {
{0, 0, 0, 0},
0,-130,23, 0,
0,0,0, 0,
1,
ONE/1,
-65,-65,-65, 0,
65,65,65, 0,
0,
};
TMESH level0_modelCube = {
level0_modelCube_mesh,
level0_modelCube_normal,
0,
level0_modelCube_color,
6
};
MESH level0_meshCube = {
&level0_modelCube,
level0_modelCube_index,
0,
0,
{0},
{0,-130,23, 0},
{0,0,0},
1,
0,
0,
0,
0,
1,
0,
0,
0,
0,
0,
&level0_modelCube_body,
0,
0,
0
};
SVECTOR level0_modelPlane_mesh[] = {
{ -260,0,-260 },
{ 260,0,-260 },
{ -260,0,260 },
{ 260,0,260 }
};
SVECTOR level0_modelPlane_normal[] = {
0,4096,0, 0,
0,4096,0, 0,
0,4096,0, 0,
0,4096,0, 0
};
CVECTOR level0_modelPlane_color[] = {
255,37,10, 0,
255,237,10, 0,
255,37,10, 0,
2,37,110, 0,
};
PRIM level0_modelPlane_index[] = {
0,1,3,2,8
};
BODY level0_modelPlane_body = {
{0, 0, 0, 0},
0,0,0, 0,
0,0,0, 0,
1,
ONE/1,
-260,0,-260, 0,
260,0,260, 0,
0,
};
TMESH level0_modelPlane = {
level0_modelPlane_mesh,
level0_modelPlane_normal,
0,
level0_modelPlane_color,
1
};
MESH level0_meshPlane = {
&level0_modelPlane,
level0_modelPlane_index,
0,
0,
{0},
{0,0,0, 0},
{0,0,0},
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0,
&level0_modelPlane_body,
0,
0,
0
};
MESH * level0_meshes[2] = {
&level0_meshCube,
&level0_meshPlane
};
int level0_meshes_length = 2;
CAMANGLE level0_camAngle_Camera = {
&level0_camPos_Camera,
0,
0,
{ 0 },
{ 0 },
0,
0
};
CAMANGLE * level0_camAngles[0] = {
};
SIBLINGS level0_nodePlane_siblings = {
0,
{
0
}
};
CHILDREN level0_nodePlane_objects = {
0,
{
0
}
};
CHILDREN level0_nodePlane_rigidbodies = {
1,
{
&level0_meshCube
}
};
NODE level0_nodePlane = {
&level0_meshPlane,
&level0_nodePlane_siblings,
&level0_nodePlane_objects,
&level0_nodePlane_rigidbodies
};
MESH * level0_actorPtr = &level0_meshCube;
MESH * level0_levelPtr = &level0_meshPlane;
MESH * level0_propPtr = &level0_meshCube;
CAMANGLE * level0_camPtr = &level0_camAngle_Camera;
NODE * level0_curNode = &level0_nodePlane;
LEVEL level0 = {
&level0_BGc,
&level0_BKc,
&level0_cmat,
&level0_lgtmat,
(MESH **)&level0_meshes,
&level0_meshes_length,
&level0_meshCube,
&level0_meshPlane,
&level0_meshCube,
&level0_camAngle_Camera,
&level0_camPath,
(CAMANGLE **)&level0_camAngles,
&level0_nodePlane,
};