32 lines
737 B
C
32 lines
737 B
C
#pragma once
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#include <sys/types.h>
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#include <stdio.h>
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#include <libgte.h>
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#include <libetc.h>
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#include <libgpu.h>
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#include <libapi.h>
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#include <libcd.h>
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#include "defines.h"
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#include "custom_types.h"
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// PSX setup
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void init(DISPENV disp[2], DRAWENV draw[2], short db, MATRIX * cmat, CVECTOR * BG, VECTOR * BK );
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void ScrRst(void);
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void display(DISPENV * disp, DRAWENV * draw, u_long * otdisc, char * primbuff, char ** nextprim, char * db);
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// Utils
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void LvlPtrSet( LEVEL * curLevel, LEVEL * level );
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int LoadLevelCD(const char*const LevelName, u_long * LoadAddress);
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void SwitchLevel(const char*const LevelName, u_long * LoadAddress, LEVEL * curLevel, LEVEL * loadLevel);
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void LoadTexture(u_long * tim, TIM_IMAGE * tparam);
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