clarify instructions
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@ -13,12 +13,14 @@ On Linux, that's :
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# Steps to load your mesh
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# Steps to load your mesh
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1. You must first triangulate your mesh (manually or via the modifier).
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1. You must first triangulate your mesh (manually or via the modifier).
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2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white.
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2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white.
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* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
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* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
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Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z)
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3. Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z)
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## Edit the file to reflect the values in your exported .c file :
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4. Edit the file to reflect the values in your exported .c file :
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For example, if you export the start cube after vertex painting and triangulation :
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For example, if you export the start cube after vertex painting and triangulation :
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