clarify instructions

This commit is contained in:
ABelliqueux 2020-12-27 12:34:00 +01:00
parent adad58320e
commit 084d9d079a

View File

@ -13,12 +13,14 @@ On Linux, that's :
# Steps to load your mesh # Steps to load your mesh
1. You must first triangulate your mesh (manually or via the modifier). 1. You must first triangulate your mesh (manually or via the modifier).
2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white. 2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white.
* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry. * If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z) 3. Get the example code by Lameguy64 from [here](http://psx.arthus.net/code/primdraw.7z)
## Edit the file to reflect the values in your exported .c file : 4. Edit the file to reflect the values in your exported .c file :
For example, if you export the start cube after vertex painting and triangulation : For example, if you export the start cube after vertex painting and triangulation :