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# blender_io_export_psx_mesh
Blender plugin to export a PSX mesh to an array in a C file
Blender plugin to export a PSX mesh to an array in a C file.
The meshes must be vertex colored for the plugin to work.
This file should be used with the example code provided here by Lameguy64 : (http://www.psxdev.net/forum/viewtopic.php?f=64&t=537&sid=f5d30dcfdef34bc9f4d644033ba93a98)
# Author
Original author of the plugin is TheDukeOfZill, 04-2014

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io_export_psx_mesh.py Normal file
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import os
import bpy
bl_info = {
"name": "PSX mesh",
"author": "TheDukeOfZill",
"blender": (2,6,9),
"version": (0,0,1),
"location": "File > Import-Export",
"description": "Export psx data format",
"category": "Import-Export"
}
import bpy
from bpy_extras.io_utils import ExportHelper
class ExportMyFormat(bpy.types.Operator, ExportHelper):
bl_idname = "export_psx.c";
bl_label = "PSX compatible format exporter";
bl_options = {'PRESET'};
filename_ext = ".c";
def execute(self, context):
scale = 20
f = open(os.path.normpath(self.filepath),"w+")
for m in bpy.data.meshes:
f.write("SVECTOR "+"model"+m.name+"_mesh[] = {\n")
for i in range(len(m.vertices)):
v = m.vertices[i].co
f.write("\t{"+str(v.x*scale)+","+str(v.y*scale)+","+str(v.z*scale)+"}")
if i != len(m.vertices) - 1:
f.write(",")
f.write("\n")
f.write("};\n\n")
f.write("SVECTOR "+"model"+m.name+"_normal[] = {\n")
for i in range(len(m.polygons)):
poly = m.polygons[i]
f.write("\t"+str(poly.normal.x)+","+str(poly.normal.y)+","+str(poly.normal.z)+",0")
if i != len(m.polygons) - 1:
f.write(",")
f.write("\n")
f.write("};\n\n")
f.write("CVECTOR "+"model"+m.name+"_color[] = {\n")
for i in range(len(m.polygons)):
colors = m.vertex_colors["Col"].data
f.write("\t"+str(int(colors[i*3].color.r*255))+","+str(int(colors[i*3].color.g*255))+","+str(int(colors[i*3].color.b*255))+", 0")
if i != len(m.polygons) - 1:
f.write(",")
f.write("\n")
f.write("};\n\n")
f.write("int "+"model"+m.name+"_index[] = {\n")
for i in range(len(m.polygons)):
poly = m.polygons[i]
f.write("\t"+str(poly.vertices[0])+","+str(poly.vertices[1])+","+str(poly.vertices[2]))
if i != len(m.polygons) - 1:
f.write(",")
f.write("\n")
f.write("};\n\n")
f.write("TMESH "+"model"+m.name+" = {\n")
f.write("\t"+"model"+m.name+"_mesh,\n")
f.write("\t"+"model"+m.name+"_normal,\n")
f.write("\t0,\n")
f.write("\t"+"model"+m.name+"_color,\n")
f.write("\t"+str(len(m.polygons))+"\n")
f.write("};\n")
f.close()
return {'FINISHED'};
def menu_func(self, context):
self.layout.operator(ExportMyFormat.bl_idname, text="PSX Format(.c)");
def register():
bpy.utils.register_module(__name__);
bpy.types.INFO_MT_file_export.append(menu_func);
def unregister():
bpy.utils.unregister_module(__name__);
bpy.types.INFO_MT_file_export.remove(menu_func);
if __name__ == "__main__":
register()