add mesh 2dpos member to MESH struct

This commit is contained in:
ABelliqueux 2021-03-25 19:56:07 +01:00
parent bd365064cf
commit 7e7e524735
1 changed files with 1 additions and 24 deletions

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@ -408,6 +408,7 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
"\tBODY * body;\n" +
"\tVANIM * anim;\n" +
"\tstruct NODE * node;\n" +
"\tSVECTOR pos2D;\n" +
"\t} MESH;\n\n")
# CAMPOS
@ -1216,20 +1217,6 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
f.write("TIM_IMAGE tim_bg_" + prefix + ";\n\n")
# Write list of visible objects in this camera angle
# ~ f.write("MESH * " + prefix + "_objects[] = {\n")
# ~ for target in range( len( visibleTarget ) ) :
# ~ f.write( "\t&mesh" + CleanName(visibleTarget[target].name) )
# ~ if target < len(visibleTarget) - 1:
# ~ f.write(",\n")
# ~ f.write("\n};\n\n")
# Write corresponding CamAngle struct
f.write("CAMANGLE camAngle_" + prefix + " = {\n" +
@ -1268,16 +1255,6 @@ class ExportMyFormat(bpy.types.Operator, ExportHelper):
f.write("};\n\n")
# ~ f.write("MESH * actorPtr = &mesh" + CleanName(actorPtr) + ";\n")
# ~ f.write("MESH * levelPtr = &mesh" + levelPtr + ";\n")
# ~ f.write("MESH * propPtr = &mesh" + propPtr + ";\n\n")
# ~ f.write("CAMANGLE * camPtr = &camAngle_" + CleanName(defaultCam) + ";\n\n")
## Spatial Partitioning
# ToDo :