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README.md
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README.md
@ -7,6 +7,8 @@ It allows exporting a gouraud shaded, UV textured Blender scene to a format comp
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![3d scene](gif/demo.gif)
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[Check the Wiki](https://github.com/ABelliqueux/blender_io_export_psx_mesh/wiki) for in-depth informations.
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## Features
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**Be warned this is WIP** !
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@ -19,24 +21,14 @@ It allows exporting a gouraud shaded, UV textured Blender scene to a format comp
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* Export vertex animations
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* Export up to 3 light sources
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* Export pre-rendered backgrounds for in-game use (8bpp and 4bpp)
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* VRam auto layout for TIMs
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![comparison](gif/rt-8b-4b.gif)
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Real-time 3D / 8bpp background / 4bpp background
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### "Engine"
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* Very basic physics / collision detection
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* Constrained camera trajectory
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* Orbital camera mode
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* Basic Spatial partitioning
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* Portal based camera angle switch
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* 3D sprite
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* VRam auto layout for TIMs
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## Planned
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* Fix and improve all the things !
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* Wall collisions
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# Install the plugin
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