geometry must be <= 460 tris
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@ -14,6 +14,8 @@ On Linux, that's :
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1. You must first triangulate your mesh (manually or via the modifier).
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1. You must first triangulate your mesh (manually or via the modifier).
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* Your geometry must not exceed 460 triangles, or it won't load properly.
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2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white.
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2. When your model is ready, you can then vertex paint it. If you don't, the vertices colors will default to white.
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* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
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* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
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