README max polycount
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* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
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* If you modify your geometry *after* vertex painting, the plugin will faile to export the mesh. This is because the vertex color data is set to 0 each time you modify your geometry.
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3. If needed, edit the `primdraw.c` file , lines 29 and 30, to reflect the number of tris you want to be able to draw ( seems like the PSX is happy with max 1800 )
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3. If needed, edit the `primdraw.c` file , lines 29 and 30, to reflect the number of tris you want to be able to draw ( ~750 in NTSC, ~910 in PAL )
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```c
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```c
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#define OT_LENGTH 2048 // Maximum number of OT entries
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#define OT_LENGTH 2048 // Maximum number of OT entries
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#define MAX_PRIMS 1024 // Maximum number of POLY_GT3 primitives
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#define MAX_PRIMS 1024 // Maximum number of POLY_GT3 primitives, should be equal to at least your # of tris * 3
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```
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```
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seem to be safe values.
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seem to be safe values.
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