update README

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ABelliqueux 2021-01-04 19:23:57 +01:00
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# blender_io_export_psx_tmesh
Blender <= 2.79c plugin to export a gouraud shaded, UV textured PSX mesh to a C file.
Blender <= 2.79c plugin to export gouraud shaded, UV textured PSX meshes in a scene to a C file.
Specifically, it generates a C file containing :
![3d scene](scene.gif)
Specifically, it generates a C file containing for each mesh in the scene:
* an array of SVECTOR containing the vertices coordinates
* an array of SVECTOR containing the normals
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* declarations of the binary in memory
* a TIM_IMAGE struct ready to host the image data
A few usefull stuff for manipulating the mesh :
* a MATRIX that will hold the mesh tranformations
* a VECTOR holding the object's location in world coordinates
* a SVECTOR holding the object's rotation in PSX angle units (1 == 4096)
* a flag isPrism for a pseudo-refraction effect. If 1, texture is the framebuffer draw area ( __WIP__ )
* a long holding p, the depth-cueing interpolation value used by the PSX
For easy access to those, a MESH struct is defined as :
```c
typedef struct {
TMESH * tmesh;
int * index;
TIM_IMAGE * tim;
u_long * tim_data;
MATRIX * mat;
VECTOR * pos;
SVECTOR * rot;
short * isPrism;
long * p;
} MESH;
```
## TMESH struct :
From `libgte.h` :
```c

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