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README.md
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README.md
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# blender_io_export_psx_tmesh
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# blender_io_export_psx_tmesh
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Blender <= 2.79c plugin to export a gouraud shaded, UV textured PSX mesh to a C file.
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Blender <= 2.79c plugin to export gouraud shaded, UV textured PSX meshes in a scene to a C file.
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Specifically, it generates a C file containing :
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![3d scene](scene.gif)
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Specifically, it generates a C file containing for each mesh in the scene:
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* an array of SVECTOR containing the vertices coordinates
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* an array of SVECTOR containing the vertices coordinates
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* an array of SVECTOR containing the normals
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* an array of SVECTOR containing the normals
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* declarations of the binary in memory
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* declarations of the binary in memory
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* a TIM_IMAGE struct ready to host the image data
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* a TIM_IMAGE struct ready to host the image data
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A few usefull stuff for manipulating the mesh :
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* a MATRIX that will hold the mesh tranformations
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* a VECTOR holding the object's location in world coordinates
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* a SVECTOR holding the object's rotation in PSX angle units (1 == 4096)
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* a flag isPrism for a pseudo-refraction effect. If 1, texture is the framebuffer draw area ( __WIP__ )
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* a long holding p, the depth-cueing interpolation value used by the PSX
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For easy access to those, a MESH struct is defined as :
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```c
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typedef struct {
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TMESH * tmesh;
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int * index;
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TIM_IMAGE * tim;
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u_long * tim_data;
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MATRIX * mat;
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VECTOR * pos;
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SVECTOR * rot;
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short * isPrism;
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long * p;
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} MESH;
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```
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## TMESH struct :
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From `libgte.h` :
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From `libgte.h` :
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```c
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```c
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